shadPS4/src/core/libraries/kernel/event_queue.cpp

77 lines
1.8 KiB
C++

// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "common/assert.h"
#include "core/libraries/kernel/event_queue.h"
namespace Libraries::Kernel {
EqueueInternal::~EqueueInternal() = default;
int EqueueInternal::addEvent(const EqueueEvent& event) {
std::scoped_lock lock{m_mutex};
ASSERT(!event.isTriggered);
// TODO check if event is already exists and return it. Currently we just add in m_events array
m_events.push_back(event);
return 0;
}
int EqueueInternal::removeEvent(u64 id) {
std::scoped_lock lock{m_mutex};
const auto& event_q =
std::ranges::find_if(m_events, [id](auto& ev) { return ev.event.ident == id; });
ASSERT(event_q != m_events.cend());
m_events.erase(event_q);
return 0;
}
int EqueueInternal::waitForEvents(SceKernelEvent* ev, int num, u32 micros) {
std::unique_lock lock{m_mutex};
int ret = 0;
const auto predicate = [&] {
ret = getTriggeredEvents(ev, num);
return ret > 0;
};
if (micros == 0) {
m_cond.wait(lock, predicate);
} else {
m_cond.wait_for(lock, std::chrono::microseconds(micros), predicate);
}
return ret;
}
bool EqueueInternal::triggerEvent(u64 ident, s16 filter, void* trigger_data) {
{
std::scoped_lock lock{m_mutex};
for (auto& event : m_events) {
if (event.event.ident == ident) { // event filter?
event.trigger(trigger_data);
}
}
}
m_cond.notify_one();
return true;
}
int EqueueInternal::getTriggeredEvents(SceKernelEvent* ev, int num) {
int ret = 0;
for (auto& event : m_events) {
if (event.isTriggered) {
ev[ret++] = event.event;
event.reset();
}
}
return ret;
}
} // namespace Libraries::Kernel