// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #pragma once #include "common/types.h" namespace Core::Loader { class SymbolsResolver; } namespace Libraries::Ajm { int PS4_SYSV_ABI sceAjmBatchCancel(); int PS4_SYSV_ABI sceAjmBatchErrorDump(); int PS4_SYSV_ABI sceAjmBatchJobControlBufferRa(); int PS4_SYSV_ABI sceAjmBatchJobInlineBuffer(); int PS4_SYSV_ABI sceAjmBatchJobRunBufferRa(); int PS4_SYSV_ABI sceAjmBatchJobRunSplitBufferRa(); int PS4_SYSV_ABI sceAjmBatchStartBuffer(); int PS4_SYSV_ABI sceAjmBatchWait(); int PS4_SYSV_ABI sceAjmDecAt9ParseConfigData(); int PS4_SYSV_ABI sceAjmDecMp3ParseFrame(); int PS4_SYSV_ABI sceAjmFinalize(); int PS4_SYSV_ABI sceAjmInitialize(); int PS4_SYSV_ABI sceAjmInstanceCodecType(); int PS4_SYSV_ABI sceAjmInstanceCreate(); int PS4_SYSV_ABI sceAjmInstanceDestroy(); int PS4_SYSV_ABI sceAjmInstanceExtend(); int PS4_SYSV_ABI sceAjmInstanceSwitch(); int PS4_SYSV_ABI sceAjmMemoryRegister(); int PS4_SYSV_ABI sceAjmMemoryUnregister(); int PS4_SYSV_ABI sceAjmModuleRegister(); int PS4_SYSV_ABI sceAjmModuleUnregister(); int PS4_SYSV_ABI sceAjmStrError(); void RegisterlibSceAjm(Core::Loader::SymbolsResolver* sym); } // namespace Libraries::Ajm