#include "user_service.h" #include #include namespace Emulator::HLE::Libraries::LibUserService { s32 PS4_SYSV_ABI sceUserServiceInitialize(const SceUserServiceInitializeParams* initParams) { // dummy return SCE_OK; } s32 PS4_SYSV_ABI sceUserServiceGetLoginUserIdList(SceUserServiceLoginUserIdList* userIdList) { // dummy userIdList->user_id[0] = 1; userIdList->user_id[1] = -1; userIdList->user_id[2] = -1; userIdList->user_id[3] = -1; return SCE_OK; } void libUserService_Register(SymbolsResolver* sym) { LIB_FUNCTION("j3YMu1MVNNo", "libSceUserService", 1, "libSceUserService", 1, 1, sceUserServiceInitialize); LIB_FUNCTION("fPhymKNvK-A", "libSceUserService", 1, "libSceUserService", 1, 1, sceUserServiceGetLoginUserIdList); } }; // namespace Emulator::HLE::Libraries::LibUserService