shader_recompiler/frontend: implement V_NOP
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@ -305,6 +305,9 @@ void Translator::EmitVectorAlu(const GcnInst& inst) {
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return V_MBCNT_U32_B32(true, inst);
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case Opcode::V_MBCNT_HI_U32_B32:
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return V_MBCNT_U32_B32(false, inst);
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case Opcode::V_NOP:
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return;
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default:
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LogMissingOpcode(inst);
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}
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