19 lines
611 B
C++
19 lines
611 B
C++
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include "core/libraries/kernel/event_queue.h"
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namespace Libraries::Kernel {
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using SceKernelUseconds = u32;
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using SceKernelEqueue = EqueueInternal*;
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int PS4_SYSV_ABI sceKernelCreateEqueue(SceKernelEqueue* eq, const char* name);
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int PS4_SYSV_ABI sceKernelDeleteEqueue(SceKernelEqueue eq);
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int PS4_SYSV_ABI sceKernelWaitEqueue(SceKernelEqueue eq, SceKernelEvent* ev, int num, int* out,
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SceKernelUseconds* timo);
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} // namespace Libraries::Kernel
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