nintendo ultra 64 + formatting
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@ -63,11 +63,10 @@ const ComputePipeline* PipelineCache::GetComputePipeline() {
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return pipeline;
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}
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bool ShouldSkipShader(u32 shader_hash, const char* shader_type) {
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static constexpr u32 skip_hashes[] = {
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0xdeadbeefULL
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};
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if (std::ranges::find(std::begin(skip_hashes), std::end(skip_hashes), shader_hash) != std::end(skip_hashes)) {
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bool ShouldSkipShader(u64 shader_hash, const char* shader_type) {
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static constexpr u64 skip_hashes[] = {0xdeadbeefULL};
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if (std::ranges::find(std::begin(skip_hashes), std::end(skip_hashes), shader_hash) !=
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std::end(skip_hashes)) {
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LOG_WARNING(Render_Vulkan, "Skipped {} shader hash {:#x}.", shader_type, shader_hash);
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return true;
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}
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