shadPS4/src/qt_gui/settings_dialog.cpp

116 lines
4.7 KiB
C++

// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "settings_dialog.h"
#include "ui_settings_dialog.h"
SettingsDialog::SettingsDialog(QWidget* parent) : QDialog(parent), ui(new Ui::SettingsDialog) {
ui->setupUi(this);
ui->tabWidgetSettings->setUsesScrollButtons(false);
const auto config_dir = Common::FS::GetUserPath(Common::FS::PathType::UserDir);
ui->buttonBox->button(QDialogButtonBox::StandardButton::Close)->setFocus();
LoadValuesFromConfig();
connect(ui->buttonBox, &QDialogButtonBox::rejected, this, &QWidget::close);
connect(ui->buttonBox, &QDialogButtonBox::clicked, this,
[this, config_dir](QAbstractButton* button) {
if (button == ui->buttonBox->button(QDialogButtonBox::Save)) {
Config::save(config_dir / "config.toml");
QWidget::close();
} else if (button == ui->buttonBox->button(QDialogButtonBox::Apply)) {
Config::save(config_dir / "config.toml");
} else if (button == ui->buttonBox->button(QDialogButtonBox::RestoreDefaults)) {
Config::setDefaultValues();
LoadValuesFromConfig();
}
});
connect(ui->tabWidgetSettings, &QTabWidget::currentChanged, this, [this]() {
ui->buttonBox->button(QDialogButtonBox::StandardButton::Close)->setFocus();
});
// GPU TAB
{
// TODO: Implement graphics device changing
connect(ui->widthSpinBox, &QSpinBox::valueChanged, this,
[](int val) { Config::setScreenWidth(val); });
connect(ui->heightSpinBox, &QSpinBox::valueChanged, this,
[](int val) { Config::setScreenHeight(val); });
connect(ui->vblankSpinBox, &QSpinBox::valueChanged, this,
[](int val) { Config::setVblankDiv(val); });
connect(ui->dumpShadersCheckBox, &QCheckBox::stateChanged, this,
[](int val) { Config::setDumpShaders(val); });
connect(ui->nullGpuCheckBox, &QCheckBox::stateChanged, this,
[](int val) { Config::setNullGpu(val); });
connect(ui->dumpPM4CheckBox, &QCheckBox::stateChanged, this,
[](int val) { Config::setDumpPM4(val); });
}
// GENERAL TAB
{
connect(ui->fullscreenCheckBox, &QCheckBox::stateChanged, this,
[](int val) { Config::setFullscreenMode(val); });
connect(ui->showSplashCheckBox, &QCheckBox::stateChanged, this,
[](int val) { Config::setShowSplash(val); });
connect(ui->ps4proCheckBox, &QCheckBox::stateChanged, this,
[](int val) { Config::setNeoMode(val); });
connect(ui->logTypeComboBox, &QComboBox::currentTextChanged, this,
[](const QString& text) { Config::setLogType(text.toStdString()); });
connect(ui->logFilterLineEdit, &QLineEdit::textChanged, this,
[](const QString& text) { Config::setLogFilter(text.toStdString()); });
}
// DEBUG TAB
{
connect(ui->debugDump, &QCheckBox::stateChanged, this,
[](int val) { Config::setDebugDump(val); });
connect(ui->vkValidationCheckBox, &QCheckBox::stateChanged, this,
[](int val) { Config::setVkValidation(val); });
connect(ui->vkSyncValidationCheckBox, &QCheckBox::stateChanged, this,
[](int val) { Config::setVkSyncValidation(val); });
connect(ui->rdocCheckBox, &QCheckBox::stateChanged, this,
[](int val) { Config::setRdocEnabled(val); });
}
}
void SettingsDialog::LoadValuesFromConfig() {
ui->widthSpinBox->setValue(Config::getScreenWidth());
ui->heightSpinBox->setValue(Config::getScreenHeight());
ui->vblankSpinBox->setValue(Config::vblankDiv());
ui->dumpShadersCheckBox->setChecked(Config::dumpShaders());
ui->nullGpuCheckBox->setChecked(Config::nullGpu());
ui->dumpPM4CheckBox->setChecked(Config::dumpPM4());
ui->fullscreenCheckBox->setChecked(Config::isFullscreenMode());
ui->showSplashCheckBox->setChecked(Config::showSplash());
ui->ps4proCheckBox->setChecked(Config::isNeoMode());
ui->logTypeComboBox->setCurrentText(QString::fromStdString(Config::getLogType()));
ui->logFilterLineEdit->setText(QString::fromStdString(Config::getLogFilter()));
ui->debugDump->setChecked(Config::debugDump());
ui->vkValidationCheckBox->setChecked(Config::vkValidationEnabled());
ui->vkSyncValidationCheckBox->setChecked(Config::vkValidationSyncEnabled());
ui->rdocCheckBox->setChecked(Config::isRdocEnabled());
}
int SettingsDialog::exec() {
return QDialog::exec();
}
SettingsDialog::~SettingsDialog() {}