show title splash while the game is loading
This commit is contained in:
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55855b4195
commit
c9b5b5e963
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@ -252,6 +252,8 @@ set(CORE src/core/aerolib/stubs.cpp
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src/core/file_format/pkg_type.h
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src/core/file_format/psf.cpp
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src/core/file_format/psf.h
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src/core/file_format/splash.h
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src/core/file_format/splash.cpp
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src/core/file_sys/fs.cpp
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src/core/file_sys/fs.h
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src/core/loader.cpp
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@ -277,6 +279,8 @@ set(CORE src/core/aerolib/stubs.cpp
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src/core/linker.h
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src/core/memory.cpp
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src/core/memory.h
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src/core/platform.h
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src/core/memory.h
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src/core/tls.cpp
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src/core/tls.h
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src/core/virtual_memory.cpp
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@ -17,6 +17,7 @@ std::string logFilter;
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std::string logType = "sync";
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bool isDebugDump = false;
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bool isLibc = true;
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bool isShowSplash = false;
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bool isLleLibc() {
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return isLibc;
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@ -49,6 +50,10 @@ bool debugDump() {
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return isDebugDump;
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}
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bool showSplash() {
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return isShowSplash;
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}
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void load(const std::filesystem::path& path) {
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// If the configuration file does not exist, create it and return
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std::error_code error;
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@ -74,6 +79,7 @@ void load(const std::filesystem::path& path) {
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isNeo = toml::find_or<toml::boolean>(general, "isPS4Pro", false);
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logFilter = toml::find_or<toml::string>(general, "logFilter", "");
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logType = toml::find_or<toml::string>(general, "logType", "sync");
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isShowSplash = toml::find_or<toml::boolean>(general, "showSplash", true);
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}
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}
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if (data.contains("GPU")) {
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@ -125,6 +131,7 @@ void save(const std::filesystem::path& path) {
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data["General"]["isPS4Pro"] = isNeo;
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data["General"]["logFilter"] = logFilter;
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data["General"]["logType"] = logType;
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data["General"]["showSplash"] = isShowSplash;
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data["GPU"]["gpuId"] = gpuId;
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data["GPU"]["screenWidth"] = screenWidth;
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data["GPU"]["screenHeight"] = screenHeight;
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@ -20,5 +20,6 @@ s32 getGpuId();
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bool debugDump();
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bool isLleLibc();
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bool showSplash();
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}; // namespace Config
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@ -0,0 +1,42 @@
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// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include <fstream>
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#include "common/assert.h"
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#include "common/io_file.h"
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#include "splash.h"
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#define STB_IMAGE_IMPLEMENTATION
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#define STBI_ONLY_PNG
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#define STBI_NO_STDIO
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#include "third-party/stb_image.h"
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bool Splash::Open(const std::string& filepath) {
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ASSERT_MSG(filepath.ends_with(".png"), "Unexpected file format passed");
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Common::FS::IOFile file(filepath, Common::FS::FileAccessMode::Read);
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if (!file.IsOpen()) {
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return false;
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}
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std::vector<u8> png_file{};
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const auto png_size = file.GetSize();
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png_file.resize(png_size);
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file.Seek(0);
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file.Read(png_file);
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auto* img_mem = stbi_load_from_memory(png_file.data(), png_file.size(),
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reinterpret_cast<int*>(&img_info.width),
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reinterpret_cast<int*>(&img_info.height),
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reinterpret_cast<int*>(&img_info.num_channels), 4);
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if (!img_mem) {
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return false;
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}
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const auto img_size = img_info.GetSizeBytes();
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img_data.resize(img_size);
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std::memcpy(img_data.data(), img_mem, img_size);
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stbi_image_free(img_mem);
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return true;
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}
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@ -0,0 +1,41 @@
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// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include <string>
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#include <vector>
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#include "common/types.h"
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class Splash {
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public:
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struct ImageInfo {
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u32 width;
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u32 height;
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u32 num_channels;
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u32 GetSizeBytes() const {
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return width * height * 4; // we always forcing rgba8 for simplicity
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}
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};
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Splash() = default;
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~Splash() = default;
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bool Open(const std::string& filepath);
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[[nodiscard]] bool IsLoaded() const {
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return img_data.size();
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}
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const auto& GetImageData() const {
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return img_data;
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}
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ImageInfo GetImageInfo() const {
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return img_info;
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}
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private:
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ImageInfo img_info{};
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std::vector<u8> img_data{};
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};
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@ -1,6 +1,7 @@
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// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include "common/config.h"
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#include "common/logging/log.h"
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#include "core/libraries/error_codes.h"
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#include "core/libraries/libs.h"
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@ -8,6 +9,12 @@
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namespace Libraries::SystemService {
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bool g_splash_status{true};
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bool IsSplashVisible() {
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return Config::showSplash() && g_splash_status;
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}
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int PS4_SYSV_ABI sceAppMessagingClearEventFlag() {
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LOG_ERROR(Lib_SystemService, "(STUBBED) called");
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return ORBIS_OK;
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@ -1787,7 +1794,8 @@ int PS4_SYSV_ABI sceSystemServiceGetVersionNumberOfCameraCalibrationData() {
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}
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s32 PS4_SYSV_ABI sceSystemServiceHideSplashScreen() {
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LOG_WARNING(Lib_SystemService, "called");
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LOG_INFO(Lib_SystemService, "called");
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g_splash_status = false;
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return ORBIS_OK;
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}
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@ -102,6 +102,8 @@ struct OrbisSystemServiceDisplaySafeAreaInfo {
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uint8_t reserved[128];
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};
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bool IsSplashVisible();
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int PS4_SYSV_ABI sceAppMessagingClearEventFlag();
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int PS4_SYSV_ABI sceAppMessagingReceiveMsg();
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int PS4_SYSV_ABI sceAppMessagingSendMsg();
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@ -167,6 +167,7 @@ void VideoOutDriver::Flip(std::chrono::microseconds timeout) {
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std::unique_lock lock{mutex};
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submit_cond.wait_for(lock, timeout, [&] { return !requests.empty(); });
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if (requests.empty()) {
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renderer->ShowSplash();
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return;
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}
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@ -175,8 +176,11 @@ void VideoOutDriver::Flip(std::chrono::microseconds timeout) {
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requests.pop();
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}
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// Present the frame.
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renderer->Present(req.frame);
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if (!renderer->ShowSplash(
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req.frame)) { // Whatever the game is rendering show splash if it is active
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// Present the frame.
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renderer->Present(req.frame);
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}
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std::scoped_lock lock{mutex};
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10
src/main.cpp
10
src/main.cpp
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#include "common/logging/log.h"
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#include "common/path_util.h"
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#include "common/singleton.h"
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#include "core/file_format/splash.h"
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#include "core/file_sys/fs.h"
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#include "core/libraries/kernel/thread_management.h"
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#include "core/libraries/libc/libc.h"
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@ -62,6 +63,15 @@ int main(int argc, char* argv[]) {
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u32 fw_version = param_sfo->GetInteger("SYSTEM_VER");
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std::string app_version = param_sfo->GetString("APP_VER");
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LOG_INFO(Loader, "Fw: {:#x} App Version: {}", fw_version, app_version);
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} else if (entry.path().filename() == "pic0.png" ||
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entry.path().filename() == "pic1.png") {
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auto* splash = Common::Singleton<Splash>::Instance();
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if (splash->IsLoaded()) {
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continue;
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}
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if (!splash->Open(entry.path().string())) {
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LOG_ERROR(Loader, "Game splash: unable to open file");
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}
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}
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}
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}
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@ -2,6 +2,9 @@
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include "common/config.h"
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#include "common/singleton.h"
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#include "core/file_format/splash.h"
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#include "core/libraries/system/systemservice.h"
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#include "sdl_window.h"
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#include "video_core/renderer_vulkan/renderer_vulkan.h"
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frame->height = height;
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}
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bool RendererVulkan::ShowSplash(Frame* frame /*= nullptr*/) {
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if (!Libraries::SystemService::IsSplashVisible()) {
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return false;
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}
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if (!frame) {
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const auto* splash = Common::Singleton<Splash>::Instance();
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VideoCore::ImageInfo info{};
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info.pixel_format = vk::Format::eR8G8B8A8Srgb;
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info.type = vk::ImageType::e2D;
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info.size =
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VideoCore::Extent3D{splash->GetImageInfo().width, splash->GetImageInfo().height, 1};
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info.pitch = splash->GetImageInfo().width * 4;
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info.guest_size_bytes = splash->GetImageData().size();
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auto& image = texture_cache.FindImage(info, VAddr(splash->GetImageData().data()));
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frame = PrepareFrameInternal(image);
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}
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Present(frame);
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return true;
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}
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Frame* RendererVulkan::PrepareFrame(const Libraries::VideoOut::BufferAttributeGroup& attribute,
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VAddr cpu_address) {
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// Request presentation image from the texture cache.
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auto& image = texture_cache.FindDisplayBuffer(attribute, cpu_address);
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const auto info = VideoCore::ImageInfo{attribute};
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auto& image = texture_cache.FindImage(info, cpu_address);
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return PrepareFrameInternal(image);
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}
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Frame* RendererVulkan::PrepareFrameInternal(VideoCore::Image& image) {
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// Request a free presentation frame.
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Frame* frame = GetRenderFrame();
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Frame* PrepareFrame(const Libraries::VideoOut::BufferAttributeGroup& attribute,
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VAddr cpu_address);
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bool ShowSplash(Frame* frame = nullptr);
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void Present(Frame* frame);
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void RecreateFrame(Frame* frame, u32 width, u32 height);
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private:
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Frame* PrepareFrameInternal(VideoCore::Image& image);
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Frame* GetRenderFrame();
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private:
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@ -101,20 +101,19 @@ void TextureCache::OnCpuWrite(VAddr address) {
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});
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}
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Image& TextureCache::FindDisplayBuffer(const Libraries::VideoOut::BufferAttributeGroup& group,
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VAddr cpu_address) {
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Image& TextureCache::FindImage(const ImageInfo& info, VAddr cpu_address) {
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boost::container::small_vector<ImageId, 2> image_ids;
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ForEachImageInRegion(cpu_address, group.size_in_bytes, [&](ImageId image_id, Image& image) {
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ForEachImageInRegion(cpu_address, info.guest_size_bytes, [&](ImageId image_id, Image& image) {
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if (image.cpu_addr == cpu_address) {
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image_ids.push_back(image_id);
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}
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});
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ASSERT_MSG(image_ids.size() <= 1, "Overlapping framebuffers not allowed!");
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ASSERT_MSG(image_ids.size() <= 1, "Overlapping images not allowed!");
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ImageId image_id{};
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if (image_ids.empty()) {
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image_id = slot_images.insert(instance, scheduler, ImageInfo{group}, cpu_address);
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image_id = slot_images.insert(instance, scheduler, info, cpu_address);
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RegisterImage(image_id);
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} else {
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image_id = image_ids[0];
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void OnCpuWrite(VAddr address);
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/// Retrieves the image handle of the image with the provided attributes and address.
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Image& FindDisplayBuffer(const Libraries::VideoOut::BufferAttributeGroup& attribute,
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VAddr cpu_address);
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Image& FindImage(const ImageInfo& info, VAddr cpu_address);
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private:
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/// Iterate over all page indices in a range
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