78 lines
1.9 KiB
C++
78 lines
1.9 KiB
C++
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include <span>
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#include "shader_recompiler/frontend/instruction.h"
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#include "shader_recompiler/ir/basic_block.h"
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#include "shader_recompiler/ir/ir_emitter.h"
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#include "shader_recompiler/runtime_info.h"
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namespace Shader {
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struct Info;
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}
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namespace Shader::Gcn {
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enum class ConditionOp : u32 {
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EQ,
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LG,
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GT,
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GE,
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LT,
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LE,
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};
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class Translator {
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public:
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explicit Translator(IR::Block* block_, Info& info);
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void EmitFetch(const GcnInst& inst);
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// Scalar ALU
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void S_MOV(const GcnInst& inst);
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void S_MUL_I32(const GcnInst& inst);
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void S_CMP(ConditionOp cond, bool is_signed, const GcnInst& inst);
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// Scalar Memory
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void S_LOAD_DWORD(int num_dwords, const GcnInst& inst);
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void S_BUFFER_LOAD_DWORD(int num_dwords, const GcnInst& inst);
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// Vector ALU
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void V_MOV(const GcnInst& inst);
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void V_SAD(const GcnInst& inst);
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void V_MAC_F32(const GcnInst& inst);
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void V_CVT_PKRTZ_F16_F32(const GcnInst& inst);
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void V_MUL_F32(const GcnInst& inst);
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void V_CMP_EQ_U32(const GcnInst& inst);
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void V_CNDMASK_B32(const GcnInst& inst);
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// Vector interpolation
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void V_INTERP_P2_F32(const GcnInst& inst);
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// Data share
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void DS_READ(int bit_size, bool is_signed, bool is_pair, const GcnInst& inst);
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void DS_WRITE(int bit_size, bool is_signed, bool is_pair, const GcnInst& inst);
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// MIMG
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void IMAGE_GET_RESINFO(const GcnInst& inst);
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void IMAGE_SAMPLE(const GcnInst& inst);
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// Export
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void EXP(const GcnInst& inst);
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private:
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IR::U32F32 GetSrc(const InstOperand& operand, bool flt_zero = false);
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void SetDst(const InstOperand& operand, const IR::U32F32& value);
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private:
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IR::Block* block;
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IR::IREmitter ir;
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Info& info;
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};
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void Translate(IR::Block* block, std::span<const GcnInst> inst_list, Info& info);
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} // namespace Shader::Gcn
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