// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #pragma once #include "library_common.h" namespace Libraries::SaveData { int PS4_SYSV_ABI sceSaveDataAbort(); int PS4_SYSV_ABI sceSaveDataBackup(); int PS4_SYSV_ABI sceSaveDataBindPsnAccount(); int PS4_SYSV_ABI sceSaveDataBindPsnAccountForSystemBackup(); int PS4_SYSV_ABI sceSaveDataChangeDatabase(); int PS4_SYSV_ABI sceSaveDataChangeInternal(); int PS4_SYSV_ABI sceSaveDataCheckBackupData(); int PS4_SYSV_ABI sceSaveDataCheckBackupDataForCdlg(); int PS4_SYSV_ABI sceSaveDataCheckBackupDataInternal(); int PS4_SYSV_ABI sceSaveDataCheckCloudData(); int PS4_SYSV_ABI sceSaveDataCheckIpmiIfSize(); int PS4_SYSV_ABI sceSaveDataCheckSaveDataBroken(); int PS4_SYSV_ABI sceSaveDataCheckSaveDataVersion(); int PS4_SYSV_ABI sceSaveDataCheckSaveDataVersionLatest(); int PS4_SYSV_ABI sceSaveDataClearProgress(); int PS4_SYSV_ABI sceSaveDataCopy5(); int PS4_SYSV_ABI sceSaveDataCreateUploadData(); int PS4_SYSV_ABI sceSaveDataDebug(); int PS4_SYSV_ABI sceSaveDataDebugCleanMount(); int PS4_SYSV_ABI sceSaveDataDebugCompiledSdkVersion(); int PS4_SYSV_ABI sceSaveDataDebugCreateSaveDataRoot(); int PS4_SYSV_ABI sceSaveDataDebugGetThreadId(); int PS4_SYSV_ABI sceSaveDataDebugRemoveSaveDataRoot(); int PS4_SYSV_ABI sceSaveDataDebugTarget(); int PS4_SYSV_ABI sceSaveDataDelete(); int PS4_SYSV_ABI sceSaveDataDelete5(); int PS4_SYSV_ABI sceSaveDataDeleteAllUser(); int PS4_SYSV_ABI sceSaveDataDeleteCloudData(); int PS4_SYSV_ABI sceSaveDataDeleteUser(); int PS4_SYSV_ABI sceSaveDataDirNameSearch(); int PS4_SYSV_ABI sceSaveDataDirNameSearchInternal(); int PS4_SYSV_ABI sceSaveDataDownload(); int PS4_SYSV_ABI sceSaveDataGetAllSize(); int PS4_SYSV_ABI sceSaveDataGetAppLaunchedUser(); int PS4_SYSV_ABI sceSaveDataGetAutoUploadConditions(); int PS4_SYSV_ABI sceSaveDataGetAutoUploadRequestInfo(); int PS4_SYSV_ABI sceSaveDataGetAutoUploadSetting(); int PS4_SYSV_ABI sceSaveDataGetBoundPsnAccountCount(); int PS4_SYSV_ABI sceSaveDataGetClientThreadPriority(); int PS4_SYSV_ABI sceSaveDataGetCloudQuotaInfo(); int PS4_SYSV_ABI sceSaveDataGetDataBaseFilePath(); int PS4_SYSV_ABI sceSaveDataGetEventInfo(); int PS4_SYSV_ABI sceSaveDataGetEventResult(); int PS4_SYSV_ABI sceSaveDataGetFormat(); int PS4_SYSV_ABI sceSaveDataGetMountedSaveDataCount(); int PS4_SYSV_ABI sceSaveDataGetMountInfo(); int PS4_SYSV_ABI sceSaveDataGetParam(); int PS4_SYSV_ABI sceSaveDataGetProgress(); int PS4_SYSV_ABI sceSaveDataGetSaveDataCount(); int PS4_SYSV_ABI sceSaveDataGetSaveDataMemory(); int PS4_SYSV_ABI sceSaveDataGetSaveDataMemory2(); int PS4_SYSV_ABI sceSaveDataGetSaveDataRootDir(); int PS4_SYSV_ABI sceSaveDataGetSaveDataRootPath(); int PS4_SYSV_ABI sceSaveDataGetSaveDataRootUsbPath(); int PS4_SYSV_ABI sceSaveDataGetSavePoint(); int PS4_SYSV_ABI sceSaveDataGetUpdatedDataCount(); int PS4_SYSV_ABI sceSaveDataInitialize(); int PS4_SYSV_ABI sceSaveDataInitialize2(); int PS4_SYSV_ABI sceSaveDataInitialize3(); int PS4_SYSV_ABI sceSaveDataInitializeForCdlg(); int PS4_SYSV_ABI sceSaveDataIsDeletingUsbDb(); int PS4_SYSV_ABI sceSaveDataIsMounted(); int PS4_SYSV_ABI sceSaveDataLoadIcon(); int PS4_SYSV_ABI sceSaveDataMount(); int PS4_SYSV_ABI sceSaveDataMount2(); int PS4_SYSV_ABI sceSaveDataMount5(); int PS4_SYSV_ABI sceSaveDataMountInternal(); int PS4_SYSV_ABI sceSaveDataMountSys(); int PS4_SYSV_ABI sceSaveDataPromote5(); int PS4_SYSV_ABI sceSaveDataRebuildDatabase(); int PS4_SYSV_ABI sceSaveDataRegisterEventCallback(); int PS4_SYSV_ABI sceSaveDataRestoreBackupData(); int PS4_SYSV_ABI sceSaveDataRestoreBackupDataForCdlg(); int PS4_SYSV_ABI sceSaveDataRestoreLoadSaveDataMemory(); int PS4_SYSV_ABI sceSaveDataSaveIcon(); int PS4_SYSV_ABI sceSaveDataSetAutoUploadSetting(); int PS4_SYSV_ABI sceSaveDataSetEventInfo(); int PS4_SYSV_ABI sceSaveDataSetParam(); int PS4_SYSV_ABI sceSaveDataSetSaveDataLibraryUser(); int PS4_SYSV_ABI sceSaveDataSetSaveDataMemory(); int PS4_SYSV_ABI sceSaveDataSetSaveDataMemory2(); int PS4_SYSV_ABI sceSaveDataSetupSaveDataMemory(); int PS4_SYSV_ABI sceSaveDataSetupSaveDataMemory2(); int PS4_SYSV_ABI sceSaveDataShutdownStart(); int PS4_SYSV_ABI sceSaveDataSupportedFakeBrokenStatus(); int PS4_SYSV_ABI sceSaveDataSyncCloudList(); int PS4_SYSV_ABI sceSaveDataSyncSaveDataMemory(); int PS4_SYSV_ABI sceSaveDataTerminate(); int PS4_SYSV_ABI sceSaveDataTransferringMount(); int PS4_SYSV_ABI sceSaveDataUmount(); int PS4_SYSV_ABI sceSaveDataUmountSys(); int PS4_SYSV_ABI sceSaveDataUmountWithBackup(); int PS4_SYSV_ABI sceSaveDataUnregisterEventCallback(); int PS4_SYSV_ABI sceSaveDataUpload(); int PS4_SYSV_ABI Func_02E4C4D201716422(); void RegisterlibSceSaveData(Core::Loader::SymbolsResolver* sym); } // namespace Libraries::SaveData