// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #pragma once #include "common/types.h" namespace Core::Loader { class SymbolsResolver; } namespace Libraries::GnmDriver { int PS4_SYSV_ABI sceGnmAddEqEvent(); int PS4_SYSV_ABI sceGnmAreSubmitsAllowed(); int PS4_SYSV_ABI sceGnmBeginWorkload(); s32 PS4_SYSV_ABI sceGnmComputeWaitOnAddress(u32* cmdbuf, u32 size, uintptr_t addr, u32 mask, u32 cmp_func, u32 ref); int PS4_SYSV_ABI sceGnmComputeWaitSemaphore(); int PS4_SYSV_ABI sceGnmCreateWorkloadStream(); int PS4_SYSV_ABI sceGnmDebuggerGetAddressWatch(); int PS4_SYSV_ABI sceGnmDebuggerHaltWavefront(); int PS4_SYSV_ABI sceGnmDebuggerReadGds(); int PS4_SYSV_ABI sceGnmDebuggerReadSqIndirectRegister(); int PS4_SYSV_ABI sceGnmDebuggerResumeWavefront(); int PS4_SYSV_ABI sceGnmDebuggerResumeWavefrontCreation(); int PS4_SYSV_ABI sceGnmDebuggerSetAddressWatch(); int PS4_SYSV_ABI sceGnmDebuggerWriteGds(); int PS4_SYSV_ABI sceGnmDebuggerWriteSqIndirectRegister(); int PS4_SYSV_ABI sceGnmDebugHardwareStatus(); int PS4_SYSV_ABI sceGnmDeleteEqEvent(); int PS4_SYSV_ABI sceGnmDestroyWorkloadStream(); int PS4_SYSV_ABI sceGnmDingDong(); int PS4_SYSV_ABI sceGnmDingDongForWorkload(); int PS4_SYSV_ABI sceGnmDisableMipStatsReport(); s32 PS4_SYSV_ABI sceGnmDispatchDirect(u32* cmdbuf, u32 size, u32 threads_x, u32 threads_y, u32 threads_z, u32 flags); s32 PS4_SYSV_ABI sceGnmDispatchIndirect(u32* cmdbuf, u32 size, u32 data_offset, u32 flags); int PS4_SYSV_ABI sceGnmDispatchIndirectOnMec(); u32 PS4_SYSV_ABI sceGnmDispatchInitDefaultHardwareState(u32* cmdbuf, u32 size); s32 PS4_SYSV_ABI sceGnmDrawIndex(u32* cmdbuf, u32 size, u32 index_count, uintptr_t index_addr, u32 flags, u32 type); s32 PS4_SYSV_ABI sceGnmDrawIndexAuto(u32* cmdbuf, u32 size, u32 index_count, u32 flags); int PS4_SYSV_ABI sceGnmDrawIndexIndirect(); int PS4_SYSV_ABI sceGnmDrawIndexIndirectCountMulti(); int PS4_SYSV_ABI sceGnmDrawIndexIndirectMulti(); int PS4_SYSV_ABI sceGnmDrawIndexMultiInstanced(); s32 PS4_SYSV_ABI sceGnmDrawIndexOffset(u32* cmdbuf, u32 size, u32 index_offset, u32 index_count, u32 flags); int PS4_SYSV_ABI sceGnmDrawIndirect(); int PS4_SYSV_ABI sceGnmDrawIndirectCountMulti(); int PS4_SYSV_ABI sceGnmDrawIndirectMulti(); int PS4_SYSV_ABI sceGnmDrawInitDefaultHardwareState(); int PS4_SYSV_ABI sceGnmDrawInitDefaultHardwareState175(); int PS4_SYSV_ABI sceGnmDrawInitDefaultHardwareState200(); u32 PS4_SYSV_ABI sceGnmDrawInitDefaultHardwareState350(u32* cmdbuf, u32 size); int PS4_SYSV_ABI sceGnmDrawInitToDefaultContextState(); int PS4_SYSV_ABI sceGnmDrawInitToDefaultContextState400(); int PS4_SYSV_ABI sceGnmDrawOpaqueAuto(); int PS4_SYSV_ABI sceGnmDriverCaptureInProgress(); int PS4_SYSV_ABI sceGnmDriverInternalRetrieveGnmInterface(); int PS4_SYSV_ABI sceGnmDriverInternalRetrieveGnmInterfaceForGpuDebugger(); int PS4_SYSV_ABI sceGnmDriverInternalRetrieveGnmInterfaceForGpuException(); int PS4_SYSV_ABI sceGnmDriverInternalRetrieveGnmInterfaceForHDRScopes(); int PS4_SYSV_ABI sceGnmDriverInternalRetrieveGnmInterfaceForReplay(); int PS4_SYSV_ABI sceGnmDriverInternalRetrieveGnmInterfaceForResourceRegistration(); int PS4_SYSV_ABI sceGnmDriverInternalRetrieveGnmInterfaceForValidation(); int PS4_SYSV_ABI sceGnmDriverInternalVirtualQuery(); int PS4_SYSV_ABI sceGnmDriverTraceInProgress(); int PS4_SYSV_ABI sceGnmDriverTriggerCapture(); int PS4_SYSV_ABI sceGnmEndWorkload(); int PS4_SYSV_ABI sceGnmFindResourcesPublic(); void PS4_SYSV_ABI sceGnmFlushGarlic(); int PS4_SYSV_ABI sceGnmGetCoredumpAddress(); int PS4_SYSV_ABI sceGnmGetCoredumpMode(); int PS4_SYSV_ABI sceGnmGetCoredumpProtectionFaultTimestamp(); int PS4_SYSV_ABI sceGnmGetDbgGcHandle(); int PS4_SYSV_ABI sceGnmGetDebugTimestamp(); int PS4_SYSV_ABI sceGnmGetEqEventType(); int PS4_SYSV_ABI sceGnmGetEqTimeStamp(); int PS4_SYSV_ABI sceGnmGetGpuBlockStatus(); int PS4_SYSV_ABI sceGnmGetGpuCoreClockFrequency(); int PS4_SYSV_ABI sceGnmGetGpuInfoStatus(); int PS4_SYSV_ABI sceGnmGetLastWaitedAddress(); int PS4_SYSV_ABI sceGnmGetNumTcaUnits(); int PS4_SYSV_ABI sceGnmGetOffChipTessellationBufferSize(); int PS4_SYSV_ABI sceGnmGetOwnerName(); int PS4_SYSV_ABI sceGnmGetPhysicalCounterFromVirtualized(); int PS4_SYSV_ABI sceGnmGetProtectionFaultTimeStamp(); int PS4_SYSV_ABI sceGnmGetResourceBaseAddressAndSizeInBytes(); int PS4_SYSV_ABI sceGnmGetResourceName(); int PS4_SYSV_ABI sceGnmGetResourceShaderGuid(); int PS4_SYSV_ABI sceGnmGetResourceType(); int PS4_SYSV_ABI sceGnmGetResourceUserData(); int PS4_SYSV_ABI sceGnmGetShaderProgramBaseAddress(); int PS4_SYSV_ABI sceGnmGetShaderStatus(); int PS4_SYSV_ABI sceGnmGetTheTessellationFactorRingBufferBaseAddress(); int PS4_SYSV_ABI sceGnmGpuPaDebugEnter(); int PS4_SYSV_ABI sceGnmGpuPaDebugLeave(); int PS4_SYSV_ABI sceGnmInsertDingDongMarker(); s32 PS4_SYSV_ABI sceGnmInsertPopMarker(u32* cmdbuf, u32 size); int PS4_SYSV_ABI sceGnmInsertPushColorMarker(); s32 PS4_SYSV_ABI sceGnmInsertPushMarker(u32* cmdbuf, u32 size, const char* marker); int PS4_SYSV_ABI sceGnmInsertSetColorMarker(); int PS4_SYSV_ABI sceGnmInsertSetMarker(); int PS4_SYSV_ABI sceGnmInsertThreadTraceMarker(); int PS4_SYSV_ABI sceGnmInsertWaitFlipDone(); int PS4_SYSV_ABI sceGnmIsCoredumpValid(); int PS4_SYSV_ABI sceGnmIsUserPaEnabled(); int PS4_SYSV_ABI sceGnmLogicalCuIndexToPhysicalCuIndex(); int PS4_SYSV_ABI sceGnmLogicalCuMaskToPhysicalCuMask(); int PS4_SYSV_ABI sceGnmLogicalTcaUnitToPhysical(); int PS4_SYSV_ABI sceGnmMapComputeQueue(); int PS4_SYSV_ABI sceGnmMapComputeQueueWithPriority(); int PS4_SYSV_ABI sceGnmPaDisableFlipCallbacks(); int PS4_SYSV_ABI sceGnmPaEnableFlipCallbacks(); int PS4_SYSV_ABI sceGnmPaHeartbeat(); int PS4_SYSV_ABI sceGnmQueryResourceRegistrationUserMemoryRequirements(); int PS4_SYSV_ABI sceGnmRaiseUserExceptionEvent(); int PS4_SYSV_ABI sceGnmRegisterGdsResource(); int PS4_SYSV_ABI sceGnmRegisterGnmLiveCallbackConfig(); int PS4_SYSV_ABI sceGnmRegisterOwner(); int PS4_SYSV_ABI sceGnmRegisterResource(); int PS4_SYSV_ABI sceGnmRequestFlipAndSubmitDone(); int PS4_SYSV_ABI sceGnmRequestFlipAndSubmitDoneForWorkload(); int PS4_SYSV_ABI sceGnmRequestMipStatsReportAndReset(); int PS4_SYSV_ABI sceGnmResetVgtControl(); int PS4_SYSV_ABI sceGnmSdmaClose(); int PS4_SYSV_ABI sceGnmSdmaConstFill(); int PS4_SYSV_ABI sceGnmSdmaCopyLinear(); int PS4_SYSV_ABI sceGnmSdmaCopyTiled(); int PS4_SYSV_ABI sceGnmSdmaCopyWindow(); int PS4_SYSV_ABI sceGnmSdmaFlush(); int PS4_SYSV_ABI sceGnmSdmaGetMinCmdSize(); int PS4_SYSV_ABI sceGnmSdmaOpen(); int PS4_SYSV_ABI sceGnmSetCsShader(); int PS4_SYSV_ABI sceGnmSetCsShaderWithModifier(); int PS4_SYSV_ABI sceGnmSetEmbeddedPsShader(); int PS4_SYSV_ABI sceGnmSetEmbeddedVsShader(); int PS4_SYSV_ABI sceGnmSetEsShader(); int PS4_SYSV_ABI sceGnmSetGsRingSizes(); int PS4_SYSV_ABI sceGnmSetGsShader(); int PS4_SYSV_ABI sceGnmSetHsShader(); int PS4_SYSV_ABI sceGnmSetLsShader(); int PS4_SYSV_ABI sceGnmSetPsShader(); int PS4_SYSV_ABI sceGnmSetPsShader350(u32* cmdbuf, u32 size, const u32* ps_regs); int PS4_SYSV_ABI sceGnmSetResourceRegistrationUserMemory(); int PS4_SYSV_ABI sceGnmSetResourceUserData(); int PS4_SYSV_ABI sceGnmSetSpiEnableSqCounters(); int PS4_SYSV_ABI sceGnmSetSpiEnableSqCountersForUnitInstance(); int PS4_SYSV_ABI sceGnmSetupMipStatsReport(); int PS4_SYSV_ABI sceGnmSetVgtControl(); s32 PS4_SYSV_ABI sceGnmSetVsShader(u32* cmdbuf, u32 size, const u32* vs_regs, u32 shader_modifier); int PS4_SYSV_ABI sceGnmSetWaveLimitMultiplier(); int PS4_SYSV_ABI sceGnmSetWaveLimitMultipliers(); int PS4_SYSV_ABI sceGnmSpmEndSpm(); int PS4_SYSV_ABI sceGnmSpmInit(); int PS4_SYSV_ABI sceGnmSpmInit2(); int PS4_SYSV_ABI sceGnmSpmSetDelay(); int PS4_SYSV_ABI sceGnmSpmSetMuxRam(); int PS4_SYSV_ABI sceGnmSpmSetMuxRam2(); int PS4_SYSV_ABI sceGnmSpmSetSelectCounter(); int PS4_SYSV_ABI sceGnmSpmSetSpmSelects(); int PS4_SYSV_ABI sceGnmSpmSetSpmSelects2(); int PS4_SYSV_ABI sceGnmSpmStartSpm(); int PS4_SYSV_ABI sceGnmSqttFini(); int PS4_SYSV_ABI sceGnmSqttFinishTrace(); int PS4_SYSV_ABI sceGnmSqttGetBcInfo(); int PS4_SYSV_ABI sceGnmSqttGetGpuClocks(); int PS4_SYSV_ABI sceGnmSqttGetHiWater(); int PS4_SYSV_ABI sceGnmSqttGetStatus(); int PS4_SYSV_ABI sceGnmSqttGetTraceCounter(); int PS4_SYSV_ABI sceGnmSqttGetTraceWptr(); int PS4_SYSV_ABI sceGnmSqttGetWrapCounts(); int PS4_SYSV_ABI sceGnmSqttGetWrapCounts2(); int PS4_SYSV_ABI sceGnmSqttGetWritebackLabels(); int PS4_SYSV_ABI sceGnmSqttInit(); int PS4_SYSV_ABI sceGnmSqttSelectMode(); int PS4_SYSV_ABI sceGnmSqttSelectTarget(); int PS4_SYSV_ABI sceGnmSqttSelectTokens(); int PS4_SYSV_ABI sceGnmSqttSetCuPerfMask(); int PS4_SYSV_ABI sceGnmSqttSetDceEventWrite(); int PS4_SYSV_ABI sceGnmSqttSetHiWater(); int PS4_SYSV_ABI sceGnmSqttSetTraceBuffer2(); int PS4_SYSV_ABI sceGnmSqttSetTraceBuffers(); int PS4_SYSV_ABI sceGnmSqttSetUserData(); int PS4_SYSV_ABI sceGnmSqttSetUserdataTimer(); int PS4_SYSV_ABI sceGnmSqttStartTrace(); int PS4_SYSV_ABI sceGnmSqttStopTrace(); int PS4_SYSV_ABI sceGnmSqttSwitchTraceBuffer(); int PS4_SYSV_ABI sceGnmSqttSwitchTraceBuffer2(); int PS4_SYSV_ABI sceGnmSqttWaitForEvent(); int PS4_SYSV_ABI sceGnmSubmitAndFlipCommandBuffers(); int PS4_SYSV_ABI sceGnmSubmitAndFlipCommandBuffersForWorkload(); int PS4_SYSV_ABI sceGnmSubmitCommandBuffers(u32 count, void* dcb_gpu_addrs[], u32* dcb_sizes_in_bytes, void* ccb_gpu_addrs[], u32* ccb_sizes_in_bytes); int PS4_SYSV_ABI sceGnmSubmitCommandBuffersForWorkload(); int PS4_SYSV_ABI sceGnmSubmitDone(); int PS4_SYSV_ABI sceGnmUnmapComputeQueue(); int PS4_SYSV_ABI sceGnmUnregisterAllResourcesForOwner(); int PS4_SYSV_ABI sceGnmUnregisterOwnerAndResources(); int PS4_SYSV_ABI sceGnmUnregisterResource(); int PS4_SYSV_ABI sceGnmUpdateGsShader(); int PS4_SYSV_ABI sceGnmUpdateHsShader(); int PS4_SYSV_ABI sceGnmUpdatePsShader(); s32 PS4_SYSV_ABI sceGnmUpdatePsShader350(u32* cmdbuf, u32 size, const u32* ps_regs); s32 PS4_SYSV_ABI sceGnmUpdateVsShader(u32* cmdbuf, u32 size, const u32* vs_regs, u32 shader_modifier); int PS4_SYSV_ABI sceGnmValidateCommandBuffers(); int PS4_SYSV_ABI sceGnmValidateDisableDiagnostics(); int PS4_SYSV_ABI sceGnmValidateDisableDiagnostics2(); int PS4_SYSV_ABI sceGnmValidateDispatchCommandBuffers(); int PS4_SYSV_ABI sceGnmValidateDrawCommandBuffers(); int PS4_SYSV_ABI sceGnmValidateGetDiagnosticInfo(); int PS4_SYSV_ABI sceGnmValidateGetDiagnostics(); int PS4_SYSV_ABI sceGnmValidateGetVersion(); int PS4_SYSV_ABI sceGnmValidateOnSubmitEnabled(); int PS4_SYSV_ABI sceGnmValidateResetState(); int PS4_SYSV_ABI sceGnmValidationRegisterMemoryCheckCallback(); int PS4_SYSV_ABI sceRazorCaptureCommandBuffersOnlyImmediate(); int PS4_SYSV_ABI sceRazorCaptureCommandBuffersOnlySinceLastFlip(); int PS4_SYSV_ABI sceRazorCaptureImmediate(); int PS4_SYSV_ABI sceRazorCaptureSinceLastFlip(); int PS4_SYSV_ABI sceRazorIsLoaded(); int PS4_SYSV_ABI Func_063D065A2D6359C3(); int PS4_SYSV_ABI Func_0CABACAFB258429D(); int PS4_SYSV_ABI Func_150CF336FC2E99A3(); int PS4_SYSV_ABI Func_17CA687F9EE52D49(); int PS4_SYSV_ABI Func_1870B89F759C6B45(); int PS4_SYSV_ABI Func_26F9029EF68A955E(); int PS4_SYSV_ABI Func_301E3DBBAB092DB0(); int PS4_SYSV_ABI Func_30BAFE172AF17FEF(); int PS4_SYSV_ABI Func_3E6A3E8203D95317(); int PS4_SYSV_ABI Func_40FEEF0C6534C434(); int PS4_SYSV_ABI Func_416B9079DE4CBACE(); int PS4_SYSV_ABI Func_4774D83BB4DDBF9A(); int PS4_SYSV_ABI Func_50678F1CCEEB9A00(); int PS4_SYSV_ABI Func_54A2EC5FA4C62413(); int PS4_SYSV_ABI Func_5A9C52C83138AE6B(); int PS4_SYSV_ABI Func_5D22193A31EA1142(); int PS4_SYSV_ABI Func_725A36DEBB60948D(); int PS4_SYSV_ABI Func_8021A502FA61B9BB(); int PS4_SYSV_ABI Func_9D002FE0FA40F0E6(); int PS4_SYSV_ABI Func_9D297F36A7028B71(); int PS4_SYSV_ABI Func_A2D7EC7A7BCF79B3(); int PS4_SYSV_ABI Func_AA12A3CB8990854A(); int PS4_SYSV_ABI Func_ADC8DDC005020BC6(); int PS4_SYSV_ABI Func_B0A8688B679CB42D(); int PS4_SYSV_ABI Func_B489020B5157A5FF(); int PS4_SYSV_ABI Func_BADE7B4C199140DD(); int PS4_SYSV_ABI Func_D1511B9DCFFB3DD9(); int PS4_SYSV_ABI Func_D53446649B02E58E(); int PS4_SYSV_ABI Func_D8B6E8E28E1EF0A3(); int PS4_SYSV_ABI Func_D93D733A19DD7454(); int PS4_SYSV_ABI Func_DE995443BC2A8317(); int PS4_SYSV_ABI Func_DF6E9528150C23FF(); int PS4_SYSV_ABI Func_ECB4C6BA41FE3350(); int PS4_SYSV_ABI sceGnmDebugModuleReset(); int PS4_SYSV_ABI sceGnmDebugReset(); int PS4_SYSV_ABI Func_C4C328B7CF3B4171(); int PS4_SYSV_ABI sceGnmDrawInitToDefaultContextStateInternalCommand(); int PS4_SYSV_ABI sceGnmDrawInitToDefaultContextStateInternalSize(); int PS4_SYSV_ABI sceGnmFindResources(); int PS4_SYSV_ABI sceGnmGetResourceRegistrationBuffers(); int PS4_SYSV_ABI sceGnmRegisterOwnerForSystem(); int PS4_SYSV_ABI Func_1C43886B16EE5530(); int PS4_SYSV_ABI Func_81037019ECCD0E01(); int PS4_SYSV_ABI Func_BFB41C057478F0BF(); int PS4_SYSV_ABI Func_E51D44DB8151238C(); int PS4_SYSV_ABI Func_F916890425496553(); void RegisterlibSceGnmDriver(Core::Loader::SymbolsResolver* sym); } // namespace Libraries::GnmDriver