#include "pad.h" #include #include #include "Emulator/Util/singleton.h" #include "Emulator/Host/controller.h" #include #include namespace Emulator::HLE::Libraries::LibPad { constexpr bool log_file_pad = true; // disable it to disable logging int PS4_SYSV_ABI scePadInit() { return SCE_OK; } int PS4_SYSV_ABI scePadOpen(Emulator::HLE::Libraries::LibUserService::SceUserServiceUserId userId, s32 type, s32 index, const ScePadOpenParam* pParam) { return 1; // dummy } int PS4_SYSV_ABI scePadReadState(int32_t handle, ScePadData* pData) { auto* controller = singleton::instance(); int connectedCount = 0; bool isConnected = false; Emulator::Host::Controller::State state; controller->readState(&state, &isConnected, &connectedCount); pData->buttons = state.buttonsState; pData->leftStick.x = 128; // dummy pData->leftStick.y = 128; // dummy pData->rightStick.x = 0; // dummy pData->rightStick.y = 0; // dummy pData->analogButtons.r2 = 0;//dummy pData->analogButtons.l2 = 0;//dummy pData->orientation.x = 0; pData->orientation.y = 0; pData->orientation.z = 0; pData->orientation.w = 0; pData->timestamp = state.time; pData->connected = true; // isConnected; //TODO fix me proper pData->connectedCount = 1;//connectedCount; pData->deviceUniqueDataLen = 0; return SCE_OK; } void libPad_Register(SymbolsResolver* sym) { LIB_FUNCTION("hv1luiJrqQM", "libScePad", 1, "libScePad", 1, 1, scePadInit); LIB_FUNCTION("xk0AcarP3V4", "libScePad", 1, "libScePad", 1, 1, scePadOpen); LIB_FUNCTION("YndgXqQVV7c", "libScePad", 1, "libScePad", 1, 1, scePadReadState); } } // namespace Emulator::HLE::Libraries::LibPad