#pragma once #include "core/hle/kernel/objects/event_queue.h" namespace Core::Kernel { using SceKernelUseconds = u32; using SceKernelEqueue = EqueueInternal*; int PS4_SYSV_ABI sceKernelCreateEqueue(SceKernelEqueue* eq, const char* name); int PS4_SYSV_ABI sceKernelWaitEqueue(SceKernelEqueue eq, SceKernelEvent* ev, int num, int* out, SceKernelUseconds *timo); } // namespace Core::Kernel