// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #include "shader_recompiler/backend/spirv/emit_spirv_instructions.h" #include "shader_recompiler/backend/spirv/spirv_emit_context.h" namespace Shader::Backend::SPIRV { void EmitPrologue(EmitContext& ctx) {} void EmitEpilogue(EmitContext& ctx) {} void EmitEmitVertex(EmitContext& ctx, const IR::Value& stream) { throw NotImplementedException("Geometry streams"); } void EmitEndPrimitive(EmitContext& ctx, const IR::Value& stream) { throw NotImplementedException("Geometry streams"); } } // namespace Shader::Backend::SPIRV