Commit Graph

25 Commits

Author SHA1 Message Date
microsoftv 58394d24cb resolve 2024-08-15 05:18:48 -04:00
microsoftv ba1ebeb854 rebase to upstream 2024-08-14 19:48:51 -04:00
psucien 9adc638220
shader_recompiler: basic implementation of `BUFFER_STORE_FORMAT_` (#431)
* shader_recompiler: basic implementation of buffer store w\ fmt conversion

* added `Format16` dfmt
2024-08-15 00:15:07 +02:00
microsoftv 89e564a400 Merge remote-tracking branch 'upstream/main' 2024-08-14 17:24:16 -04:00
TheTurtle d332a5e611
spirv: Simplify shared memory handling (#427)
* spirv: Simplify shared memory handling

* spirv: Ignore clip plane

* spirv: Fix image offsets

* ir_pass: Implement shared memory lowering pass

* NVIDIA doesn't like using shared mem in fragment shader and softlocks driver

* spirv: Add log for ignoring pos1
2024-08-14 19:01:17 +03:00
microsoftv ac80849860 no crash on compile 2024-08-14 05:13:46 -04:00
microsoftv d4dab94acd Clang Format & UNREACHABLE_MSG 2024-08-14 02:26:05 -04:00
microsoftv 1ff5c65586 BUFFER_ATOMIC | DS_MINMAX_U32
- Emission of BufferAtomicU32
- Addition of Buffer opcodes to IR
- Translator for BUFFER_ATOMIC Opcode
- Translators for DS_MAXMIN_U32 Opcodes
2024-08-14 01:58:58 -04:00
Vinicius Rangel dfcfd62d4f
spirv: fix image sample lod/clamp/offset translation (#402)
* spirv: fix image sample lod/clamp translation

* spirv: fix image sample offsets

* fix ImageSample opcodes & offset emission
2024-08-13 09:12:38 +03:00
TheTurtle 381ba8c7a5
video_core: Implement guest buffer manager (#373)
* video_core: Introduce buffer cache

* video_core: Use multi level page table for caches

* renderer_vulkan: Remove unused stream buffer

* fix build

* oops forgot optimize off
2024-08-08 15:02:10 +03:00
TheTurtle a7c9bfa5c5
shader_recompiler: Small instruction parsing refactor/bugfixes (#340)
* translator: Implemtn f32 to f16 convert

* shader_recompiler: Add bit instructions

* shader_recompiler: More data share instructions

* shader_recompiler: Remove exec contexts, fix S_MOV_B64

* shader_recompiler: Split instruction parsing into categories

* shader_recompiler: Better BFS search

* shader_recompiler: Constant propagation pass for cmp_class_f32

* shader_recompiler: Partial readfirstlane implementation

* shader_recompiler: Stub readlane/writelane only for non-compute

* hack: Fix swizzle on RDR

* Will properly fix this when merging this

* clang format

* address_space: Bump user area size to full

* shader_recompiler: V_INTERP_MOV_F32

* Should work the same as spirv will emit flat decoration on demand

* kernel: Add MAP_OP_MAP_FLEXIBLE

* image_view: Attempt to apply storage swizzle on format

* vk_scheduler: Barrier attachments on renderpass end

* clang format

* liverpool: cs state backup

* shader_recompiler: More instructions and formats

* vector_alu: Proper V_MBCNT_U32_B32

* shader_recompiler: Port some dark souls things

* file_system: Implement sceKernelRename

* more formats

* clang format

* resource_tracking_pass: Back to assert

* translate: Tracedata

* kernel: Remove tracy lock

* Solves random crashes in Dark Souls

* code: Review comments
2024-07-30 23:32:40 +02:00
IndecisiveTurtle cd009cfec6 shader_recompiler: Normal gathers 2024-07-17 16:49:45 +03:00
Vladislav Mikhalin f9e96793cc
Implemented load_buffer_format_* conversions (#295)
* Implemented load_buffer_format_* conversions

* clang-format insists on ugly things
2024-07-16 15:03:07 +03:00
psucien bf4bf4ccb2 recompiler: fix for gather4 components return 2024-07-07 13:00:52 +02:00
TheTurtle 6ceab6dfac
shader_recompiler: Implement most integer image atomics, workgroup barriers and shared memory load/store (#231)
* shader_recompiler: Add LDEXP

* shader_recompiler: Add most image integer atomic ops

* shader_recompiler: Implement shared memory load/store

* shader_recompiler: More image atomics

* externals: Update sirit

* clang format

* cmake: Add missing files

* shader_recompiler: Fix some atomic bugs

* shader_recompiler: Vs outputs

* shader_recompiler: Shared mem has side-effects, fix format component order

* shader_recompiler: Inline constant buffer impl

* video_core: Fix regressions

* Work

* Fixup a few things
2024-07-05 00:15:44 +03:00
IndecisiveTurtle a603bc7d88 shader_recompiler: More instructions 2024-07-01 22:42:45 +03:00
IndecisiveTurtle 22b930ba5e video_core: Track renderpass scopes properly 2024-07-01 13:56:14 +03:00
IndecisiveTurtle 5da79d4798 spirv: Add fragdepth and implement image query 2024-07-01 13:56:14 +03:00
IndecisiveTurtle 8850c2f4be shader_recompiler: Add more instructions 2024-06-22 18:09:03 +03:00
psucien be67fdc9c9 shader_recompiler: correct format for SSBO store op 2024-06-16 21:21:19 +02:00
TheTurtle 7b1a317b09
video_core: Preliminary storage image support and more (#188)
* vk_rasterizer: Clear depth buffer when DB_RENDER_CONTROL says so

* video_core: Preliminary storage image support, more opcodes

* renderer_vulkan: a fix for vertex buffers merging

* renderer_vulkan: a heuristic for blend override when alpha out is masked

---------

Co-authored-by: psucien <bad_cast@protonmail.com>
2024-06-10 22:35:14 +03:00
raphaelthegreat 58de7ff55a video_core: Implement basic compute shaders and more instructions 2024-05-30 01:39:24 +03:00
raphaelthegreat d59b102b6f video_core: Add image support 2024-05-27 18:25:45 +03:00
TheTurtle 8dfa5782b2
video_core: Add constant buffer support (#147) 2024-05-26 15:51:35 +03:00
TheTurtle 8730968385
video: Import new shader recompiler + display a triangle (#142) 2024-05-22 01:35:12 +03:00