// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #pragma once #include "common/enum.h" #include "common/types.h" #include "core/libraries/videoout/buffer.h" #include "video_core/amdgpu/liverpool.h" #include "video_core/amdgpu/resource.h" #include "video_core/renderer_vulkan/vk_common.h" #include "video_core/texture_cache/image_view.h" #include "video_core/texture_cache/types.h" namespace Vulkan { class Instance; class Scheduler; } // namespace Vulkan VK_DEFINE_HANDLE(VmaAllocation) VK_DEFINE_HANDLE(VmaAllocator) namespace VideoCore { enum ImageFlagBits : u32 { CpuModified = 1 << 2, ///< Contents have been modified from the CPU GpuModified = 1 << 3, ///< Contents have been modified from the GPU Tracked = 1 << 4, ///< Writes and reads are being hooked from the CPU Registered = 1 << 6, ///< True when the image is registered Picked = 1 << 7, ///< Temporary flag to mark the image as picked }; DECLARE_ENUM_FLAG_OPERATORS(ImageFlagBits) struct ImageInfo { ImageInfo() = default; explicit ImageInfo(const Libraries::VideoOut::BufferAttributeGroup& group) noexcept; explicit ImageInfo(const AmdGpu::Liverpool::ColorBuffer& buffer) noexcept; explicit ImageInfo(const AmdGpu::Image& image) noexcept; bool is_tiled = false; vk::Format pixel_format = vk::Format::eUndefined; vk::ImageType type = vk::ImageType::e1D; SubresourceExtent resources; Extent3D size{1, 1, 1}; u32 pitch = 0; u32 guest_size_bytes = 0; }; struct UniqueImage { explicit UniqueImage(vk::Device device, VmaAllocator allocator); ~UniqueImage(); UniqueImage(const UniqueImage&) = delete; UniqueImage& operator=(const UniqueImage&) = delete; UniqueImage(UniqueImage&& other) : image{std::exchange(other.image, VK_NULL_HANDLE)}, allocator{std::exchange(other.allocator, VK_NULL_HANDLE)}, allocation{std::exchange(other.allocation, VK_NULL_HANDLE)} {} UniqueImage& operator=(UniqueImage&& other) { image = std::exchange(other.image, VK_NULL_HANDLE); allocator = std::exchange(other.allocator, VK_NULL_HANDLE); allocation = std::exchange(other.allocation, VK_NULL_HANDLE); return *this; } void Create(const vk::ImageCreateInfo& image_ci); operator vk::Image() const { return image; } private: vk::Device device; VmaAllocator allocator; VmaAllocation allocation; vk::Image image{}; }; struct Image { explicit Image(const Vulkan::Instance& instance, Vulkan::Scheduler& scheduler, const ImageInfo& info, VAddr cpu_addr); ~Image(); Image(const Image&) = delete; Image& operator=(const Image&) = delete; Image(Image&&) = default; Image& operator=(Image&&) = default; [[nodiscard]] bool Overlaps(VAddr overlap_cpu_addr, size_t overlap_size) const noexcept { const VAddr overlap_end = overlap_cpu_addr + overlap_size; return cpu_addr < overlap_end && overlap_cpu_addr < cpu_addr_end; } ImageViewId FindView(const ImageViewInfo& info) const { const auto it = std::ranges::find(image_view_infos, info); if (it == image_view_infos.end()) { return {}; } return image_view_ids[std::distance(it, image_view_infos.begin())]; } void Transit(vk::ImageLayout dst_layout, vk::Flags dst_mask); const Vulkan::Instance* instance; Vulkan::Scheduler* scheduler; ImageInfo info; UniqueImage image; vk::ImageAspectFlags aspect_mask = vk::ImageAspectFlagBits::eColor; ImageFlagBits flags = ImageFlagBits::CpuModified; VAddr cpu_addr = 0; VAddr cpu_addr_end = 0; std::vector image_view_infos; std::vector image_view_ids; // Resource state tracking vk::Flags pl_stage = vk::PipelineStageFlagBits::eAllCommands; vk::Flags access_mask = vk::AccessFlagBits::eNone; vk::ImageLayout layout = vk::ImageLayout::eUndefined; }; } // namespace VideoCore