Replace old configuration with new one.
TODO: Implement per-game directories TODO: Implement loading multiple configs TODO: Fix build issues
This commit is contained in:
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ca1613258f
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d95b1be7c3
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@ -1,513 +1,457 @@
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// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include <fstream>
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#include <string>
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#include <fmt/core.h>
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#include <toml.hpp>
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#include "config.h"
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namespace Config {
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#include <filesystem>
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#include <iostream>
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static bool isNeo = false;
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static bool isFullscreen = false;
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static u32 screenWidth = 1280;
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static u32 screenHeight = 720;
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static s32 gpuId = -1; // Vulkan physical device index. Set to negative for auto select
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static std::string logFilter;
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static std::string logType = "async";
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static std::string userName = "shadPS4";
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static bool useSpecialPad = false;
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static int specialPadClass = 1;
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static bool isDebugDump = false;
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static bool isShowSplash = false;
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static bool isNullGpu = false;
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static bool shouldCopyGPUBuffers = false;
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static bool shouldDumpShaders = false;
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static bool shouldDumpPM4 = false;
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static u32 vblankDivider = 1;
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static bool vkValidation = false;
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static bool vkValidationSync = false;
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static bool vkValidationGpu = false;
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static bool rdocEnable = false;
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static bool rdocMarkersEnable = false;
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// Gui
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std::string settings_install_dir = "";
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u32 main_window_geometry_x = 400;
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u32 main_window_geometry_y = 400;
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u32 main_window_geometry_w = 1280;
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u32 main_window_geometry_h = 720;
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u32 mw_themes = 0;
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u32 m_icon_size = 36;
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u32 m_icon_size_grid = 69;
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u32 m_slider_pos = 0;
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u32 m_slider_pos_grid = 0;
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u32 m_table_mode = 0;
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u32 m_window_size_W = 1280;
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u32 m_window_size_H = 720;
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std::vector<std::string> m_pkg_viewer;
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std::vector<std::string> m_elf_viewer;
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std::vector<std::string> m_recent_files;
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std::string emulator_language = "en";
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// Settings
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u32 m_language = 1; // english
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using namespace Config;
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bool isNeoMode() {
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return isNeo;
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Config::Configuration::Configuration() {
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setDefaultValues();
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}
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bool isFullscreenMode() {
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return isFullscreen;
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Config::Configuration::Configuration(const std::filesystem::path& path) : Config::Configuration() {
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load(path);
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}
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u32 getScreenWidth() {
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return screenWidth;
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}
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u32 getScreenHeight() {
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return screenHeight;
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}
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s32 getGpuId() {
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return gpuId;
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}
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std::string getLogFilter() {
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return logFilter;
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}
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std::string getLogType() {
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return logType;
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}
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std::string getUserName() {
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return userName;
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}
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bool getUseSpecialPad() {
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return useSpecialPad;
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}
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int getSpecialPadClass() {
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return specialPadClass;
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}
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bool debugDump() {
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return isDebugDump;
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}
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bool showSplash() {
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return isShowSplash;
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}
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bool nullGpu() {
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return isNullGpu;
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}
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bool copyGPUCmdBuffers() {
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return shouldCopyGPUBuffers;
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}
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bool dumpShaders() {
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return shouldDumpShaders;
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}
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bool dumpPM4() {
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return shouldDumpPM4;
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}
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bool isRdocEnabled() {
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return rdocEnable;
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}
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bool isMarkersEnabled() {
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return rdocMarkersEnable;
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}
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u32 vblankDiv() {
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return vblankDivider;
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}
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bool vkValidationEnabled() {
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return vkValidation;
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}
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bool vkValidationSyncEnabled() {
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return vkValidationSync;
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}
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bool vkValidationGpuEnabled() {
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return vkValidationGpu;
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}
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void setGpuId(s32 selectedGpuId) {
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gpuId = selectedGpuId;
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}
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void setScreenWidth(u32 width) {
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screenWidth = width;
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}
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void setScreenHeight(u32 height) {
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screenHeight = height;
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}
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void setDebugDump(bool enable) {
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isDebugDump = enable;
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}
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void setShowSplash(bool enable) {
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isShowSplash = enable;
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}
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void setNullGpu(bool enable) {
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isNullGpu = enable;
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}
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void setCopyGPUCmdBuffers(bool enable) {
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shouldCopyGPUBuffers = enable;
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}
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void setDumpShaders(bool enable) {
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shouldDumpShaders = enable;
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}
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void setDumpPM4(bool enable) {
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shouldDumpPM4 = enable;
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}
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void setVkValidation(bool enable) {
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vkValidation = enable;
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}
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void setVkSyncValidation(bool enable) {
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vkValidationSync = enable;
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}
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void setRdocEnabled(bool enable) {
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rdocEnable = enable;
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}
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void setVblankDiv(u32 value) {
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vblankDivider = value;
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}
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void setFullscreenMode(bool enable) {
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isFullscreen = enable;
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}
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void setLanguage(u32 language) {
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m_language = language;
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}
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void setNeoMode(bool enable) {
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isNeo = enable;
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}
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void setLogType(const std::string& type) {
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logType = type;
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}
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void setLogFilter(const std::string& type) {
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logFilter = type;
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}
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void setUserName(const std::string& type) {
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userName = type;
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}
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void setUseSpecialPad(bool use) {
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useSpecialPad = use;
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}
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void setSpecialPadClass(int type) {
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specialPadClass = type;
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}
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void setMainWindowGeometry(u32 x, u32 y, u32 w, u32 h) {
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main_window_geometry_x = x;
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main_window_geometry_y = y;
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main_window_geometry_w = w;
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main_window_geometry_h = h;
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}
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void setGameInstallDir(const std::string& dir) {
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settings_install_dir = dir;
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}
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void setMainWindowTheme(u32 theme) {
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mw_themes = theme;
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}
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void setIconSize(u32 size) {
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m_icon_size = size;
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}
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void setIconSizeGrid(u32 size) {
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m_icon_size_grid = size;
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}
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void setSliderPosition(u32 pos) {
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m_slider_pos = pos;
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}
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void setSliderPositionGrid(u32 pos) {
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m_slider_pos_grid = pos;
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}
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void setTableMode(u32 mode) {
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m_table_mode = mode;
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}
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void setMainWindowWidth(u32 width) {
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m_window_size_W = width;
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}
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void setMainWindowHeight(u32 height) {
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m_window_size_H = height;
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}
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void setPkgViewer(const std::vector<std::string>& pkgList) {
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m_pkg_viewer.resize(pkgList.size());
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m_pkg_viewer = pkgList;
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}
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void setElfViewer(const std::vector<std::string>& elfList) {
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m_elf_viewer.resize(elfList.size());
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m_elf_viewer = elfList;
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}
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void setRecentFiles(const std::vector<std::string>& recentFiles) {
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m_recent_files.resize(recentFiles.size());
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m_recent_files = recentFiles;
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}
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void setEmulatorLanguage(std::string language) {
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emulator_language = language;
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}
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u32 getMainWindowGeometryX() {
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return main_window_geometry_x;
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}
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u32 getMainWindowGeometryY() {
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return main_window_geometry_y;
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}
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u32 getMainWindowGeometryW() {
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return main_window_geometry_w;
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}
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u32 getMainWindowGeometryH() {
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return main_window_geometry_h;
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}
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std::string getGameInstallDir() {
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return settings_install_dir;
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}
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u32 getMainWindowTheme() {
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return mw_themes;
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}
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u32 getIconSize() {
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return m_icon_size;
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}
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u32 getIconSizeGrid() {
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return m_icon_size_grid;
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}
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u32 getSliderPosition() {
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return m_slider_pos;
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}
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u32 getSliderPositionGrid() {
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return m_slider_pos_grid;
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}
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u32 getTableMode() {
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return m_table_mode;
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}
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u32 getMainWindowWidth() {
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return m_window_size_W;
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}
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u32 getMainWindowHeight() {
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return m_window_size_H;
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}
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std::vector<std::string> getPkgViewer() {
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return m_pkg_viewer;
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}
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std::vector<std::string> getElfViewer() {
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return m_elf_viewer;
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}
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std::vector<std::string> getRecentFiles() {
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return m_recent_files;
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}
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std::string getEmulatorLanguage() {
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return emulator_language;
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}
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u32 GetLanguage() {
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return m_language;
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}
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void load(const std::filesystem::path& path) {
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// If the configuration file does not exist, create it and return
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void Config::Configuration::load(const std::filesystem::path& path) {
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// Validate that the incoming configuration file exists
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std::error_code error;
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if (!std::filesystem::exists(path, error)) {
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save(path);
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std::cerr << "file path (" << path << ") does not exist." << std::endl;
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return;
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}
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toml::value data;
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// Attempt to parse the configuration data
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try {
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data = toml::parse(path);
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} catch (std::exception& ex) {
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fmt::print("Got exception trying to load config file. Exception: {}\n", ex.what());
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std::cerr << "got exception: " << ex.what() << std::endl;
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return;
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}
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if (data.contains("General")) {
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const toml::value& general = data.at("General");
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isNeo = toml::find_or<bool>(general, "isPS4Pro", false);
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isFullscreen = toml::find_or<bool>(general, "Fullscreen", false);
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logFilter = toml::find_or<std::string>(general, "logFilter", "");
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logType = toml::find_or<std::string>(general, "logType", "sync");
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userName = toml::find_or<std::string>(general, "userName", "shadPS4");
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isShowSplash = toml::find_or<bool>(general, "showSplash", true);
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}
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if (data.contains("Input")) {
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const toml::value& input = data.at("Input");
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useSpecialPad = toml::find_or<bool>(input, "useSpecialPad", false);
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specialPadClass = toml::find_or<int>(input, "specialPadClass", 1);
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}
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if (data.contains("GPU")) {
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const toml::value& gpu = data.at("GPU");
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screenWidth = toml::find_or<int>(gpu, "screenWidth", screenWidth);
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screenHeight = toml::find_or<int>(gpu, "screenHeight", screenHeight);
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isNullGpu = toml::find_or<bool>(gpu, "nullGpu", false);
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shouldCopyGPUBuffers = toml::find_or<bool>(gpu, "copyGPUBuffers", false);
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shouldDumpShaders = toml::find_or<bool>(gpu, "dumpShaders", false);
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shouldDumpPM4 = toml::find_or<bool>(gpu, "dumpPM4", false);
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vblankDivider = toml::find_or<int>(gpu, "vblankDivider", 1);
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}
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if (data.contains("Vulkan")) {
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const toml::value& vk = data.at("Vulkan");
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gpuId = toml::find_or<int>(vk, "gpuId", -1);
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vkValidation = toml::find_or<bool>(vk, "validation", false);
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vkValidationSync = toml::find_or<bool>(vk, "validation_sync", false);
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vkValidationGpu = toml::find_or<bool>(vk, "validation_gpu", true);
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rdocEnable = toml::find_or<bool>(vk, "rdocEnable", false);
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rdocMarkersEnable = toml::find_or<bool>(vk, "rdocMarkersEnable", false);
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}
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if (data.contains("Debug")) {
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const toml::value& debug = data.at("Debug");
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isDebugDump = toml::find_or<bool>(debug, "DebugDump", false);
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}
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if (data.contains("GUI")) {
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const toml::value& gui = data.at("GUI");
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m_icon_size = toml::find_or<int>(gui, "iconSize", 0);
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m_icon_size_grid = toml::find_or<int>(gui, "iconSizeGrid", 0);
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m_slider_pos = toml::find_or<int>(gui, "sliderPos", 0);
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m_slider_pos_grid = toml::find_or<int>(gui, "sliderPosGrid", 0);
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mw_themes = toml::find_or<int>(gui, "theme", 0);
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m_window_size_W = toml::find_or<int>(gui, "mw_width", 0);
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m_window_size_H = toml::find_or<int>(gui, "mw_height", 0);
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settings_install_dir = toml::find_or<std::string>(gui, "installDir", "");
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main_window_geometry_x = toml::find_or<int>(gui, "geometry_x", 0);
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main_window_geometry_y = toml::find_or<int>(gui, "geometry_y", 0);
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main_window_geometry_w = toml::find_or<int>(gui, "geometry_w", 0);
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main_window_geometry_h = toml::find_or<int>(gui, "geometry_h", 0);
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m_pkg_viewer = toml::find_or<std::vector<std::string>>(gui, "pkgDirs", {});
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m_elf_viewer = toml::find_or<std::vector<std::string>>(gui, "elfDirs", {});
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m_recent_files = toml::find_or<std::vector<std::string>>(gui, "recentFiles", {});
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m_table_mode = toml::find_or<int>(gui, "gameTableMode", 0);
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emulator_language = toml::find_or<std::string>(gui, "emulatorLanguage", "en");
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}
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if (data.contains("Settings")) {
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const toml::value& settings = data.at("Settings");
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m_language = toml::find_or<int>(settings, "consoleLanguage", 1);
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}
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}
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void save(const std::filesystem::path& path) {
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toml::value data;
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void Config::Configuration::save(const std::filesystem::path& path) {
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std::error_code error;
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if (std::filesystem::exists(path, error)) {
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try {
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data = toml::parse(path);
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} catch (const std::exception& ex) {
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fmt::print("Exception trying to parse config file. Exception: {}\n", ex.what());
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return;
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}
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} else {
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if (error) {
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fmt::print("Filesystem error accessing {} (error: {})\n", path.string(),
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error.message().c_str());
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}
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fmt::print("Saving new configuration file {}\n", path.string());
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}
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data["General"]["isPS4Pro"] = isNeo;
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data["General"]["Fullscreen"] = isFullscreen;
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data["General"]["logFilter"] = logFilter;
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data["General"]["logType"] = logType;
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data["General"]["userName"] = userName;
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data["General"]["showSplash"] = isShowSplash;
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data["Input"]["useSpecialPad"] = useSpecialPad;
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data["Input"]["specialPadClass"] = specialPadClass;
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data["GPU"]["screenWidth"] = screenWidth;
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data["GPU"]["screenHeight"] = screenHeight;
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data["GPU"]["nullGpu"] = isNullGpu;
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data["GPU"]["copyGPUBuffers"] = shouldCopyGPUBuffers;
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data["GPU"]["dumpShaders"] = shouldDumpShaders;
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data["GPU"]["dumpPM4"] = shouldDumpPM4;
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data["GPU"]["vblankDivider"] = vblankDivider;
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data["Vulkan"]["gpuId"] = gpuId;
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data["Vulkan"]["validation"] = vkValidation;
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data["Vulkan"]["validation_sync"] = vkValidationSync;
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data["Vulkan"]["validation_gpu"] = vkValidationGpu;
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data["Vulkan"]["rdocEnable"] = rdocEnable;
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data["Vulkan"]["rdocMarkersEnable"] = rdocMarkersEnable;
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data["Debug"]["DebugDump"] = isDebugDump;
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data["GUI"]["theme"] = mw_themes;
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data["GUI"]["iconSize"] = m_icon_size;
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data["GUI"]["sliderPos"] = m_slider_pos;
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data["GUI"]["iconSizeGrid"] = m_icon_size_grid;
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data["GUI"]["sliderPosGrid"] = m_slider_pos_grid;
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data["GUI"]["gameTableMode"] = m_table_mode;
|
||||
data["GUI"]["mw_width"] = m_window_size_W;
|
||||
data["GUI"]["mw_height"] = m_window_size_H;
|
||||
data["GUI"]["installDir"] = settings_install_dir;
|
||||
data["GUI"]["geometry_x"] = main_window_geometry_x;
|
||||
data["GUI"]["geometry_y"] = main_window_geometry_y;
|
||||
data["GUI"]["geometry_w"] = main_window_geometry_w;
|
||||
data["GUI"]["geometry_h"] = main_window_geometry_h;
|
||||
data["GUI"]["pkgDirs"] = m_pkg_viewer;
|
||||
data["GUI"]["elfDirs"] = m_elf_viewer;
|
||||
data["GUI"]["recentFiles"] = m_recent_files;
|
||||
data["GUI"]["emulatorLanguage"] = emulator_language;
|
||||
|
||||
data["Settings"]["consoleLanguage"] = m_language;
|
||||
|
||||
std::ofstream file(path, std::ios::out);
|
||||
file << data;
|
||||
file.close();
|
||||
std::cout << "saving new configuration file (" << path << ")." << std::endl;
|
||||
}
|
||||
|
||||
void setDefaultValues() {
|
||||
isNeo = false;
|
||||
isFullscreen = false;
|
||||
screenWidth = 1280;
|
||||
screenHeight = 720;
|
||||
logFilter = "";
|
||||
logType = "async";
|
||||
userName = "shadPS4";
|
||||
useSpecialPad = false;
|
||||
specialPadClass = 1;
|
||||
isDebugDump = false;
|
||||
isShowSplash = false;
|
||||
isNullGpu = false;
|
||||
shouldDumpShaders = false;
|
||||
shouldDumpPM4 = false;
|
||||
vblankDivider = 1;
|
||||
vkValidation = false;
|
||||
rdocEnable = false;
|
||||
emulator_language = "en";
|
||||
m_language = 1;
|
||||
gpuId = -1;
|
||||
std::ofstream saveFile(path, std::ios::out);
|
||||
saveFile << data;
|
||||
saveFile.close();
|
||||
}
|
||||
|
||||
} // namespace Config
|
||||
bool Configuration::configVersionDifference(const std::filesystem::path& path) {
|
||||
// Validate that the incoming configuration file exists
|
||||
std::error_code error;
|
||||
if (!std::filesystem::exists(path, error)) {
|
||||
std::cerr << "file path (" << path << ") does not exist." << std::endl;
|
||||
return true;
|
||||
}
|
||||
|
||||
// Attempt to parse the configuration data
|
||||
toml::value oldConfigData;
|
||||
try {
|
||||
oldConfigData = toml::parse(path);
|
||||
} catch (std::exception& ex) {
|
||||
std::cerr << "got exception: " << ex.what() << std::endl;
|
||||
return true;
|
||||
}
|
||||
|
||||
// Iterate checking for new entries that do not exist in the provided config
|
||||
for (auto& item : c_defaultConfig) {
|
||||
// Get the key name
|
||||
auto& defaultFirst = item.first;
|
||||
auto& defaultSecond = item.second;
|
||||
|
||||
std::cout << "checking for key (" << defaultFirst << ") in old config." << std::endl;
|
||||
|
||||
// Check to see if the old configuration contains the key provided
|
||||
if (oldConfigData.contains(defaultFirst)) {
|
||||
std::cout << "checking (" << defaultFirst.c_str() << ") type (" << defaultSecond.type()
|
||||
<< " = " << oldConfigData[defaultFirst].type() << ")" << std::endl;
|
||||
|
||||
// Check to see that the types match for the second
|
||||
if (oldConfigData[defaultFirst].type() != defaultSecond.type()) {
|
||||
std::cout << "mismatch type found!" << std::endl;
|
||||
return true;
|
||||
}
|
||||
} else // If the key does not exist in the old config but exists in the new, mark difference
|
||||
{
|
||||
std::cout << "key (" << defaultFirst << ") is not found in old config." << std::endl;
|
||||
return true;
|
||||
}
|
||||
|
||||
auto& oldConfigSecond = oldConfigData[defaultFirst];
|
||||
|
||||
// If there is a nested table, check the sub-entries
|
||||
if (defaultSecond.is_table()) {
|
||||
toml::table secondTable = defaultSecond.as_table();
|
||||
|
||||
for (auto& tableItemPair : secondTable) {
|
||||
auto& secondItemFirst = tableItemPair.first;
|
||||
auto& secondItemSecond = tableItemPair.second;
|
||||
|
||||
std::cout << "checking for key (" << secondItemFirst << ") in old config."
|
||||
<< std::endl;
|
||||
|
||||
if (oldConfigSecond.contains(secondItemFirst)) {
|
||||
std::cout << "checking (" << secondItemFirst.c_str() << ") type ("
|
||||
<< secondItemSecond.type() << " = "
|
||||
<< oldConfigSecond[secondItemFirst].type() << ")" << std::endl;
|
||||
|
||||
// Check for type match
|
||||
if (oldConfigSecond[secondItemFirst].type() != secondItemSecond.type()) {
|
||||
std::cout << "mismatch type found!" << std::endl;
|
||||
return true;
|
||||
}
|
||||
} else {
|
||||
std::cout << "key (" << secondItemFirst << ") is not found in old config."
|
||||
<< std::endl;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
bool Config::Configuration::isNeoMode() {
|
||||
return getValue<bool>("General", "isPS4Pro");
|
||||
}
|
||||
|
||||
void Config::Configuration::setNeoMode(bool enable) {
|
||||
setValue("General", "isPS4Pro", enable);
|
||||
}
|
||||
|
||||
bool Config::Configuration::isFullscreenMode() {
|
||||
return getValue<bool>("General", "Fullscreen");
|
||||
}
|
||||
|
||||
void Config::Configuration::setFullscreenMode(bool enable) {
|
||||
setValue("General", "Fullscreen", enable);
|
||||
}
|
||||
|
||||
std::string Config::Configuration::getLogFilter() {
|
||||
return getValue<std::string>("General", "logFilter");
|
||||
}
|
||||
|
||||
void Config::Configuration::setLogFilter(const std::string& type) {
|
||||
setValue("General", "logFilter", type);
|
||||
}
|
||||
|
||||
std::string Config::Configuration::getLogType() {
|
||||
return getValue<std::string>("General", "logType");
|
||||
}
|
||||
|
||||
void Config::Configuration::setLogType(const std::string& type) {
|
||||
setValue("General", "logType", type);
|
||||
}
|
||||
|
||||
std::string Config::Configuration::getUserName() {
|
||||
return getValue<std::string>("General", "userName");
|
||||
}
|
||||
|
||||
void Config::Configuration::setUserName(const std::string& type) {
|
||||
setValue("General", "userName", type);
|
||||
}
|
||||
|
||||
bool Config::Configuration::showSplash() {
|
||||
return getValue<bool>("General", "showSplash");
|
||||
}
|
||||
|
||||
void Config::Configuration::setShowSplash(bool enable) {
|
||||
return setValue("General", "showSplash", enable);
|
||||
}
|
||||
|
||||
bool Config::Configuration::getUseSpecialPad() {
|
||||
return getValue<bool>("General", "useSpecialPad");
|
||||
}
|
||||
|
||||
void Config::Configuration::setUseSpecialPad(bool use) {
|
||||
setValue("General", "useSpecialPad", use);
|
||||
}
|
||||
|
||||
int Config::Configuration::getSpecialPadClass() {
|
||||
return getValue<int>("General", "specialPadClass");
|
||||
}
|
||||
|
||||
void Config::Configuration::setSpecialPadClass(int type) {
|
||||
setValue("General", "specialPadClass", type);
|
||||
}
|
||||
|
||||
u32 Config::Configuration::getScreenWidth() {
|
||||
return getValue<uint32_t>("General", "screenWidth");
|
||||
}
|
||||
|
||||
void Config::Configuration::setScreenWidth(u32 width) {
|
||||
setValue("General", "screenWidth", width);
|
||||
}
|
||||
|
||||
u32 Config::Configuration::getScreenHeight() {
|
||||
return getValue<uint32_t>("General", "screenHeight");
|
||||
}
|
||||
|
||||
void Config::Configuration::setScreenHeight(u32 height) {
|
||||
setValue("General", "screenHeight", height);
|
||||
}
|
||||
|
||||
bool Config::Configuration::nullGpu() {
|
||||
return getValue<bool>("General", "nullGpu");
|
||||
}
|
||||
|
||||
void Config::Configuration::setNullGpu(bool enable) {
|
||||
setValue("General", "nullGpu", enable);
|
||||
}
|
||||
|
||||
bool Config::Configuration::copyGPUCmdBuffers() {
|
||||
return getValue<bool>("General", "copyGPUBuffers");
|
||||
}
|
||||
|
||||
void Config::Configuration::setCopyGPUCmdBuffers(bool enable) {
|
||||
setValue("General", "copyGPUBuffers", enable);
|
||||
}
|
||||
|
||||
bool Config::Configuration::dumpShaders() {
|
||||
return getValue<bool>("General", "dumpShaders");
|
||||
}
|
||||
|
||||
void Config::Configuration::setDumpShaders(bool enable) {
|
||||
setValue("General", "dumpShader", enable);
|
||||
}
|
||||
|
||||
bool Config::Configuration::dumpPM4() {
|
||||
return getValue<bool>("General", "dumpPM4");
|
||||
}
|
||||
|
||||
void Config::Configuration::setDumpPM4(bool enable) {
|
||||
setValue("General", "dumpPM4", enable);
|
||||
}
|
||||
|
||||
u32 Config::Configuration::vblankDiv() {
|
||||
return getValue<u32>("General", "vblankDivider");
|
||||
}
|
||||
|
||||
void Config::Configuration::setVblankDiv(u32 value) {
|
||||
setValue("General", "vblankDivider", value);
|
||||
}
|
||||
|
||||
s32 Config::Configuration::getGpuId() {
|
||||
return getValue<s32>("Vulkan", "gpuId");
|
||||
}
|
||||
|
||||
void Config::Configuration::setGpuId(s32 selectedGpuId) {
|
||||
setValue("Vulkan", "gpuId", selectedGpuId);
|
||||
}
|
||||
|
||||
bool Config::Configuration::vkValidationEnabled() {
|
||||
return getValue<bool>("Vulkan", "validation");
|
||||
}
|
||||
|
||||
void Config::Configuration::setVkValidation(bool enable) {
|
||||
setValue("Vulkan", "validation", enable);
|
||||
}
|
||||
|
||||
bool Config::Configuration::vkValidationSyncEnabled() {
|
||||
return getValue<bool>("Vulkan", "validationSync");
|
||||
}
|
||||
|
||||
void Config::Configuration::setVkSyncValidation(bool enable) {
|
||||
setValue("Vulkan", "validationSync", enable);
|
||||
}
|
||||
|
||||
bool Config::Configuration::vkValidationGpuEnabled() {
|
||||
return getValue<bool>("Vulkan", "validationGpu");
|
||||
}
|
||||
|
||||
void Config::Configuration::setVkValidationGpuEnabled(bool enable) {
|
||||
setValue("Vulkan", "validationGpu", enable);
|
||||
}
|
||||
|
||||
bool Config::Configuration::isRdocEnabled() {
|
||||
return getValue<bool>("Vulkan", "rdocEnable");
|
||||
}
|
||||
|
||||
void Config::Configuration::setRdocEnabled(bool enable) {
|
||||
setValue("Vulkan", "rdocEnable", enable);
|
||||
}
|
||||
|
||||
bool Config::Configuration::isMarkersEnabled() {
|
||||
return getValue<bool>("Vulkan", "rdocMarkersEnable");
|
||||
}
|
||||
|
||||
void Config::Configuration::setIsMarkersEnabled(bool enable) {
|
||||
setValue("Vulkan", "rdocMarkersEnable", enable);
|
||||
}
|
||||
|
||||
bool Config::Configuration::debugDump() {
|
||||
return getValue<bool>("Vulkan", "debugDump");
|
||||
}
|
||||
|
||||
void Config::Configuration::setDebugDump(bool enable) {
|
||||
setValue("Vulkan", "debugDump", enable);
|
||||
}
|
||||
|
||||
u32 Config::Configuration::getMainWindowTheme() {
|
||||
return getValue<u32>("GUI", "theme");
|
||||
}
|
||||
|
||||
void Config::Configuration::setMainWindowTheme(u32 theme) {
|
||||
setValue("GUI", "theme", theme);
|
||||
}
|
||||
|
||||
u32 Config::Configuration::getIconSize() {
|
||||
return getValue<u32>("GUI", "iconSize");
|
||||
}
|
||||
|
||||
void Config::Configuration::setIconSize(u32 size) {
|
||||
setValue("GUI", "iconSize", size);
|
||||
}
|
||||
|
||||
u32 Config::Configuration::getIconSizeGrid() {
|
||||
return getValue<u32>("GUI", "iconSizeGrid");
|
||||
}
|
||||
|
||||
void Config::Configuration::setIconSizeGrid(u32 size) {
|
||||
setValue("GUI", "iconSizeGrid", size);
|
||||
}
|
||||
|
||||
u32 Config::Configuration::getSliderPosition() {
|
||||
return getValue<u32>("GUI", "sliderPos");
|
||||
}
|
||||
|
||||
void Config::Configuration::setSliderPosition(u32 pos) {
|
||||
setValue("GUI", "sliderPos", pos);
|
||||
}
|
||||
|
||||
u32 Config::Configuration::getSliderPositionGrid() {
|
||||
return getValue<u32>("GUI", "sliderPosGrid");
|
||||
}
|
||||
|
||||
void Config::Configuration::setSliderPositionGrid(u32 pos) {
|
||||
setValue("GUI", "sliderPosGrid", pos);
|
||||
}
|
||||
|
||||
u32 Config::Configuration::getTableMode() {
|
||||
return getValue<u32>("GUI", "gameTableMode");
|
||||
}
|
||||
|
||||
void Config::Configuration::setTableMode(u32 mode) {
|
||||
setValue("GUI", "gameTableMode", mode);
|
||||
}
|
||||
|
||||
u32 Config::Configuration::getMainWindowWidth() {
|
||||
return getValue<u32>("GUI", "mwWidth");
|
||||
}
|
||||
|
||||
void Config::Configuration::setMainWindowWidth(u32 width) {
|
||||
setValue("GUI", "mwWidth", width);
|
||||
}
|
||||
|
||||
u32 Config::Configuration::getMainWindowHeight() {
|
||||
return getValue<u32>("GUI", "mwHeight");
|
||||
}
|
||||
|
||||
void Config::Configuration::setMainWindowHeight(u32 height) {
|
||||
setValue("GUI", "mwHeight", height);
|
||||
}
|
||||
|
||||
std::string Config::Configuration::getGameInstallDir() {
|
||||
return getValue<std::string>("GUI", "installDir");
|
||||
}
|
||||
|
||||
void Config::Configuration::setGameInstallDir(const std::string& dir) {
|
||||
setValue("GUI", "installDir", dir);
|
||||
}
|
||||
|
||||
u32 Config::Configuration::getMainWindowGeometryX() {
|
||||
return getValue<u32>("GUI", "geometryX");
|
||||
}
|
||||
|
||||
u32 Config::Configuration::getMainWindowGeometryY() {
|
||||
return getValue<u32>("GUI", "geometryY");
|
||||
}
|
||||
|
||||
u32 Config::Configuration::getMainWindowGeometryW() {
|
||||
return getValue<u32>("GUI", "geometryW");
|
||||
}
|
||||
|
||||
u32 Config::Configuration::getMainWindowGeometryH() {
|
||||
return getValue<u32>("GUI", "geometryH");
|
||||
}
|
||||
|
||||
void Config::Configuration::setMainWindowGeometry(u32 x, u32 y, u32 w, u32 h) {
|
||||
setValue("GUI", "geometryX", x);
|
||||
setValue("GUI", "geometryY", y);
|
||||
setValue("GUI", "geometryW", w);
|
||||
setValue("GUI", "geometryH", h);
|
||||
}
|
||||
|
||||
std::vector<std::string> Config::Configuration::getPkgViewer() {
|
||||
if (!data.contains("GUI"))
|
||||
return std::vector<std::string>();
|
||||
|
||||
auto& gui = data["GUI"];
|
||||
|
||||
return toml::find_or<std::vector<std::string>>(gui, "pkgDirs", {});
|
||||
}
|
||||
|
||||
void Config::Configuration::setPkgViewer(const std::vector<std::string>& pkgList) {
|
||||
data["GUI"]["pkgDirs"] = pkgList;
|
||||
}
|
||||
|
||||
std::vector<std::string> Config::Configuration::getElfViewer() {
|
||||
if (!data.contains("GUI"))
|
||||
return std::vector<std::string>();
|
||||
|
||||
auto& gui = data["GUI"];
|
||||
|
||||
return toml::find_or<std::vector<std::string>>(gui, "elfDirs", {});
|
||||
}
|
||||
|
||||
void Config::Configuration::setElfViewer(const std::vector<std::string>& elfList) {
|
||||
data["GUI"]["elfDirs"] = elfList;
|
||||
}
|
||||
|
||||
std::vector<std::string> Config::Configuration::getRecentFiles() {
|
||||
if (!data.contains("GUI"))
|
||||
return std::vector<std::string>();
|
||||
|
||||
auto& gui = data["GUI"];
|
||||
|
||||
return toml::find_or<std::vector<std::string>>(gui, "recentFiles", {});
|
||||
}
|
||||
|
||||
void Config::Configuration::setRecentFiles(const std::vector<std::string>& recentFiles) {
|
||||
data["GUI"]["recentFiles"] = recentFiles;
|
||||
}
|
||||
|
||||
std::string Config::Configuration::getEmulatorLanguage() {
|
||||
return getValue<std::string>("GUI", "emulatorLanguage");
|
||||
}
|
||||
|
||||
void Config::Configuration::setEmulatorLanguage(std::string language) {
|
||||
setValue("GUI", "emulatorLanguage", language);
|
||||
}
|
||||
|
||||
u32 Config::Configuration::getConsoleLanguage() {
|
||||
return getValue<u32>("Settings", "consoleLanauge");
|
||||
}
|
||||
|
||||
void Config::Configuration::setLanguage(u32 language) {
|
||||
setValue("Settings", "consoleLanauge", language);
|
||||
}
|
||||
|
||||
void Config::Configuration::setDefaultValues() {
|
||||
data = toml::table(c_defaultConfig);
|
||||
}
|
||||
|
|
|
@ -1,104 +1,282 @@
|
|||
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <array>
|
||||
#include <cstdint>
|
||||
#include <filesystem>
|
||||
#include <string>
|
||||
#include <vector>
|
||||
#include "types.h"
|
||||
|
||||
#include <toml.hpp>
|
||||
|
||||
#define u32 uint32_t
|
||||
#define s32 int32_t
|
||||
|
||||
namespace Config {
|
||||
class Configuration {
|
||||
private:
|
||||
const std::string c_globalTitleId = "global";
|
||||
const std::string c_configFolderName = "config";
|
||||
const toml::table c_defaultConfig = {
|
||||
{"titleId", c_globalTitleId},
|
||||
{"General",
|
||||
toml::table{
|
||||
{"isPS4Pro", false},
|
||||
{"Fullscreen", false},
|
||||
{"logFilter", ""},
|
||||
{"logType", "async"},
|
||||
{"userName", "shadPS4"},
|
||||
{"showSplash", false},
|
||||
{"useSpecialPad", false},
|
||||
{"specialPadClass", 1},
|
||||
{"screenWidth", 1280},
|
||||
{"screenHeight", 720},
|
||||
{"nullGpu", false},
|
||||
{"copyGPUBuffers", false},
|
||||
{"dumpShaders", false},
|
||||
{"dumpPM4", false},
|
||||
{"vblankDivider", 1},
|
||||
}},
|
||||
{
|
||||
"Vulkan",
|
||||
toml::table{
|
||||
{"gpuId", (-1)},
|
||||
{"validation", false},
|
||||
{"validationSync", false}, // Breaking change
|
||||
{"validationGpu", false}, // Breaking change
|
||||
{"rdocEnable", false},
|
||||
{"rdocMarkersEnable", false},
|
||||
{"debugDump", false}, // Breaking change
|
||||
},
|
||||
},
|
||||
{
|
||||
"GUI",
|
||||
toml::table{{"theme", 0},
|
||||
{"iconSize", 0},
|
||||
{"iconSizeGrid", 0},
|
||||
{"sliderPos", 0},
|
||||
{"sliderPosGrid", 0},
|
||||
{"gameTableMode", 0},
|
||||
{"mwWidth", 0}, // Breaking change
|
||||
{"mwHeight", 0}, // Breaking change
|
||||
{"installDir", ""},
|
||||
{"geometryX", 0}, // Breaking change
|
||||
{"geometryY", 0}, // Breaking change
|
||||
{"geometryW", 0}, // Breaking change
|
||||
{"geometryH", 0}, // Breaking change
|
||||
{"pkgDirs", toml::array{}},
|
||||
{"elfDirs", toml::array{}},
|
||||
{"recentFiles", toml::array{}},
|
||||
{"emulatorLanguage", "en"}},
|
||||
},
|
||||
{
|
||||
"Settings",
|
||||
toml::table{{"consoleLanguage", 1}},
|
||||
},
|
||||
};
|
||||
|
||||
protected:
|
||||
// Title id of the game, or "global" for global settings
|
||||
std::string titleId;
|
||||
|
||||
// Toml data, do not modify this directly
|
||||
toml::value data;
|
||||
|
||||
public:
|
||||
/// <summary>
|
||||
/// Create a new configuration with defaults
|
||||
/// </summary>
|
||||
Configuration();
|
||||
|
||||
/// <summary>
|
||||
/// Load configuration from file path
|
||||
/// </summary>
|
||||
/// <param name="path">Path of configuration file</param>
|
||||
Configuration(const std::filesystem::path& path);
|
||||
|
||||
/// <summary>
|
||||
/// Loads a configuration from file path
|
||||
/// </summary>
|
||||
/// <param name="path">Path of configuration file</param>
|
||||
void load(const std::filesystem::path& path);
|
||||
|
||||
/// <summary>
|
||||
/// Saves a configuration to file path
|
||||
/// </summary>
|
||||
/// <param name="path">Path of configuration file</param>
|
||||
void save(const std::filesystem::path& path);
|
||||
|
||||
/// <summary>
|
||||
/// This function will iterate through all of the section and entries in the default
|
||||
/// configuration
|
||||
///
|
||||
/// It will check to make sure that all of the categories, and keys match in both name and type
|
||||
/// </summary>
|
||||
/// <param name="path">Path of configuration file to check</param>
|
||||
/// <returns>True if there is a structural difference in config files, false if no
|
||||
/// difference</returns>
|
||||
bool configVersionDifference(const std::filesystem::path& path);
|
||||
|
||||
template <typename T>
|
||||
T getValue(const char* category, const char* key) {
|
||||
if (!c_defaultConfig.contains(category))
|
||||
return T();
|
||||
|
||||
const toml::value& defaultGeneral = c_defaultConfig.at(category);
|
||||
|
||||
auto defaultValue = toml::find_or<T>(defaultGeneral, key, T());
|
||||
|
||||
if (data.contains(category)) {
|
||||
const toml::value& general = data.at(category);
|
||||
|
||||
return toml::find_or<T>(general, key, defaultValue);
|
||||
}
|
||||
|
||||
return T();
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
void setValue(const char* category, const char* key, T value) {
|
||||
if (!data.contains(category))
|
||||
return;
|
||||
|
||||
auto& dataCategory = data[category];
|
||||
|
||||
if (!dataCategory.contains(key))
|
||||
return;
|
||||
|
||||
data[category][key] = value;
|
||||
}
|
||||
|
||||
/*
|
||||
* Alright, making some changes here, first is keeping the
|
||||
* default config and the C++ functions in the same order
|
||||
*/
|
||||
|
||||
#pragma region General settings
|
||||
bool isNeoMode();
|
||||
bool isFullscreenMode();
|
||||
std::string getLogFilter();
|
||||
std::string getLogType();
|
||||
std::string getUserName();
|
||||
|
||||
bool getUseSpecialPad();
|
||||
int getSpecialPadClass();
|
||||
|
||||
u32 getScreenWidth();
|
||||
u32 getScreenHeight();
|
||||
s32 getGpuId();
|
||||
|
||||
bool debugDump();
|
||||
bool showSplash();
|
||||
bool nullGpu();
|
||||
bool copyGPUCmdBuffers();
|
||||
bool dumpShaders();
|
||||
bool dumpPM4();
|
||||
bool isRdocEnabled();
|
||||
bool isMarkersEnabled();
|
||||
u32 vblankDiv();
|
||||
|
||||
void setDebugDump(bool enable);
|
||||
void setShowSplash(bool enable);
|
||||
void setNullGpu(bool enable);
|
||||
void setCopyGPUCmdBuffers(bool enable);
|
||||
void setDumpShaders(bool enable);
|
||||
void setDumpPM4(bool enable);
|
||||
void setVblankDiv(u32 value);
|
||||
void setGpuId(s32 selectedGpuId);
|
||||
void setScreenWidth(u32 width);
|
||||
void setScreenHeight(u32 height);
|
||||
void setFullscreenMode(bool enable);
|
||||
void setLanguage(u32 language);
|
||||
void setNeoMode(bool enable);
|
||||
void setUserName(const std::string& type);
|
||||
|
||||
void setUseSpecialPad(bool use);
|
||||
void setSpecialPadClass(int type);
|
||||
bool isFullscreenMode();
|
||||
void setFullscreenMode(bool enable);
|
||||
|
||||
void setLogType(const std::string& type);
|
||||
std::string getLogFilter();
|
||||
void setLogFilter(const std::string& type);
|
||||
|
||||
void setVkValidation(bool enable);
|
||||
void setVkSyncValidation(bool enable);
|
||||
void setRdocEnabled(bool enable);
|
||||
std::string getLogType();
|
||||
void setLogType(const std::string& type);
|
||||
|
||||
std::string getUserName();
|
||||
void setUserName(const std::string& type);
|
||||
|
||||
bool showSplash();
|
||||
void setShowSplash(bool enable);
|
||||
|
||||
bool getUseSpecialPad();
|
||||
void setUseSpecialPad(bool use);
|
||||
|
||||
int getSpecialPadClass();
|
||||
void setSpecialPadClass(int type);
|
||||
|
||||
u32 getScreenWidth();
|
||||
void setScreenWidth(u32 width);
|
||||
|
||||
u32 getScreenHeight();
|
||||
void setScreenHeight(u32 height);
|
||||
|
||||
bool nullGpu();
|
||||
void setNullGpu(bool enable);
|
||||
|
||||
bool copyGPUCmdBuffers();
|
||||
void setCopyGPUCmdBuffers(bool enable);
|
||||
|
||||
bool dumpShaders();
|
||||
void setDumpShaders(bool enable);
|
||||
|
||||
bool dumpPM4();
|
||||
void setDumpPM4(bool enable);
|
||||
|
||||
u32 vblankDiv();
|
||||
void setVblankDiv(u32 value);
|
||||
|
||||
#pragma endregion
|
||||
|
||||
#pragma region Vulkan settings
|
||||
s32 getGpuId();
|
||||
void setGpuId(s32 selectedGpuId);
|
||||
|
||||
bool vkValidationEnabled();
|
||||
bool vkValidationSyncEnabled();
|
||||
bool vkValidationGpuEnabled();
|
||||
void setVkValidation(bool enable);
|
||||
|
||||
// Gui
|
||||
void setMainWindowGeometry(u32 x, u32 y, u32 w, u32 h);
|
||||
void setGameInstallDir(const std::string& dir);
|
||||
bool vkValidationSyncEnabled();
|
||||
void setVkSyncValidation(bool enable);
|
||||
|
||||
bool vkValidationGpuEnabled();
|
||||
void setVkValidationGpuEnabled(bool enable);
|
||||
|
||||
bool isRdocEnabled();
|
||||
void setRdocEnabled(bool enable);
|
||||
|
||||
bool isMarkersEnabled();
|
||||
void setIsMarkersEnabled(bool enable);
|
||||
|
||||
bool debugDump();
|
||||
void setDebugDump(bool enable);
|
||||
#pragma endregion
|
||||
|
||||
#pragma region GUI settings
|
||||
u32 getMainWindowTheme();
|
||||
void setMainWindowTheme(u32 theme);
|
||||
|
||||
u32 getIconSize();
|
||||
void setIconSize(u32 size);
|
||||
|
||||
u32 getIconSizeGrid();
|
||||
void setIconSizeGrid(u32 size);
|
||||
|
||||
u32 getSliderPosition();
|
||||
void setSliderPosition(u32 pos);
|
||||
|
||||
u32 getSliderPositionGrid();
|
||||
void setSliderPositionGrid(u32 pos);
|
||||
|
||||
u32 getTableMode();
|
||||
void setTableMode(u32 mode);
|
||||
|
||||
u32 getMainWindowWidth();
|
||||
void setMainWindowWidth(u32 width);
|
||||
|
||||
u32 getMainWindowHeight();
|
||||
void setMainWindowHeight(u32 height);
|
||||
void setPkgViewer(const std::vector<std::string>& pkgList);
|
||||
void setElfViewer(const std::vector<std::string>& elfList);
|
||||
void setRecentFiles(const std::vector<std::string>& recentFiles);
|
||||
void setEmulatorLanguage(std::string language);
|
||||
|
||||
std::string getGameInstallDir();
|
||||
void setGameInstallDir(const std::string& dir);
|
||||
|
||||
u32 getMainWindowGeometryX();
|
||||
u32 getMainWindowGeometryY();
|
||||
u32 getMainWindowGeometryW();
|
||||
u32 getMainWindowGeometryH();
|
||||
std::string getGameInstallDir();
|
||||
u32 getMainWindowTheme();
|
||||
u32 getIconSize();
|
||||
u32 getIconSizeGrid();
|
||||
u32 getSliderPosition();
|
||||
u32 getSliderPositionGrid();
|
||||
u32 getTableMode();
|
||||
u32 getMainWindowWidth();
|
||||
u32 getMainWindowHeight();
|
||||
void setMainWindowGeometry(u32 x, u32 y, u32 w, u32 h);
|
||||
|
||||
std::vector<std::string> getPkgViewer();
|
||||
void setPkgViewer(const std::vector<std::string>& pkgList);
|
||||
|
||||
std::vector<std::string> getElfViewer();
|
||||
void setElfViewer(const std::vector<std::string>& elfList);
|
||||
|
||||
std::vector<std::string> getRecentFiles();
|
||||
void setRecentFiles(const std::vector<std::string>& recentFiles);
|
||||
|
||||
std::string getEmulatorLanguage();
|
||||
void setEmulatorLanguage(std::string language);
|
||||
#pragma endregion
|
||||
|
||||
#pragma region Console settings
|
||||
u32 getConsoleLanguage();
|
||||
void setLanguage(u32 language);
|
||||
#pragma endregion
|
||||
|
||||
/// <summary>
|
||||
/// Sets the data to the default values
|
||||
/// </summary>
|
||||
void setDefaultValues();
|
||||
|
||||
// settings
|
||||
u32 GetLanguage();
|
||||
}; // namespace Config
|
||||
};
|
||||
} // namespace Config
|
Loading…
Reference in New Issue