#pragma once #include #include "common/types.h" namespace Core::Loader { class SymbolsResolver; } namespace Core::Libraries::LibKernel { int32_t PS4_SYSV_ABI sceKernelReleaseDirectMemory(off_t start, size_t len); int* PS4_SYSV_ABI __Error(); void LibKernel_Register(Loader::SymbolsResolver* sym); } // namespace Core::Libraries::LibKernel