#pragma once #include "../Loader/SymbolsResolver.h" namespace HLE::Libs::LibC { void LibC_Register(SymbolsResolver* sym); //functions static PS4_SYSV_ABI void init_env(); static PS4_SYSV_ABI void exit(int code); static PS4_SYSV_ABI void catchReturnFromMain(int status); int PS4_SYSV_ABI __cxa_guard_acquire(u64* guard_object); int PS4_SYSV_ABI memcmp(const void* s1, const void* s2, size_t n); void* PS4_SYSV_ABI memcpy(void* dest, const void* src, size_t n); };