shadPS4/src/qt_gui/settings.h

50 lines
1.4 KiB
C++

// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <memory>
#include <QDir>
#include <QSettings>
#include <QSize>
#include <QVariant>
#include "gui_save.h"
typedef QPair<QString, QString> q_string_pair;
typedef QPair<QString, QSize> q_size_pair;
typedef QList<q_string_pair> q_pair_list;
typedef QList<q_size_pair> q_size_list;
// Parent Class for GUI settings
class Settings : public QObject {
Q_OBJECT
public:
explicit Settings(QObject* parent = nullptr);
~Settings();
QString GetSettingsDir() const;
QVariant GetValue(const QString& key, const QString& name, const QVariant& def) const;
QVariant GetValue(const GuiSave& entry) const;
static QVariant List2Var(const q_pair_list& list);
static q_pair_list Var2List(const QVariant& var);
public Q_SLOTS:
/** Remove entry */
void RemoveValue(const QString& key, const QString& name) const;
void RemoveValue(const GuiSave& entry) const;
/** Write value to entry */
void SetValue(const GuiSave& entry, const QVariant& value) const;
void SetValue(const QString& key, const QVariant& value) const;
void SetValue(const QString& key, const QString& name, const QVariant& value) const;
protected:
static QString ComputeSettingsDir();
std::unique_ptr<QSettings> m_settings;
QDir m_settings_dir;
};