shadPS4/src/Emulator/HLE/Libraries/LibPad/pad.h

98 lines
2.4 KiB
C++

#pragma once
#include <Emulator/HLE/Libraries/LibUserService/user_service.h>
#include <types.h>
#include "Core/PS4/Loader/SymbolsResolver.h"
namespace Emulator::HLE::Libraries::LibPad {
typedef enum : u32 {
SCE_PAD_BUTTON_L3 = 0x00000002,
SCE_PAD_BUTTON_R3 = 0x00000004,
SCE_PAD_BUTTON_OPTIONS = 0x00000008,
SCE_PAD_BUTTON_UP = 0x00000010,
SCE_PAD_BUTTON_RIGHT = 0x00000020,
SCE_PAD_BUTTON_DOWN = 0x00000040,
SCE_PAD_BUTTON_LEFT = 0x00000080,
SCE_PAD_BUTTON_L2 = 0x00000100,
SCE_PAD_BUTTON_R2 = 0x00000200,
SCE_PAD_BUTTON_L1 = 0x00000400,
SCE_PAD_BUTTON_R1 = 0x00000800,
SCE_PAD_BUTTON_TRIANGLE = 0x00001000,
SCE_PAD_BUTTON_CIRCLE = 0x00002000,
SCE_PAD_BUTTON_CROSS = 0x00004000,
SCE_PAD_BUTTON_SQUARE = 0x00008000,
SCE_PAD_BUTTON_TOUCH_PAD = 0x00100000,
SCE_PAD_BUTTON_INTERCEPTED = 0x80000000,
} ScePadButton;
struct ScePadOpenParam {
u08 reserve[8];
};
struct ScePadAnalogStick {
u08 x;
u08 y;
};
struct ScePadAnalogButtons {
u08 l2;
u08 r2;
u08 padding[2];
};
struct SceFQuaternion {
float x, y, z, w;
};
struct SceFVector3 {
float x, y, z;
};
struct ScePadTouch {
u16 x;
u16 y;
u08 id;
u08 reserve[3];
};
constexpr int SCE_PAD_MAX_TOUCH_NUM = 2;
typedef struct ScePadTouchData {
u08 touchNum;
u08 reserve[3];
u32 reserve1;
ScePadTouch touch[SCE_PAD_MAX_TOUCH_NUM];
} ScePadTouchData;
struct ScePadExtensionUnitData {
u32 extensionUnitId;
u08 reserve[1];
u08 dataLength;
u08 data[10];
};
struct ScePadData {
u32 buttons;
ScePadAnalogStick leftStick;
ScePadAnalogStick rightStick;
ScePadAnalogButtons analogButtons;
SceFQuaternion orientation;
SceFVector3 acceleration;
SceFVector3 angularVelocity;
ScePadTouchData touchData;
bool connected;
u64 timestamp;
ScePadExtensionUnitData extensionUnitData;
uint8_t connectedCount;
uint8_t reserve[2];
uint8_t deviceUniqueDataLen;
uint8_t deviceUniqueData[12];
};
// hle functions
int PS4_SYSV_ABI scePadInit();
int PS4_SYSV_ABI scePadOpen(Emulator::HLE::Libraries::LibUserService::SceUserServiceUserId userId, s32 type, s32 index,
const ScePadOpenParam* pParam);
int PS4_SYSV_ABI scePadReadState(int32_t handle, ScePadData* pData);
void libPad_Register(SymbolsResolver* sym);
}; // namespace Emulator::HLE::Libraries::LibPad