// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #include "common/assert.h" #include "common/logging/log.h" #include "core/hle/error_codes.h" #include "core/hle/kernel/event_queues.h" namespace Core::Kernel { int PS4_SYSV_ABI sceKernelCreateEqueue(SceKernelEqueue* eq, const char* name) { if (eq == nullptr) { LOG_ERROR(Kernel_Event, "Event queue is null!"); return SCE_KERNEL_ERROR_EINVAL; } if (name == nullptr) { LOG_ERROR(Kernel_Event, "Event queue name is invalid!"); return SCE_KERNEL_ERROR_EFAULT; } if (name == NULL) { LOG_ERROR(Kernel_Event, "Event queue name is null!"); return SCE_KERNEL_ERROR_EINVAL; } // Maximum is 32 including null terminator static constexpr size_t MaxEventQueueNameSize = 32; if (std::strlen(name) > MaxEventQueueNameSize) { LOG_ERROR(Kernel_Event, "Event queue name exceeds 32 bytes!"); return SCE_KERNEL_ERROR_ENAMETOOLONG; } LOG_INFO(Kernel_Event, "name = {}", name); *eq = new EqueueInternal; (*eq)->setName(std::string(name)); return SCE_OK; } int PS4_SYSV_ABI sceKernelWaitEqueue(SceKernelEqueue eq, SceKernelEvent* ev, int num, int* out, SceKernelUseconds* timo) { LOG_INFO(Kernel_Event, "num = {}", num); if (eq == nullptr) { return SCE_KERNEL_ERROR_EBADF; } if (ev == nullptr) { return SCE_KERNEL_ERROR_EFAULT; } if (num < 1) { return SCE_KERNEL_ERROR_EINVAL; } if (timo == nullptr) { // wait until an event arrives without timing out *out = eq->waitForEvents(ev, num, 0); } if (timo != nullptr) { // Only events that have already arrived at the time of this function call can be received if (*timo == 0) { UNREACHABLE(); } else { // Wait until an event arrives with timing out UNREACHABLE(); } } return SCE_OK; } } // namespace Core::Kernel