fix: file name typo constant_propogation_pass.cpp
fix typo from 'symbol_vitrual_addr' variable
fix typo in emit_spirv_context_get_set.cpp
fix typo from constant_propagation_pass.cpp in CMakeLists
fix typo in these some config.cpp functions
- setSliderPosition
- setSliderPositionGrid
- getSliderPosition
- getSliderPositionGrid
fix typo inside src\core\aerolib\stubs.cpp
fix typo in a comment from src\core\file_format\pkg.cpp
fix typo inside src\core\file_sys\fs.cpp + fs.h
- NeedsCaseInsensiveSearch -> NeedsCaseInsensitiveSearch
fix 2 function typos: sceAppContentAddcontEnqueueDownloadByEntitlemetId and sceAppContentAddcontMountByEntitlemetId
fix typo on comment inside src\core\libraries\kernel\file_system.cpp
fix typo on src\core\libraries\videoout\driver.cpp
fix typo in src\core\memory.cpp
fix typo from comment in src\qt_gui\game_list_utils.h
fix typo in src\video_core\amdgpu\liverpool.h
- window_offset_disble to window_offset_disable
fix typo from comments in src\video_core\host_shaders\detile_m32x1.comp + detile_m32x2.comp
- subotimal -> suboptimal
fix typo from comment in src\video_core\renderer_vulkan\renderer_vulkan.cpp
- dimentions -> dimensions
fix typo from enum in src\common\debug.h and other files
- MarkersPallete -> MarkersPalette
fix last typo in src\video_core\amdgpu\pm4_opcodes.h
- PremableCntl -> PreambleCntl
* feat: add pt_BR translation
- Made by @LeDragoX
- Revised by @gabsF
* fix: change translation string 'Mostrar Tela Inicial' to 'Mostrar Splash Inicial'
* gui: add option to boot a game by choosing elf file
* core: some small implementations
* fs: implement open func
* add some validations
* spirv: add image format
* video_core: add eR16Uint to formats
* qt-gui: Added GPU device selection functionality
* Getting list of GPU only when application starts
* Fixed formatting
* Fixed formatting
* Fixed formatting
* Added warning when GPU doesn't support API version.
* Changed Unsupported Vulkan Version warning
* Removed unused size checking on GetPhysicalDevices
The method is only being called once so this doesn't make sense. It was some left over of me trying to get this done some other way.
* Fix formatting
* Fix formatting
* SettingsDialog: Passing physical devices as span
* Fixed formatting
qt_gui: When a command line argument is passed to the GUI version, it will always prompt to change the game directory. This happens because the "user" folder is created on the elf or eboot.bin location.
This change will ignore the game install directory configuration at startup when an command line argument is passed.
Since if a game was passed, it should start automatically as this is the expected behaviour.
The game list wasn't being refreshed automaticly after a manual directory change on the QT GUI, now the RefreshGameTable will be called after the GameInstallDialog is executed.
"Show Game List" button originally didn't have any action assigned to it, so this PR is supposed to implement the change that would make sense to it (even though I don't think anyone would be using this too much.)
* sceKernelOpen truncate is not neccesary
* fixup scePthreadCondSignal
* dummy error , ime dialogs stubbed
* sceErrorDialog implemenation (no ui)
* small fix in sceSaveDataGetEventResult and sceAppContentTemporaryDataMount2.
* ime dialog structs and functions definations
* added stubbed avplayer
* Open folder should be first on context menu
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Co-authored-by: raziel1000 <ckraziel@gmail.com>