#include "../Loader/SymbolsResolver.h" namespace HLE::Libs::LibKernel { void LibKernel_Register(SymbolsResolver* sym); // functions int PS4_SYSV_ABI sceKernelCreateEqueue(/* SceKernelEqueue* eq*/ int eq, const char* name); int32_t PS4_SYSV_ABI sceKernelReleaseDirectMemory(off_t start, size_t len); int PS4_SYSV_ABI sceKernelIsNeoMode(); int PS4_SYSV_ABI sceKernelWaitEqueue(/*SceKernelEqueue eq, SceKernelEvent* ev,*/ int num, int* out /*, SceKernelUseconds* timo*/); }; // namespace HLE::Libs::LibKernel