34 lines
1.1 KiB
C++
34 lines
1.1 KiB
C++
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include "common/logging/log.h"
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#include "core/hle/error_codes.h"
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#include "core/hle/libraries/libs.h"
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#include "core/hle/libraries/libuserservice/libuserservice.h"
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namespace Core::Libraries::LibUserService {
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s32 PS4_SYSV_ABI sceUserServiceInitialize(const SceUserServiceInitializeParams* initParams) {
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LOG_WARNING(Lib_UserService, "(STUBBED) called");
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return SCE_OK;
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}
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s32 PS4_SYSV_ABI sceUserServiceGetLoginUserIdList(SceUserServiceLoginUserIdList* userIdList) {
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LOG_WARNING(Lib_UserService, "(STUBBED) called");
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userIdList->user_id[0] = 1;
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userIdList->user_id[1] = -1;
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userIdList->user_id[2] = -1;
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userIdList->user_id[3] = -1;
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return SCE_OK;
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}
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void userServiceSymbolsRegister(Loader::SymbolsResolver* sym) {
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LIB_FUNCTION("j3YMu1MVNNo", "libSceUserService", 1, "libSceUserService", 1, 1,
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sceUserServiceInitialize);
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LIB_FUNCTION("fPhymKNvK-A", "libSceUserService", 1, "libSceUserService", 1, 1,
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sceUserServiceGetLoginUserIdList);
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}
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} // namespace Core::Libraries::LibUserService
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