// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #include #include "common/config.h" #include "core/file_sys/fs.h" #include "qt_gui/game_install_dialog.h" #include "qt_gui/main_window.h" void customMessageHandler(QtMsgType, const QMessageLogContext&, const QString&) {} int main(int argc, char* argv[]) { QApplication a(argc, argv); const auto config_dir = Common::FS::GetUserPath(Common::FS::PathType::UserDir); Config::load(config_dir / "config.toml"); QString gameDataPath = qApp->applicationDirPath() + "/game_data/"; std::string stdStr = gameDataPath.toStdString(); std::filesystem::path path(stdStr); #ifdef _WIN64 std::wstring wstdStr = gameDataPath.toStdWString(); path = std::filesystem::path(wstdStr); #endif std::filesystem::create_directory(path); if (Config::getGameInstallDir() == "") { GameInstallDialog dlg; dlg.exec(); } qInstallMessageHandler(customMessageHandler); // ignore qt logs. MainWindow* m_main_window = new MainWindow(nullptr); m_main_window->Init(); return a.exec(); }