311 lines
11 KiB
C++
311 lines
11 KiB
C++
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include <algorithm>
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#include "common/assert.h"
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#include "shader_recompiler/frontend/control_flow_graph.h"
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namespace Shader::Gcn {
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struct Compare {
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bool operator()(const Block& lhs, u32 rhs) const noexcept {
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return lhs.begin < rhs;
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}
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bool operator()(u32 lhs, const Block& rhs) const noexcept {
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return lhs < rhs.begin;
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}
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bool operator()(const Block& lhs, const Block& rhs) const noexcept {
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return lhs.begin < rhs.begin;
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}
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};
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static IR::Condition MakeCondition(Opcode opcode) {
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switch (opcode) {
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case Opcode::S_CBRANCH_SCC0:
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return IR::Condition::Scc0;
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case Opcode::S_CBRANCH_SCC1:
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return IR::Condition::Scc1;
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case Opcode::S_CBRANCH_VCCZ:
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return IR::Condition::Vccz;
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case Opcode::S_CBRANCH_VCCNZ:
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return IR::Condition::Vccnz;
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case Opcode::S_CBRANCH_EXECZ:
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return IR::Condition::Execz;
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case Opcode::S_CBRANCH_EXECNZ:
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return IR::Condition::Execnz;
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case Opcode::S_AND_SAVEEXEC_B64:
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case Opcode::S_ANDN2_B64:
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case Opcode::V_CMPX_NE_U32:
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return IR::Condition::Execnz;
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default:
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return IR::Condition::True;
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}
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}
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static constexpr size_t LabelReserveSize = 32;
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CFG::CFG(Common::ObjectPool<Block>& block_pool_, std::span<const GcnInst> inst_list_)
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: block_pool{block_pool_}, inst_list{inst_list_} {
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index_to_pc.resize(inst_list.size() + 1);
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labels.reserve(LabelReserveSize);
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EmitLabels();
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EmitDivergenceLabels();
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EmitBlocks();
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LinkBlocks();
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}
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void CFG::EmitLabels() {
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// Always set a label at entry point.
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u32 pc = 0;
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AddLabel(pc);
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// Iterate instruction list and add labels to branch targets.
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for (u32 i = 0; i < inst_list.size(); i++) {
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index_to_pc[i] = pc;
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const GcnInst inst = inst_list[i];
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if (inst.IsUnconditionalBranch()) {
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const u32 target = inst.BranchTarget(pc);
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AddLabel(target);
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} else if (inst.IsConditionalBranch()) {
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const u32 true_label = inst.BranchTarget(pc);
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const u32 false_label = pc + inst.length;
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AddLabel(true_label);
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AddLabel(false_label);
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} else if (inst.opcode == Opcode::S_ENDPGM) {
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const u32 next_label = pc + inst.length;
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AddLabel(next_label);
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}
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pc += inst.length;
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}
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index_to_pc[inst_list.size()] = pc;
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// Sort labels to make sure block insertion is correct.
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std::ranges::sort(labels);
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}
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void CFG::EmitDivergenceLabels() {
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const auto is_open_scope = [](const GcnInst& inst) {
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// An open scope instruction is an instruction that modifies EXEC
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// but also saves the previous value to restore later. This indicates
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// we are entering a scope.
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return inst.opcode == Opcode::S_AND_SAVEEXEC_B64 ||
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// While this instruction does not save EXEC it is often used paired
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// with SAVEEXEC to mask the threads that didn't pass the condition
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// of initial branch.
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inst.opcode == Opcode::S_ANDN2_B64 || inst.opcode == Opcode::V_CMPX_NE_U32;
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};
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const auto is_close_scope = [](const GcnInst& inst) {
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// Closing an EXEC scope can be either a branch instruction
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// (typical case when S_AND_SAVEEXEC_B64 is right before a branch)
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// or by a move instruction to EXEC that restores the backup.
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return (inst.opcode == Opcode::S_MOV_B64 && inst.dst[0].field == OperandField::ExecLo) ||
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// Sometimes compiler might insert instructions between the SAVEEXEC and the branch.
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// Those instructions need to be wrapped in the condition as well so allow branch
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// as end scope instruction.
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inst.opcode == Opcode::S_CBRANCH_EXECZ || inst.opcode == Opcode::S_ANDN2_B64;
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};
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// Since we will be adding new labels, avoid iterating those as well.
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const size_t end_size = labels.size();
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for (u32 l = 0; l < end_size; l++) {
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const Label start = labels[l];
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// Stop if we reached end of existing labels.
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if (l == end_size - 1) {
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break;
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}
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const Label end = labels[l + 1];
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const size_t end_index = GetIndex(end);
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s32 curr_begin = -1;
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for (size_t index = GetIndex(start); index < end_index; index++) {
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const auto& inst = inst_list[index];
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if (is_close_scope(inst) && curr_begin != -1) {
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// If there are no instructions inside scope don't do anything.
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if (index - curr_begin == 1) {
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curr_begin = -1;
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continue;
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}
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// Add a label to the instruction right after the open scope call.
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// It is the start of a new basic block.
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const auto& save_inst = inst_list[curr_begin];
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const Label label = index_to_pc[curr_begin] + save_inst.length;
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AddLabel(label);
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// Add a label to the close scope instruction as well.
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AddLabel(index_to_pc[index]);
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// Reset scope begin.
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curr_begin = -1;
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}
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// Mark a potential start of an exec scope.
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if (is_open_scope(inst)) {
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curr_begin = index;
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}
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}
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}
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// Sort labels to make sure block insertion is correct.
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std::ranges::sort(labels);
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}
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void CFG::EmitBlocks() {
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for (auto it = labels.cbegin(); it != labels.cend(); ++it) {
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const Label start = *it;
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const auto next_it = std::next(it);
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const bool is_last = (next_it == labels.cend());
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if (is_last) {
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// Last label is special.
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return;
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}
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// The end label is the start instruction of next block.
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// The end instruction of this block is the previous one.
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const Label end = *next_it;
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const size_t end_index = GetIndex(end) - 1;
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const auto& end_inst = inst_list[end_index];
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// Insert block between the labels using the last instruction
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// as an indicator for branching type.
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Block* block = block_pool.Create();
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block->begin = start;
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block->end = end;
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block->begin_index = GetIndex(start);
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block->end_index = end_index;
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block->end_inst = end_inst;
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block->cond = MakeCondition(end_inst.opcode);
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blocks.insert(*block);
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}
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}
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void CFG::LinkBlocks() {
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const auto get_block = [this](u32 address) {
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auto it = blocks.find(address, Compare{});
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ASSERT_MSG(it != blocks.cend() && it->begin == address);
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return &*it;
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};
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for (auto it = blocks.begin(); it != blocks.end(); it++) {
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auto& block = *it;
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const auto end_inst{block.end_inst};
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// Handle divergence block inserted here.
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if (end_inst.opcode == Opcode::S_AND_SAVEEXEC_B64 ||
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end_inst.opcode == Opcode::S_ANDN2_B64 || end_inst.opcode == Opcode::V_CMPX_NE_U32) {
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// Blocks are stored ordered by address in the set
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auto next_it = std::next(it);
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auto* target_block = &(*next_it);
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++target_block->num_predecessors;
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block.branch_true = target_block;
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auto merge_it = std::next(next_it);
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auto* merge_block = &(*merge_it);
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++merge_block->num_predecessors;
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block.branch_false = merge_block;
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block.end_class = EndClass::Branch;
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continue;
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}
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// If the block doesn't end with a branch we simply
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// need to link with the next block.
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if (!end_inst.IsTerminateInstruction()) {
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auto* next_block = get_block(block.end);
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++next_block->num_predecessors;
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block.branch_true = next_block;
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block.end_class = EndClass::Branch;
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continue;
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}
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// Find the branch targets from the instruction and link the blocks.
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// Note: Block end address is one instruction after end_inst.
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const u32 branch_pc = block.end - end_inst.length;
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const u32 target_pc = end_inst.BranchTarget(branch_pc);
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if (end_inst.IsUnconditionalBranch()) {
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auto* target_block = get_block(target_pc);
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++target_block->num_predecessors;
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block.branch_true = target_block;
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block.end_class = EndClass::Branch;
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} else if (end_inst.IsConditionalBranch()) {
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auto* target_block = get_block(target_pc);
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++target_block->num_predecessors;
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auto* end_block = get_block(block.end);
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++end_block->num_predecessors;
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block.branch_true = target_block;
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block.branch_false = end_block;
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block.end_class = EndClass::Branch;
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} else if (end_inst.opcode == Opcode::S_ENDPGM) {
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const auto& prev_inst = inst_list[block.end_index - 1];
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if (prev_inst.opcode == Opcode::EXP && prev_inst.control.exp.en == 0) {
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if (prev_inst.control.exp.target != 9) {
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block.end_class = EndClass::Kill;
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} else if (const auto& exec_mask = inst_list[block.end_index - 2];
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exec_mask.src[0].field == OperandField::ConstZero) {
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block.end_class = EndClass::Kill;
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} else {
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block.end_class = EndClass::Exit;
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}
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} else {
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block.end_class = EndClass::Exit;
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}
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} else {
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UNREACHABLE();
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}
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}
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}
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std::string CFG::Dot() const {
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int node_uid{0};
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const auto name_of = [](const Block& block) { return fmt::format("\"{:#x}\"", block.begin); };
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std::string dot{"digraph shader {\n"};
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dot += fmt::format("\tsubgraph cluster_{} {{\n", 0);
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dot += fmt::format("\t\tnode [style=filled];\n");
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for (const Block& block : blocks) {
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const std::string name{name_of(block)};
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const auto add_branch = [&](Block* branch, bool add_label) {
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dot += fmt::format("\t\t{}->{}", name, name_of(*branch));
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if (add_label && block.cond != IR::Condition::True &&
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block.cond != IR::Condition::False) {
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dot += fmt::format(" [label=\"{}\"]", block.cond);
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}
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dot += '\n';
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};
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dot += fmt::format("\t\t{};\n", name);
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switch (block.end_class) {
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case EndClass::Branch:
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if (block.cond != IR::Condition::False) {
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add_branch(block.branch_true, true);
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}
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if (block.cond != IR::Condition::True) {
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add_branch(block.branch_false, false);
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}
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break;
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case EndClass::Exit:
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dot += fmt::format("\t\t{}->N{};\n", name, node_uid);
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dot +=
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fmt::format("\t\tN{} [label=\"Exit\"][shape=square][style=stripped];\n", node_uid);
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++node_uid;
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break;
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case EndClass::Kill:
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dot += fmt::format("\t\t{}->N{};\n", name, node_uid);
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dot +=
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fmt::format("\t\tN{} [label=\"Kill\"][shape=square][style=stripped];\n", node_uid);
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++node_uid;
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break;
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}
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}
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dot += "\t\tlabel = \"main\";\n\t}\n";
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if (blocks.empty()) {
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dot += "Start;\n";
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} else {
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dot += fmt::format("\tStart -> {};\n", name_of(*blocks.begin()));
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}
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dot += fmt::format("\tStart [shape=diamond];\n");
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dot += "}\n";
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return dot;
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}
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} // namespace Shader::Gcn
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