// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #include "shader_recompiler/backend/spirv/emit_spirv_instructions.h" #include "shader_recompiler/backend/spirv/spirv_emit_context.h" namespace Shader::Backend::SPIRV { Id EmitImageSampleImplicitLod(EmitContext& ctx, IR::Inst* inst, u32 handle, Id coords, Id bias_lc, Id offset) { const auto& texture = ctx.images[handle & 0xFFFF]; const Id image = ctx.OpLoad(texture.image_type, texture.id); const Id sampler = ctx.OpLoad(ctx.sampler_type, ctx.samplers[handle >> 16]); const Id sampled_image = ctx.OpSampledImage(texture.sampled_type, image, sampler); return ctx.OpImageSampleImplicitLod(ctx.F32[4], sampled_image, coords); } Id EmitImageSampleExplicitLod(EmitContext& ctx, IR::Inst* inst, u32 handle, Id coords, Id bias_lc, Id offset) { const auto& texture = ctx.images[handle & 0xFFFF]; const Id image = ctx.OpLoad(texture.image_type, texture.id); const Id sampler = ctx.OpLoad(ctx.sampler_type, ctx.samplers[handle >> 16]); const Id sampled_image = ctx.OpSampledImage(texture.sampled_type, image, sampler); return ctx.OpImageSampleExplicitLod(ctx.F32[4], sampled_image, coords, spv::ImageOperandsMask::Lod, ctx.ConstF32(0.f)); } Id EmitImageSampleDrefImplicitLod(EmitContext& ctx, IR::Inst* inst, const IR::Value& index, Id coords, Id dref, Id bias_lc, const IR::Value& offset) { throw NotImplementedException("SPIR-V Instruction"); } Id EmitImageSampleDrefExplicitLod(EmitContext& ctx, IR::Inst* inst, u32 handle, Id coords, Id dref, Id bias_lc, Id offset) { const auto& texture = ctx.images[handle & 0xFFFF]; const Id image = ctx.OpLoad(texture.image_type, texture.id); const Id sampler = ctx.OpLoad(ctx.sampler_type, ctx.samplers[handle >> 16]); const Id sampled_image = ctx.OpSampledImage(texture.sampled_type, image, sampler); return ctx.OpImageSampleDrefExplicitLod(ctx.F32[1], sampled_image, coords, dref, spv::ImageOperandsMask::Lod, ctx.ConstF32(0.f)); } Id EmitImageGather(EmitContext& ctx, IR::Inst* inst, const IR::Value& index, Id coords, const IR::Value& offset, const IR::Value& offset2) { throw NotImplementedException("SPIR-V Instruction"); } Id EmitImageGatherDref(EmitContext& ctx, IR::Inst* inst, const IR::Value& index, Id coords, const IR::Value& offset, const IR::Value& offset2, Id dref) { throw NotImplementedException("SPIR-V Instruction"); } Id EmitImageFetch(EmitContext& ctx, IR::Inst* inst, u32 handle, Id coords, Id offset, Id lod, Id ms) { const auto& texture = ctx.images[handle & 0xFFFF]; const Id image = ctx.OpLoad(texture.image_type, texture.id); if (Sirit::ValidId(lod)) { return ctx.OpImageFetch(ctx.F32[4], image, coords, spv::ImageOperandsMask::Lod, lod); } else { return ctx.OpImageFetch(ctx.F32[4], image, coords); } } Id EmitImageQueryDimensions(EmitContext& ctx, IR::Inst* inst, u32 handle, Id lod, bool skip_mips) { const auto& texture = ctx.images[handle & 0xFFFF]; const Id image = ctx.OpLoad(texture.image_type, texture.id); const auto type = ctx.info.images[handle & 0xFFFF].type; const Id zero = ctx.u32_zero_value; const auto mips{[&] { return skip_mips ? zero : ctx.OpImageQueryLevels(ctx.U32[1], image); }}; const bool uses_lod{type != AmdGpu::ImageType::Color2DMsaa && type != AmdGpu::ImageType::Buffer}; const auto query{[&](Id type) { return uses_lod ? ctx.OpImageQuerySizeLod(type, image, lod) : ctx.OpImageQuerySize(type, image); }}; switch (type) { case AmdGpu::ImageType::Color1D: return ctx.OpCompositeConstruct(ctx.U32[4], query(ctx.U32[1]), zero, zero, mips()); case AmdGpu::ImageType::Color1DArray: case AmdGpu::ImageType::Color2D: case AmdGpu::ImageType::Cube: return ctx.OpCompositeConstruct(ctx.U32[4], query(ctx.U32[2]), zero, mips()); case AmdGpu::ImageType::Color2DArray: case AmdGpu::ImageType::Color3D: return ctx.OpCompositeConstruct(ctx.U32[4], query(ctx.U32[3]), mips()); default: throw NotImplementedException("SPIR-V Instruction"); } } Id EmitImageQueryLod(EmitContext& ctx, IR::Inst* inst, const IR::Value& index, Id coords) { throw NotImplementedException("SPIR-V Instruction"); } Id EmitImageGradient(EmitContext& ctx, IR::Inst* inst, const IR::Value& index, Id coords, Id derivatives, const IR::Value& offset, Id lod_clamp) { throw NotImplementedException("SPIR-V Instruction"); } Id EmitImageRead(EmitContext& ctx, IR::Inst* inst, const IR::Value& index, Id coords) { throw NotImplementedException("SPIR-V Instruction"); } void EmitImageWrite(EmitContext& ctx, IR::Inst* inst, u32 handle, Id coords, Id color) { const auto& texture = ctx.images[handle & 0xFFFF]; const Id image = ctx.OpLoad(texture.image_type, texture.id); ctx.OpImageWrite(image, ctx.OpBitcast(ctx.S32[2], coords), color); } } // namespace Shader::Backend::SPIRV