simpler check for skip hashes
This commit is contained in:
parent
6d7df8aad7
commit
f996e4f204
|
@ -65,7 +65,7 @@ const ComputePipeline* PipelineCache::GetComputePipeline() {
|
||||||
|
|
||||||
bool ShouldSkipShader(u64 shader_hash, const char* shader_type) {
|
bool ShouldSkipShader(u64 shader_hash, const char* shader_type) {
|
||||||
static constexpr std::array<u64, 0> skip_hashes = {};
|
static constexpr std::array<u64, 0> skip_hashes = {};
|
||||||
if (std::ranges::find(skip_hashes.begin(), skip_hashes.end(), shader_hash) != skip_hashes.end()) {
|
if (std::ranges::contains(skip_hashes, shader_hash)) {
|
||||||
LOG_WARNING(Render_Vulkan, "Skipped {} shader hash {:#x}.", shader_type, shader_hash);
|
LOG_WARNING(Render_Vulkan, "Skipped {} shader hash {:#x}.", shader_type, shader_hash);
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in New Issue