// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #include "video_core/renderer_vulkan/liverpool_to_vk.h" #include "video_core/renderer_vulkan/vk_instance.h" #include "video_core/texture_cache/sampler.h" namespace VideoCore { Sampler::Sampler(const Vulkan::Instance& instance, const AmdGpu::Sampler& sampler) { using namespace Vulkan; const vk::SamplerCreateInfo sampler_ci = { .magFilter = LiverpoolToVK::Filter(sampler.xy_mag_filter), .minFilter = LiverpoolToVK::Filter(sampler.xy_min_filter), .mipmapMode = LiverpoolToVK::MipFilter(sampler.mip_filter), .addressModeU = LiverpoolToVK::ClampMode(sampler.clamp_x), .addressModeV = LiverpoolToVK::ClampMode(sampler.clamp_y), .addressModeW = LiverpoolToVK::ClampMode(sampler.clamp_z), .mipLodBias = sampler.LodBias(), .compareEnable = sampler.depth_compare_func != AmdGpu::DepthCompare::Never, .compareOp = LiverpoolToVK::DepthCompare(sampler.depth_compare_func), .minLod = sampler.MinLod(), .maxLod = sampler.MaxLod(), .borderColor = LiverpoolToVK::BorderColor(sampler.border_color_type), .unnormalizedCoordinates = bool(sampler.force_unnormalized), }; handle = instance.GetDevice().createSamplerUnique(sampler_ci); } Sampler::~Sampler() = default; } // namespace VideoCore