#include "common/log.h" #include "core/PS4/GPU/gpu_memory.h" #include "core/hle/libraries/libscegnmdriver/libscegnmdriver.h" #include "core/hle/libraries/libs.h" #include "emulator.h" namespace Core::Libraries::LibSceGnmDriver { int32_t sceGnmSubmitDone() { PRINT_DUMMY_FUNCTION_NAME(); return 0; } void sceGnmFlushGarlic() { PRINT_FUNCTION_NAME(); GPU::flushGarlic(Emu::getGraphicCtx()); } void LibSceGnmDriver_Register(Loader::SymbolsResolver* sym) { LIB_FUNCTION("yvZ73uQUqrk", "libSceGnmDriver", 1, "libSceGnmDriver", 1, 1, sceGnmSubmitDone); LIB_FUNCTION("iBt3Oe00Kvc", "libSceGnmDriver", 1, "libSceGnmDriver", 1, 1, sceGnmFlushGarlic); } };