// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #pragma once #include "common/types.h" namespace Core::Loader { class SymbolsResolver; } namespace Libraries::AvPlayer { int PS4_SYSV_ABI sceAvPlayerAddSource(); int PS4_SYSV_ABI sceAvPlayerAddSourceEx(); int PS4_SYSV_ABI sceAvPlayerChangeStream(); int PS4_SYSV_ABI sceAvPlayerClose(); int PS4_SYSV_ABI sceAvPlayerCurrentTime(); int PS4_SYSV_ABI sceAvPlayerDisableStream(); int PS4_SYSV_ABI sceAvPlayerEnableStream(); int PS4_SYSV_ABI sceAvPlayerGetAudioData(); int PS4_SYSV_ABI sceAvPlayerGetStreamInfo(); int PS4_SYSV_ABI sceAvPlayerGetVideoData(); int PS4_SYSV_ABI sceAvPlayerGetVideoDataEx(); int PS4_SYSV_ABI sceAvPlayerInit(); int PS4_SYSV_ABI sceAvPlayerInitEx(); int PS4_SYSV_ABI sceAvPlayerIsActive(); int PS4_SYSV_ABI sceAvPlayerJumpToTime(); int PS4_SYSV_ABI sceAvPlayerPause(); int PS4_SYSV_ABI sceAvPlayerPostInit(); int PS4_SYSV_ABI sceAvPlayerPrintf(); int PS4_SYSV_ABI sceAvPlayerResume(); int PS4_SYSV_ABI sceAvPlayerSetAvSyncMode(); int PS4_SYSV_ABI sceAvPlayerSetLogCallback(); int PS4_SYSV_ABI sceAvPlayerSetLooping(); int PS4_SYSV_ABI sceAvPlayerSetTrickSpeed(); int PS4_SYSV_ABI sceAvPlayerStart(); int PS4_SYSV_ABI sceAvPlayerStop(); int PS4_SYSV_ABI sceAvPlayerStreamCount(); int PS4_SYSV_ABI sceAvPlayerVprintf(); void RegisterlibSceAvPlayer(Core::Loader::SymbolsResolver* sym); } // namespace Libraries::AvPlayer