shadPS4/src/core/hle/libraries/libuserservice/libuserservice.cpp

34 lines
1.1 KiB
C++

// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "common/logging/log.h"
#include "core/hle/error_codes.h"
#include "core/hle/libraries/libs.h"
#include "core/hle/libraries/libuserservice/libuserservice.h"
namespace Core::Libraries::LibUserService {
s32 PS4_SYSV_ABI sceUserServiceInitialize(const SceUserServiceInitializeParams* initParams) {
LOG_WARNING(Lib_UserService, "(STUBBED) called");
return SCE_OK;
}
s32 PS4_SYSV_ABI sceUserServiceGetLoginUserIdList(SceUserServiceLoginUserIdList* userIdList) {
LOG_WARNING(Lib_UserService, "(STUBBED) called");
userIdList->user_id[0] = 1;
userIdList->user_id[1] = -1;
userIdList->user_id[2] = -1;
userIdList->user_id[3] = -1;
return SCE_OK;
}
void userServiceSymbolsRegister(Loader::SymbolsResolver* sym) {
LIB_FUNCTION("j3YMu1MVNNo", "libSceUserService", 1, "libSceUserService", 1, 1,
sceUserServiceInitialize);
LIB_FUNCTION("fPhymKNvK-A", "libSceUserService", 1, "libSceUserService", 1, 1,
sceUserServiceGetLoginUserIdList);
}
} // namespace Core::Libraries::LibUserService