// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #include "shader_recompiler/frontend/translate/translate.h" namespace Shader::Gcn { void Translator::DS_SWIZZLE_B32(const GcnInst& inst) { const u8 offset0 = inst.control.ds.offset0; const u8 offset1 = inst.control.ds.offset1; const IR::U32 src{GetSrc(inst.src[1])}; ASSERT(offset1 & 0x80); const IR::U32 lane_id = ir.LaneId(); const IR::U32 id_in_group = ir.BitwiseAnd(lane_id, ir.Imm32(0b11)); const IR::U32 base = ir.ShiftLeftLogical(id_in_group, ir.Imm32(1)); const IR::U32 index = ir.IAdd(lane_id, ir.BitFieldExtract(ir.Imm32(offset0), base, ir.Imm32(2))); SetDst(inst.dst[0], ir.QuadShuffle(src, index)); } void Translator::DS_READ(int bit_size, bool is_signed, bool is_pair, const GcnInst& inst) { const IR::U32 addr{ir.GetVectorReg(IR::VectorReg(inst.src[0].code))}; const IR::VectorReg dst_reg{inst.dst[0].code}; if (is_pair) { const IR::U32 addr0 = ir.IAdd(addr, ir.Imm32(u32(inst.control.ds.offset0))); ir.SetVectorReg(dst_reg, ir.ReadShared(32, is_signed, addr0)); const IR::U32 addr1 = ir.IAdd(addr, ir.Imm32(u32(inst.control.ds.offset1))); ir.SetVectorReg(dst_reg + 1, ir.ReadShared(32, is_signed, addr1)); } else if (bit_size == 64) { const IR::Value data = ir.UnpackUint2x32(ir.ReadShared(bit_size, is_signed, addr)); ir.SetVectorReg(dst_reg, IR::U32{ir.CompositeExtract(data, 0)}); ir.SetVectorReg(dst_reg + 1, IR::U32{ir.CompositeExtract(data, 1)}); } else { const IR::U32 data = ir.ReadShared(bit_size, is_signed, addr); ir.SetVectorReg(dst_reg, data); } } void Translator::DS_WRITE(int bit_size, bool is_signed, bool is_pair, const GcnInst& inst) { const IR::U32 addr{ir.GetVectorReg(IR::VectorReg(inst.src[0].code))}; const IR::VectorReg data0{inst.src[1].code}; const IR::VectorReg data1{inst.src[2].code}; if (is_pair) { const IR::U32 addr0 = ir.IAdd(addr, ir.Imm32(u32(inst.control.ds.offset0))); ir.WriteShared(32, ir.GetVectorReg(data0), addr0); const IR::U32 addr1 = ir.IAdd(addr, ir.Imm32(u32(inst.control.ds.offset1))); ir.WriteShared(32, ir.GetVectorReg(data1), addr1); } else if (bit_size == 64) { const IR::U64 data = ir.PackUint2x32( ir.CompositeConstruct(ir.GetVectorReg(data0), ir.GetVectorReg(data0 + 1))); ir.WriteShared(bit_size, data, addr); } else { ir.WriteShared(bit_size, ir.GetVectorReg(data0), addr); } } } // namespace Shader::Gcn