Commit Graph

7 Commits

Author SHA1 Message Date
raziel1000 808f228e54 - Initial gamepad support using SDL3 (tested quickly with an xbox one controller and only supports one connected pad for now), vibration should work too
- Added a quick combobox to switch between keyboard and gamepad in Qt version.
- to enable this add controller = 1 in config.toml under [General], or delete your config.toml and let the emu create a new one
0: for keyboard
1: for gamepad
2024-06-24 00:43:58 -06:00
georgemoralis 0325e4795a posix_pthread_yield , scePadGetHandle 2024-06-20 17:10:14 +03:00
georgemoralis 48d6ccd9bb partially added analog controls 2024-06-17 12:52:25 +03:00
georgemoralis 57c65cadb8 fixes to the old pad code 2024-06-17 09:02:06 +03:00
georgemoralis 0aa29428e1 new pad module structured using modulegenerator , added common pad structures and function signatures 2024-06-17 09:02:06 +03:00
GPUCode 0a94899c86 src: Move control to input directory 2024-04-14 01:18:25 +03:00
GPUCode 5e2ac6c72b src: Reorganize and cleanup libraries 2024-04-14 00:37:17 +03:00
Renamed from src/core/hle/libraries/libpad/pad.cpp (Browse further)