116 lines
4.7 KiB
C++
116 lines
4.7 KiB
C++
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include "settings_dialog.h"
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#include "ui_settings_dialog.h"
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SettingsDialog::SettingsDialog(QWidget* parent) : QDialog(parent), ui(new Ui::SettingsDialog) {
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ui->setupUi(this);
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ui->tabWidgetSettings->setUsesScrollButtons(false);
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const auto config_dir = Common::FS::GetUserPath(Common::FS::PathType::UserDir);
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ui->buttonBox->button(QDialogButtonBox::StandardButton::Close)->setFocus();
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LoadValuesFromConfig();
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connect(ui->buttonBox, &QDialogButtonBox::rejected, this, &QWidget::close);
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connect(ui->buttonBox, &QDialogButtonBox::clicked, this,
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[this, config_dir](QAbstractButton* button) {
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if (button == ui->buttonBox->button(QDialogButtonBox::Save)) {
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Config::save(config_dir / "config.toml");
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QWidget::close();
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} else if (button == ui->buttonBox->button(QDialogButtonBox::Apply)) {
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Config::save(config_dir / "config.toml");
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} else if (button == ui->buttonBox->button(QDialogButtonBox::RestoreDefaults)) {
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Config::setDefaultValues();
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LoadValuesFromConfig();
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}
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});
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connect(ui->tabWidgetSettings, &QTabWidget::currentChanged, this, [this]() {
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ui->buttonBox->button(QDialogButtonBox::StandardButton::Close)->setFocus();
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});
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// GPU TAB
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{
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// TODO: Implement graphics device changing
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connect(ui->widthSpinBox, &QSpinBox::valueChanged, this,
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[](int val) { Config::setScreenWidth(val); });
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connect(ui->heightSpinBox, &QSpinBox::valueChanged, this,
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[](int val) { Config::setScreenHeight(val); });
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connect(ui->vblankSpinBox, &QSpinBox::valueChanged, this,
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[](int val) { Config::setVblankDiv(val); });
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connect(ui->dumpShadersCheckBox, &QCheckBox::stateChanged, this,
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[](int val) { Config::setDumpShaders(val); });
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connect(ui->nullGpuCheckBox, &QCheckBox::stateChanged, this,
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[](int val) { Config::setNullGpu(val); });
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connect(ui->dumpPM4CheckBox, &QCheckBox::stateChanged, this,
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[](int val) { Config::setDumpPM4(val); });
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}
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// GENERAL TAB
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{
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connect(ui->fullscreenCheckBox, &QCheckBox::stateChanged, this,
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[](int val) { Config::setFullscreenMode(val); });
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connect(ui->showSplashCheckBox, &QCheckBox::stateChanged, this,
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[](int val) { Config::setShowSplash(val); });
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connect(ui->ps4proCheckBox, &QCheckBox::stateChanged, this,
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[](int val) { Config::setNeoMode(val); });
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connect(ui->logTypeComboBox, &QComboBox::currentTextChanged, this,
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[](const QString& text) { Config::setLogType(text.toStdString()); });
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connect(ui->logFilterLineEdit, &QLineEdit::textChanged, this,
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[](const QString& text) { Config::setLogFilter(text.toStdString()); });
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}
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// DEBUG TAB
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{
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connect(ui->debugDump, &QCheckBox::stateChanged, this,
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[](int val) { Config::setDebugDump(val); });
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connect(ui->vkValidationCheckBox, &QCheckBox::stateChanged, this,
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[](int val) { Config::setVkValidation(val); });
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connect(ui->vkSyncValidationCheckBox, &QCheckBox::stateChanged, this,
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[](int val) { Config::setVkSyncValidation(val); });
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connect(ui->rdocCheckBox, &QCheckBox::stateChanged, this,
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[](int val) { Config::setRdocEnabled(val); });
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}
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}
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void SettingsDialog::LoadValuesFromConfig() {
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ui->widthSpinBox->setValue(Config::getScreenWidth());
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ui->heightSpinBox->setValue(Config::getScreenHeight());
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ui->vblankSpinBox->setValue(Config::vblankDiv());
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ui->dumpShadersCheckBox->setChecked(Config::dumpShaders());
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ui->nullGpuCheckBox->setChecked(Config::nullGpu());
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ui->dumpPM4CheckBox->setChecked(Config::dumpPM4());
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ui->fullscreenCheckBox->setChecked(Config::isFullscreenMode());
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ui->showSplashCheckBox->setChecked(Config::showSplash());
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ui->ps4proCheckBox->setChecked(Config::isNeoMode());
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ui->logTypeComboBox->setCurrentText(QString::fromStdString(Config::getLogType()));
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ui->logFilterLineEdit->setText(QString::fromStdString(Config::getLogFilter()));
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ui->debugDump->setChecked(Config::debugDump());
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ui->vkValidationCheckBox->setChecked(Config::vkValidationEnabled());
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ui->vkSyncValidationCheckBox->setChecked(Config::vkValidationSyncEnabled());
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ui->rdocCheckBox->setChecked(Config::isRdocEnabled());
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}
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int SettingsDialog::exec() {
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return QDialog::exec();
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}
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SettingsDialog::~SettingsDialog() {} |