// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #pragma once #include #include "settings.h" namespace gui { enum custom_roles { game_role = Qt::UserRole + 1337, }; enum game_list_columns { column_icon, column_name, column_serial, column_firmware, column_size, column_version, column_category, column_path, column_count }; inline QString get_game_list_column_name(game_list_columns col) { switch (col) { case column_icon: return "column_icon"; case column_name: return "column_name"; case column_serial: return "column_serial"; case column_firmware: return "column_firmware"; case column_size: return "column_size"; case column_version: return "column_version"; case column_category: return "column_category"; case column_path: return "column_path"; case column_count: return ""; } throw std::runtime_error("get_game_list_column_name: Invalid column"); } const QString main_window = "main_window"; const QString game_list = "GameList"; const QString settings = "Settings"; const QString themes = "Themes"; const GuiSave main_window_gamelist_visible = GuiSave(main_window, "gamelistVisible", true); const GuiSave main_window_geometry = GuiSave(main_window, "geometry", QByteArray()); const GuiSave main_window_windowState = GuiSave(main_window, "windowState", QByteArray()); const GuiSave main_window_mwState = GuiSave(main_window, "mwState", QByteArray()); const GuiSave game_list_state = GuiSave(game_list, "state", QByteArray()); const GuiSave game_list_listMode = GuiSave(game_list, "listMode", true); const GuiSave settings_install_dir = GuiSave(settings, "installDirectory", ""); const GuiSave mw_themes = GuiSave(themes, "Themes", 0); const GuiSave m_icon_size = GuiSave(game_list, "iconSize", 36); const GuiSave m_icon_size_grid = GuiSave(game_list, "iconSizeGrid", 69); const GuiSave m_slide_pos = GuiSave(game_list, "sliderPos", 0); const GuiSave m_slide_pos_grid = GuiSave(game_list, "sliderPosGrid", 0); const GuiSave m_table_mode = GuiSave(main_window, "tableMode", 0); const GuiSave m_window_size = GuiSave(main_window, "windowSize", QSize(1280, 720)); const GuiSave m_pkg_viewer = GuiSave("pkg_viewer", "pkgDir", QStringList()); const GuiSave m_pkg_viewer_pkg_list = GuiSave("pkg_viewer", "pkgList", QStringList()); } // namespace gui class GuiSettings : public Settings { Q_OBJECT public: explicit GuiSettings(QObject* parent = nullptr); bool GetGamelistColVisibility(int col) const; public Q_SLOTS: void SetGamelistColVisibility(int col, bool val) const; static GuiSave GetGuiSaveForColumn(int col); };