27 lines
696 B
C++
27 lines
696 B
C++
#include "LibSceGnmDriver.h"
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#include "Libs.h"
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#include "../Loader/Elf.h"
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#include <Util/log.h>
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#include <debug.h>
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#include <core/PS4/GPU/gpu_memory.h>
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#include <emulator.h>
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namespace HLE::Libs::LibSceGnmDriver {
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int32_t sceGnmSubmitDone()
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{
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PRINT_DUMMY_FUNCTION_NAME();
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return 0;
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}
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void sceGnmFlushGarlic() { PRINT_FUNCTION_NAME();
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GPU::flushGarlic(Emu::getGraphicCtx());
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}
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void LibSceGnmDriver_Register(SymbolsResolver* sym)
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{
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LIB_FUNCTION("yvZ73uQUqrk", "libSceGnmDriver", 1, "libSceGnmDriver", 1, 1, sceGnmSubmitDone);
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LIB_FUNCTION("iBt3Oe00Kvc", "libSceGnmDriver", 1, "libSceGnmDriver", 1, 1, sceGnmFlushGarlic);
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}
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}; |