Update vk_pipeline_cache.cpp
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@ -64,7 +64,9 @@ const ComputePipeline* PipelineCache::GetComputePipeline() {
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}
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bool ShouldSkipShader(u64 shader_hash, const char* shader_type) {
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static constexpr std::array<u64, 5> skip_hashes = {0xa509af23, 0x4ca76892, 0xa954e79d, 0x42f2a521, 0x2da7fe60};
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static constexpr std::array<u64, 9> skip_hashes = {0xa509af23, 0x4ca76892, 0xa954e79d,
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0x42f2a521, 0x2da7fe60, 0x77d1c63,
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0xc0cbc309, 0xff7a6d7c, 0xddfbac23};
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if (std::ranges::contains(skip_hashes, shader_hash)) {
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LOG_WARNING(Render_Vulkan, "Skipped {} shader hash {:#x}.", shader_type, shader_hash);
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return true;
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