Commit Graph

10 Commits

Author SHA1 Message Date
Herman Semenov 533e276ef8
Merge branch 'main' into align-structures-for-64bit 2024-08-21 19:06:17 +00:00
Herman Semenov 53ca0da4b2 core,shader_recompiler: align structures for 64-bit platforms
Decreased sizes:
 * TextureDefinition 32 bytes -> 24 bytes
 * PortOut 72 bytes -> 64 bytes
 * Request 48 bytes -> 40 bytes
 * WindowSystemInfo 32 bytes -> 24 bytes
2024-08-21 22:05:33 +03:00
Vladislav Mikhalin 0d6e8e227a Fixed some sound and threading issues.
Details:
* Switched SDL audio mutex to RW lock. This fixes games that continiously call SetVolume in a different thread (like Ghostbusters)
* Added contition to buffer audio packets independent of video packets. This fixes choppy audio across many games.
* Increased the number of audio frame buffers from 2 to 4. Just in case.
* Migrated to std::jthread and std::mutex from pthreads.
* Fixed a race condition with joins on avplayer close that caused a crash.
2024-08-15 22:00:51 +03:00
Vinicius Rangel 574b8a458c
Fix sceAudioOutOpen not handling audio param attributes
and returning error incorrectly when some mask is applied
2024-07-08 01:29:58 -03:00
georgemoralis c511b1b0cf sceAudioOutGetPortState added 2024-06-26 14:48:32 +03:00
TheTurtle 31bd502764
core: Fixup linux support (#195)
* tls: Implement for linux

* core: Implement memory manager for linux
2024-06-14 00:58:57 +03:00
georgemoralis 13cd22aea6 depedencies updates and fixes 2024-06-10 14:04:32 +03:00
GPUCode 5e2ac6c72b src: Reorganize and cleanup libraries 2024-04-14 00:37:17 +03:00
georgemoralis fc5e133c44 added sceAudioOutSetVolume 2024-04-05 09:59:28 +03:00
georgemoralis 2e931c9f72
More modules (#99)
* added dummy sceAudio lib

* added lseek in file_system

* updated sdl3

* forgot sdl3 in cmake

* cmake is case sensitive in linux

* fixed SDL_CreateWindowWithPosition

* fixed vulkan issues with latest sdl3

* some progress in sceAudio

* improvements in audio

* more sound improvements

* first working sound output , from openorbis sound demo

* updated sdl3 , zlib-ng can now be build with msvc+clangci

* fixed cmake

* fix for audio buffering

* clang format fix

* format fix

* better error handling for sceAudioOutput
2024-03-22 18:12:37 +02:00