#pragma once #include "Core/PS4/Loader/SymbolsResolver.h" namespace Emulator::HLE::Libraries::LibUserService { struct SceUserServiceInitializeParams { s32 priority; }; struct SceUserServiceLoginUserIdList { int user_id[4]; }; s32 PS4_SYSV_ABI sceUserServiceInitialize(const SceUserServiceInitializeParams* initParams); s32 PS4_SYSV_ABI sceUserServiceGetLoginUserIdList(SceUserServiceLoginUserIdList* userIdList); void libUserService_Register(SymbolsResolver* sym); }; // namespace Emulator::HLE::Libraries::LibUserService