// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #pragma once #include "library_common.h" namespace Libraries::Net { int PS4_SYSV_ABI in6addr_any(); int PS4_SYSV_ABI in6addr_loopback(); int PS4_SYSV_ABI sce_net_dummy(); int PS4_SYSV_ABI sce_net_in6addr_any(); int PS4_SYSV_ABI sce_net_in6addr_linklocal_allnodes(); int PS4_SYSV_ABI sce_net_in6addr_linklocal_allrouters(); int PS4_SYSV_ABI sce_net_in6addr_loopback(); int PS4_SYSV_ABI sce_net_in6addr_nodelocal_allnodes(); int PS4_SYSV_ABI sceNetAccept(); int PS4_SYSV_ABI sceNetAddrConfig6GetInfo(); int PS4_SYSV_ABI sceNetAddrConfig6Start(); int PS4_SYSV_ABI sceNetAddrConfig6Stop(); int PS4_SYSV_ABI sceNetAllocateAllRouteInfo(); int PS4_SYSV_ABI sceNetBandwidthControlGetDataTraffic(); int PS4_SYSV_ABI sceNetBandwidthControlGetDefaultParam(); int PS4_SYSV_ABI sceNetBandwidthControlGetIfParam(); int PS4_SYSV_ABI sceNetBandwidthControlGetPolicy(); int PS4_SYSV_ABI sceNetBandwidthControlSetDefaultParam(); int PS4_SYSV_ABI sceNetBandwidthControlSetIfParam(); int PS4_SYSV_ABI sceNetBandwidthControlSetPolicy(); int PS4_SYSV_ABI sceNetBind(); int PS4_SYSV_ABI sceNetClearDnsCache(); int PS4_SYSV_ABI sceNetConfigAddArp(); int PS4_SYSV_ABI sceNetConfigAddArpWithInterface(); int PS4_SYSV_ABI sceNetConfigAddIfaddr(); int PS4_SYSV_ABI sceNetConfigAddMRoute(); int PS4_SYSV_ABI sceNetConfigAddRoute(); int PS4_SYSV_ABI sceNetConfigAddRoute6(); int PS4_SYSV_ABI sceNetConfigAddRouteWithInterface(); int PS4_SYSV_ABI sceNetConfigCleanUpAllInterfaces(); int PS4_SYSV_ABI sceNetConfigDelArp(); int PS4_SYSV_ABI sceNetConfigDelArpWithInterface(); int PS4_SYSV_ABI sceNetConfigDelDefaultRoute(); int PS4_SYSV_ABI sceNetConfigDelDefaultRoute6(); int PS4_SYSV_ABI sceNetConfigDelIfaddr(); int PS4_SYSV_ABI sceNetConfigDelIfaddr6(); int PS4_SYSV_ABI sceNetConfigDelMRoute(); int PS4_SYSV_ABI sceNetConfigDelRoute(); int PS4_SYSV_ABI sceNetConfigDelRoute6(); int PS4_SYSV_ABI sceNetConfigDownInterface(); int PS4_SYSV_ABI sceNetConfigEtherGetLinkMode(); int PS4_SYSV_ABI sceNetConfigEtherPostPlugInOutEvent(); int PS4_SYSV_ABI sceNetConfigEtherSetLinkMode(); int PS4_SYSV_ABI sceNetConfigFlushRoute(); int PS4_SYSV_ABI sceNetConfigGetDefaultRoute(); int PS4_SYSV_ABI sceNetConfigGetDefaultRoute6(); int PS4_SYSV_ABI sceNetConfigGetIfaddr(); int PS4_SYSV_ABI sceNetConfigGetIfaddr6(); int PS4_SYSV_ABI sceNetConfigRoutingShowRoutingConfig(); int PS4_SYSV_ABI sceNetConfigRoutingShowtCtlVar(); int PS4_SYSV_ABI sceNetConfigRoutingStart(); int PS4_SYSV_ABI sceNetConfigRoutingStop(); int PS4_SYSV_ABI sceNetConfigSetDefaultRoute(); int PS4_SYSV_ABI sceNetConfigSetDefaultRoute6(); int PS4_SYSV_ABI sceNetConfigSetDefaultScope(); int PS4_SYSV_ABI sceNetConfigSetIfaddr(); int PS4_SYSV_ABI sceNetConfigSetIfaddr6(); int PS4_SYSV_ABI sceNetConfigSetIfaddr6WithFlags(); int PS4_SYSV_ABI sceNetConfigSetIfFlags(); int PS4_SYSV_ABI sceNetConfigSetIfLinkLocalAddr6(); int PS4_SYSV_ABI sceNetConfigSetIfmtu(); int PS4_SYSV_ABI sceNetConfigUnsetIfFlags(); int PS4_SYSV_ABI sceNetConfigUpInterface(); int PS4_SYSV_ABI sceNetConfigUpInterfaceWithFlags(); int PS4_SYSV_ABI sceNetConfigWlanAdhocClearWakeOnWlan(); int PS4_SYSV_ABI sceNetConfigWlanAdhocCreate(); int PS4_SYSV_ABI sceNetConfigWlanAdhocGetWakeOnWlanInfo(); int PS4_SYSV_ABI sceNetConfigWlanAdhocJoin(); int PS4_SYSV_ABI sceNetConfigWlanAdhocLeave(); int PS4_SYSV_ABI sceNetConfigWlanAdhocPspEmuClearWakeOnWlan(); int PS4_SYSV_ABI sceNetConfigWlanAdhocPspEmuGetWakeOnWlanInfo(); int PS4_SYSV_ABI sceNetConfigWlanAdhocPspEmuSetWakeOnWlan(); int PS4_SYSV_ABI sceNetConfigWlanAdhocScanJoin(); int PS4_SYSV_ABI sceNetConfigWlanAdhocSetExtInfoElement(); int PS4_SYSV_ABI sceNetConfigWlanAdhocSetWakeOnWlan(); int PS4_SYSV_ABI sceNetConfigWlanApStart(); int PS4_SYSV_ABI sceNetConfigWlanApStop(); int PS4_SYSV_ABI sceNetConfigWlanBackgroundScanQuery(); int PS4_SYSV_ABI sceNetConfigWlanBackgroundScanStart(); int PS4_SYSV_ABI sceNetConfigWlanBackgroundScanStop(); int PS4_SYSV_ABI sceNetConfigWlanDiagGetDeviceInfo(); int PS4_SYSV_ABI sceNetConfigWlanDiagSetAntenna(); int PS4_SYSV_ABI sceNetConfigWlanDiagSetTxFixedRate(); int PS4_SYSV_ABI sceNetConfigWlanGetDeviceConfig(); int PS4_SYSV_ABI sceNetConfigWlanInfraGetRssiInfo(); int PS4_SYSV_ABI sceNetConfigWlanInfraLeave(); int PS4_SYSV_ABI sceNetConfigWlanInfraScanJoin(); int PS4_SYSV_ABI sceNetConfigWlanScan(); int PS4_SYSV_ABI sceNetConfigWlanSetDeviceConfig(); int PS4_SYSV_ABI sceNetConnect(); int PS4_SYSV_ABI sceNetControl(); int PS4_SYSV_ABI sceNetDhcpdStart(); int PS4_SYSV_ABI sceNetDhcpdStop(); int PS4_SYSV_ABI sceNetDhcpGetAutoipInfo(); int PS4_SYSV_ABI sceNetDhcpGetInfo(); int PS4_SYSV_ABI sceNetDhcpGetInfoEx(); int PS4_SYSV_ABI sceNetDhcpStart(); int PS4_SYSV_ABI sceNetDhcpStop(); int PS4_SYSV_ABI sceNetDumpAbort(); int PS4_SYSV_ABI sceNetDumpCreate(); int PS4_SYSV_ABI sceNetDumpDestroy(); int PS4_SYSV_ABI sceNetDumpRead(); int PS4_SYSV_ABI sceNetDuplicateIpStart(); int PS4_SYSV_ABI sceNetDuplicateIpStop(); int PS4_SYSV_ABI sceNetEpollAbort(); int PS4_SYSV_ABI sceNetEpollControl(); int PS4_SYSV_ABI sceNetEpollCreate(); int PS4_SYSV_ABI sceNetEpollDestroy(); int PS4_SYSV_ABI sceNetEpollWait(); int PS4_SYSV_ABI sceNetErrnoLoc(); int PS4_SYSV_ABI sceNetEtherNtostr(); int PS4_SYSV_ABI sceNetEtherStrton(); int PS4_SYSV_ABI sceNetEventCallbackCreate(); int PS4_SYSV_ABI sceNetEventCallbackDestroy(); int PS4_SYSV_ABI sceNetEventCallbackGetError(); int PS4_SYSV_ABI sceNetEventCallbackWaitCB(); int PS4_SYSV_ABI sceNetFreeAllRouteInfo(); int PS4_SYSV_ABI sceNetGetArpInfo(); int PS4_SYSV_ABI sceNetGetDns6Info(); int PS4_SYSV_ABI sceNetGetDnsInfo(); int PS4_SYSV_ABI sceNetGetIfList(); int PS4_SYSV_ABI sceNetGetIfListOnce(); int PS4_SYSV_ABI sceNetGetIfName(); int PS4_SYSV_ABI sceNetGetIfnameNumList(); int PS4_SYSV_ABI sceNetGetMacAddress(); int PS4_SYSV_ABI sceNetGetMemoryPoolStats(); int PS4_SYSV_ABI sceNetGetNameToIndex(); int PS4_SYSV_ABI sceNetGetpeername(); int PS4_SYSV_ABI sceNetGetRandom(); int PS4_SYSV_ABI sceNetGetRouteInfo(); int PS4_SYSV_ABI sceNetGetSockInfo(); int PS4_SYSV_ABI sceNetGetSockInfo6(); int PS4_SYSV_ABI sceNetGetsockname(); int PS4_SYSV_ABI sceNetGetsockopt(); int PS4_SYSV_ABI sceNetGetStatisticsInfo(); int PS4_SYSV_ABI sceNetGetStatisticsInfoInternal(); int PS4_SYSV_ABI sceNetGetSystemTime(); int PS4_SYSV_ABI sceNetHtonl(); int PS4_SYSV_ABI sceNetHtonll(); int PS4_SYSV_ABI sceNetHtons(); int PS4_SYSV_ABI sceNetInetNtop(); int PS4_SYSV_ABI sceNetInetNtopWithScopeId(); int PS4_SYSV_ABI sceNetInetPton(); int PS4_SYSV_ABI sceNetInetPtonEx(); int PS4_SYSV_ABI sceNetInetPtonWithScopeId(); int PS4_SYSV_ABI sceNetInfoDumpStart(); int PS4_SYSV_ABI sceNetInfoDumpStop(); int PS4_SYSV_ABI sceNetInit(); int PS4_SYSV_ABI sceNetInitParam(); int PS4_SYSV_ABI sceNetIoctl(); int PS4_SYSV_ABI sceNetListen(); int PS4_SYSV_ABI sceNetMemoryAllocate(); int PS4_SYSV_ABI sceNetMemoryFree(); int PS4_SYSV_ABI sceNetNtohl(); int PS4_SYSV_ABI sceNetNtohll(); int PS4_SYSV_ABI sceNetNtohs(); int PS4_SYSV_ABI sceNetPoolCreate(const char* name, int size, int flags); int PS4_SYSV_ABI sceNetPoolDestroy(); int PS4_SYSV_ABI sceNetPppoeStart(); int PS4_SYSV_ABI sceNetPppoeStop(); int PS4_SYSV_ABI sceNetRecv(); int PS4_SYSV_ABI sceNetRecvfrom(); int PS4_SYSV_ABI sceNetRecvmsg(); int PS4_SYSV_ABI sceNetResolverAbort(); int PS4_SYSV_ABI sceNetResolverConnect(); int PS4_SYSV_ABI sceNetResolverConnectAbort(); int PS4_SYSV_ABI sceNetResolverConnectCreate(); int PS4_SYSV_ABI sceNetResolverConnectDestroy(); int PS4_SYSV_ABI sceNetResolverCreate(); int PS4_SYSV_ABI sceNetResolverDestroy(); int PS4_SYSV_ABI sceNetResolverGetError(); int PS4_SYSV_ABI sceNetResolverStartAton(); int PS4_SYSV_ABI sceNetResolverStartAton6(); int PS4_SYSV_ABI sceNetResolverStartNtoa(); int PS4_SYSV_ABI sceNetResolverStartNtoa6(); int PS4_SYSV_ABI sceNetResolverStartNtoaMultipleRecords(); int PS4_SYSV_ABI sceNetResolverStartNtoaMultipleRecordsEx(); int PS4_SYSV_ABI sceNetSend(); int PS4_SYSV_ABI sceNetSendmsg(); int PS4_SYSV_ABI sceNetSendto(); int PS4_SYSV_ABI sceNetSetDns6Info(); int PS4_SYSV_ABI sceNetSetDns6InfoToKernel(); int PS4_SYSV_ABI sceNetSetDnsInfo(); int PS4_SYSV_ABI sceNetSetDnsInfoToKernel(); int PS4_SYSV_ABI sceNetSetsockopt(); int PS4_SYSV_ABI sceNetShowIfconfig(); int PS4_SYSV_ABI sceNetShowIfconfigForBuffer(); int PS4_SYSV_ABI sceNetShowIfconfigWithMemory(); int PS4_SYSV_ABI sceNetShowNetstat(); int PS4_SYSV_ABI sceNetShowNetstatEx(); int PS4_SYSV_ABI sceNetShowNetstatExForBuffer(); int PS4_SYSV_ABI sceNetShowNetstatForBuffer(); int PS4_SYSV_ABI sceNetShowNetstatWithMemory(); int PS4_SYSV_ABI sceNetShowPolicy(); int PS4_SYSV_ABI sceNetShowPolicyWithMemory(); int PS4_SYSV_ABI sceNetShowRoute(); int PS4_SYSV_ABI sceNetShowRoute6(); int PS4_SYSV_ABI sceNetShowRoute6ForBuffer(); int PS4_SYSV_ABI sceNetShowRoute6WithMemory(); int PS4_SYSV_ABI sceNetShowRouteForBuffer(); int PS4_SYSV_ABI sceNetShowRouteWithMemory(); int PS4_SYSV_ABI sceNetShutdown(); int PS4_SYSV_ABI sceNetSocket(); int PS4_SYSV_ABI sceNetSocketAbort(); int PS4_SYSV_ABI sceNetSocketClose(); int PS4_SYSV_ABI sceNetSyncCreate(); int PS4_SYSV_ABI sceNetSyncDestroy(); int PS4_SYSV_ABI sceNetSyncGet(); int PS4_SYSV_ABI sceNetSyncSignal(); int PS4_SYSV_ABI sceNetSyncWait(); int PS4_SYSV_ABI sceNetSysctl(); int PS4_SYSV_ABI sceNetTerm(); int PS4_SYSV_ABI sceNetThreadCreate(); int PS4_SYSV_ABI sceNetThreadExit(); int PS4_SYSV_ABI sceNetThreadJoin(); int PS4_SYSV_ABI sceNetUsleep(); int PS4_SYSV_ABI Func_0E707A589F751C68(); int PS4_SYSV_ABI sceNetEmulationGet(); int PS4_SYSV_ABI sceNetEmulationSet(); void RegisterlibSceNet(Core::Loader::SymbolsResolver* sym); } // namespace Libraries::Net