144 lines
6.9 KiB
C++
144 lines
6.9 KiB
C++
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include <boost/container/static_vector.hpp>
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#include "shader_recompiler/backend/spirv/emit_spirv_instructions.h"
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#include "shader_recompiler/backend/spirv/spirv_emit_context.h"
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namespace Shader::Backend::SPIRV {
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struct ImageOperands {
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void Add(spv::ImageOperandsMask new_mask, Id value) {
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mask = static_cast<spv::ImageOperandsMask>(static_cast<u32>(mask) |
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static_cast<u32>(new_mask));
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operands.push_back(value);
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}
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spv::ImageOperandsMask mask{};
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boost::container::static_vector<Id, 4> operands;
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};
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Id EmitImageSampleImplicitLod(EmitContext& ctx, IR::Inst* inst, u32 handle, Id coords, Id bias_lc,
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Id offset) {
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const auto& texture = ctx.images[handle & 0xFFFF];
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const Id image = ctx.OpLoad(texture.image_type, texture.id);
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const Id sampler = ctx.OpLoad(ctx.sampler_type, ctx.samplers[handle >> 16]);
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const Id sampled_image = ctx.OpSampledImage(texture.sampled_type, image, sampler);
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ImageOperands operands;
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if (Sirit::ValidId(offset)) {
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operands.Add(spv::ImageOperandsMask::ConstOffset, offset);
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}
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return ctx.OpImageSampleImplicitLod(ctx.F32[4], sampled_image, coords, operands.mask,
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operands.operands);
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}
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Id EmitImageSampleExplicitLod(EmitContext& ctx, IR::Inst* inst, u32 handle, Id coords, Id bias_lc,
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Id offset) {
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const auto& texture = ctx.images[handle & 0xFFFF];
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const Id image = ctx.OpLoad(texture.image_type, texture.id);
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const Id sampler = ctx.OpLoad(ctx.sampler_type, ctx.samplers[handle >> 16]);
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const Id sampled_image = ctx.OpSampledImage(texture.sampled_type, image, sampler);
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return ctx.OpImageSampleExplicitLod(ctx.F32[4], sampled_image, coords,
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spv::ImageOperandsMask::Lod, ctx.ConstF32(0.f));
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}
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Id EmitImageSampleDrefImplicitLod(EmitContext& ctx, IR::Inst* inst, u32 handle, Id coords, Id dref,
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Id bias_lc, const IR::Value& offset) {
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const auto& texture = ctx.images[handle & 0xFFFF];
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const Id image = ctx.OpLoad(texture.image_type, texture.id);
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const Id sampler = ctx.OpLoad(ctx.sampler_type, ctx.samplers[handle >> 16]);
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const Id sampled_image = ctx.OpSampledImage(texture.sampled_type, image, sampler);
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return ctx.OpImageSampleDrefImplicitLod(ctx.F32[1], sampled_image, coords, dref);
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}
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Id EmitImageSampleDrefExplicitLod(EmitContext& ctx, IR::Inst* inst, u32 handle, Id coords, Id dref,
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Id bias_lc, Id offset) {
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const auto& texture = ctx.images[handle & 0xFFFF];
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const Id image = ctx.OpLoad(texture.image_type, texture.id);
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const Id sampler = ctx.OpLoad(ctx.sampler_type, ctx.samplers[handle >> 16]);
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const Id sampled_image = ctx.OpSampledImage(texture.sampled_type, image, sampler);
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return ctx.OpImageSampleDrefExplicitLod(ctx.F32[1], sampled_image, coords, dref,
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spv::ImageOperandsMask::Lod, ctx.ConstF32(0.f));
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}
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Id EmitImageGather(EmitContext& ctx, IR::Inst* inst, const IR::Value& index, Id coords,
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const IR::Value& offset, const IR::Value& offset2) {
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UNREACHABLE_MSG("SPIR-V Instruction");
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}
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Id EmitImageGatherDref(EmitContext& ctx, IR::Inst* inst, u32 handle, Id coords,
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const IR::Value& offset, const IR::Value& offset2, Id dref) {
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const auto& texture = ctx.images[handle & 0xFFFF];
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const Id image = ctx.OpLoad(texture.image_type, texture.id);
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const Id sampler = ctx.OpLoad(ctx.sampler_type, ctx.samplers[handle >> 16]);
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const Id sampled_image = ctx.OpSampledImage(texture.sampled_type, image, sampler);
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return ctx.OpImageDrefGather(ctx.F32[4], sampled_image, coords, dref);
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}
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Id EmitImageFetch(EmitContext& ctx, IR::Inst* inst, u32 handle, Id coords, Id offset, Id lod,
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Id ms) {
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const auto& texture = ctx.images[handle & 0xFFFF];
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const Id image = ctx.OpLoad(texture.image_type, texture.id);
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const Id result_type = texture.data_types->Get(4);
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if (Sirit::ValidId(lod)) {
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return ctx.OpBitcast(ctx.F32[4], ctx.OpImageFetch(result_type, image, coords,
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spv::ImageOperandsMask::Lod, lod));
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} else {
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return ctx.OpBitcast(ctx.F32[4], ctx.OpImageFetch(result_type, image, coords));
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}
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}
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Id EmitImageQueryDimensions(EmitContext& ctx, IR::Inst* inst, u32 handle, Id lod, bool skip_mips) {
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const auto& texture = ctx.images[handle & 0xFFFF];
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const Id image = ctx.OpLoad(texture.image_type, texture.id);
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const auto type = ctx.info.images[handle & 0xFFFF].type;
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const Id zero = ctx.u32_zero_value;
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const auto mips{[&] { return skip_mips ? zero : ctx.OpImageQueryLevels(ctx.U32[1], image); }};
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const bool uses_lod{type != AmdGpu::ImageType::Color2DMsaa &&
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type != AmdGpu::ImageType::Buffer};
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const auto query{[&](Id type) {
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return uses_lod ? ctx.OpImageQuerySizeLod(type, image, lod)
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: ctx.OpImageQuerySize(type, image);
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}};
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switch (type) {
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case AmdGpu::ImageType::Color1D:
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return ctx.OpCompositeConstruct(ctx.U32[4], query(ctx.U32[1]), zero, zero, mips());
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case AmdGpu::ImageType::Color1DArray:
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case AmdGpu::ImageType::Color2D:
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case AmdGpu::ImageType::Cube:
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return ctx.OpCompositeConstruct(ctx.U32[4], query(ctx.U32[2]), zero, mips());
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case AmdGpu::ImageType::Color2DArray:
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case AmdGpu::ImageType::Color3D:
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return ctx.OpCompositeConstruct(ctx.U32[4], query(ctx.U32[3]), mips());
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default:
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UNREACHABLE_MSG("SPIR-V Instruction");
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}
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}
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Id EmitImageQueryLod(EmitContext& ctx, IR::Inst* inst, u32 handle, Id coords) {
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const auto& texture = ctx.images[handle & 0xFFFF];
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const Id image = ctx.OpLoad(texture.image_type, texture.id);
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const Id sampler = ctx.OpLoad(ctx.sampler_type, ctx.samplers[handle >> 16]);
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const Id sampled_image = ctx.OpSampledImage(texture.sampled_type, image, sampler);
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const Id zero{ctx.f32_zero_value};
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return ctx.OpImageQueryLod(ctx.F32[2], sampled_image, coords);
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}
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Id EmitImageGradient(EmitContext& ctx, IR::Inst* inst, const IR::Value& index, Id coords,
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Id derivatives, const IR::Value& offset, Id lod_clamp) {
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UNREACHABLE_MSG("SPIR-V Instruction");
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}
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Id EmitImageRead(EmitContext& ctx, IR::Inst* inst, const IR::Value& index, Id coords) {
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UNREACHABLE_MSG("SPIR-V Instruction");
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}
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void EmitImageWrite(EmitContext& ctx, IR::Inst* inst, u32 handle, Id coords, Id color) {
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const auto& texture = ctx.images[handle & 0xFFFF];
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const Id image = ctx.OpLoad(texture.image_type, texture.id);
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const Id color_type = texture.data_types->Get(4);
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ctx.OpImageWrite(image, coords, ctx.OpBitcast(color_type, color));
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}
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} // namespace Shader::Backend::SPIRV
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