cleanup VideoOut library code
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201294cf18
commit
bc7a13370d
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@ -52,7 +52,7 @@ add_executable(shadps4
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src/Core/PS4/HLE/Kernel/event_queues.h
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src/Core/PS4/HLE/Kernel/cpu_management.cpp
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src/Core/PS4/HLE/Kernel/cpu_management.h
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"src/Util/Singleton.h" "src/Util/Disassembler.cpp" "src/Util/Disassembler.h" "src/Core/PS4/Util/aerolib.h" "src/Core/PS4/Loader/SymbolsResolver.h" "src/Core/PS4/Loader/SymbolsResolver.cpp" "src/Core/PS4/HLE/Libs.cpp" "src/Core/PS4/HLE/Libs.h" "src/Core/PS4/HLE/LibC.cpp" "src/Core/PS4/HLE/LibC.h" "src/Lib/Timer.cpp" "src/Lib/Timer.h" "src/Core/PS4/HLE/LibKernel.cpp" "src/Core/PS4/HLE/LibKernel.h" "src/Core/PS4/HLE/LibSceVideoOut.cpp" "src/Core/PS4/HLE/LibSceVideoOut.h" "src/Core/PS4/HLE/LibSceGnmDriver.cpp" "src/Core/PS4/HLE/LibSceGnmDriver.h" "src/Core/PS4/HLE/Kernel/ThreadManagement.cpp" "src/Core/PS4/HLE/Kernel/ThreadManagement.h" "src/Core/PS4/HLE/ErrorCodes.h" "src/debug.h" "src/Core/PS4/HLE/Kernel/memory_management.cpp" "src/Core/PS4/HLE/Kernel/memory_management.h" "src/Core/PS4/GPU/gpu_memory.cpp" "src/Core/PS4/GPU/gpu_memory.h" "src/emulator.cpp" "src/emulator.h" "src/Core/PS4/HLE/Kernel/Objects/event_queue.h" "src/Core/PS4/HLE/Kernel/Objects/event_queue.cpp" "src/Core/PS4/HLE/Graphics/Objects/video_out_ctx.cpp" "src/Core/PS4/HLE/Graphics/Objects/video_out_ctx.h")
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"src/Util/Singleton.h" "src/Util/Disassembler.cpp" "src/Util/Disassembler.h" "src/Core/PS4/Util/aerolib.h" "src/Core/PS4/Loader/SymbolsResolver.h" "src/Core/PS4/Loader/SymbolsResolver.cpp" "src/Core/PS4/HLE/Libs.cpp" "src/Core/PS4/HLE/Libs.h" "src/Core/PS4/HLE/LibC.cpp" "src/Core/PS4/HLE/LibC.h" "src/Lib/Timer.cpp" "src/Lib/Timer.h" "src/Core/PS4/HLE/LibKernel.cpp" "src/Core/PS4/HLE/LibKernel.h" "src/Core/PS4/HLE/LibSceGnmDriver.cpp" "src/Core/PS4/HLE/LibSceGnmDriver.h" "src/Core/PS4/HLE/Kernel/ThreadManagement.cpp" "src/Core/PS4/HLE/Kernel/ThreadManagement.h" "src/Core/PS4/HLE/ErrorCodes.h" "src/debug.h" "src/Core/PS4/HLE/Kernel/memory_management.cpp" "src/Core/PS4/HLE/Kernel/memory_management.h" "src/Core/PS4/GPU/gpu_memory.cpp" "src/Core/PS4/GPU/gpu_memory.h" "src/emulator.cpp" "src/emulator.h" "src/Core/PS4/HLE/Kernel/Objects/event_queue.h" "src/Core/PS4/HLE/Kernel/Objects/event_queue.cpp" "src/Core/PS4/HLE/Graphics/Objects/video_out_ctx.cpp" "src/Core/PS4/HLE/Graphics/Objects/video_out_ctx.h")
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find_package(OpenGL REQUIRED)
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target_link_libraries(shadps4 PUBLIC fmt mincore spdlog IMGUI SDL3-shared ${OPENGL_LIBRARY})
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@ -3,7 +3,6 @@
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#include <Core/PS4/HLE/ErrorCodes.h>
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#include <Core/PS4/HLE/Libs.h>
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#include <Core/PS4/HLE/UserManagement/UsrMngCodes.h>
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#include <Core/PS4/HLE/VideoOut/VideoOutCodes.h>
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#include <Util/log.h>
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#include <debug.h>
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#include <stdio.h>
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@ -122,4 +121,16 @@ s32 PS4_SYSV_ABI sceVideoOutOpen(SceUserServiceUserId userId, s32 busType, s32 i
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return handle;
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}
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void videoOutRegisterLib(SymbolsResolver* sym) {
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LIB_FUNCTION("SbU3dwp80lQ", "libSceVideoOut", 1, "libSceVideoOut", 0, 0, sceVideoOutGetFlipStatus);
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LIB_FUNCTION("U46NwOiJpys", "libSceVideoOut", 1, "libSceVideoOut", 0, 0, sceVideoOutSubmitFlip);
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LIB_FUNCTION("w3BY+tAEiQY", "libSceVideoOut", 1, "libSceVideoOut", 0, 0, sceVideoOutRegisterBuffers);
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LIB_FUNCTION("HXzjK9yI30k", "libSceVideoOut", 1, "libSceVideoOut", 0, 0, sceVideoOutAddFlipEvent);
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LIB_FUNCTION("CBiu4mCE1DA", "libSceVideoOut", 1, "libSceVideoOut", 0, 0, sceVideoOutSetFlipRate);
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LIB_FUNCTION("i6-sR91Wt-4", "libSceVideoOut", 1, "libSceVideoOut", 0, 0, sceVideoOutSetBufferAttribute);
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LIB_FUNCTION("6kPnj51T62Y", "libSceVideoOut", 1, "libSceVideoOut", 0, 0, sceVideoOutGetResolutionStatus);
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LIB_FUNCTION("Up36PTk687E", "libSceVideoOut", 1, "libSceVideoOut", 0, 0, sceVideoOutOpen);
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LIB_FUNCTION("zgXifHT9ErY", "libSceVideoOut", 1, "libSceVideoOut", 0, 0, sceVideoOutIsFlipPending);
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}
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} // namespace HLE::Libs::Graphics::VideoOut
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@ -1,12 +1,18 @@
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#pragma once
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#include <Core/PS4/HLE/Kernel/event_queues.h>
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#include <Core/PS4/Loader/SymbolsResolver.h>
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#include <types.h>
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#include <string>
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namespace HLE::Libs::Graphics::VideoOut {
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using SceUserServiceUserId = s32; //TODO move it to proper place
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using SceUserServiceUserId = s32; // TODO move it to proper place
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// SceVideoOutBusType
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constexpr int SCE_VIDEO_OUT_BUS_TYPE_MAIN = 0; // Main output
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constexpr int SCE_VIDEO_OUT_BUS_TYPE_AUX_SOCIAL_SCREEN = 5; // Aux output for social
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constexpr int SCE_VIDEO_OUT_BUS_TYPE_AUX_GAME_LIVE_STREAMING = 6; // Aux output for screaming
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// SceVideoOutRefreshRate
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constexpr int SCE_VIDEO_OUT_REFRESH_RATE_UNKNOWN = 0;
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@ -81,6 +87,7 @@ struct SceVideoOutVblankStatus {
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void videoOutInit(u32 width, u32 height);
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std::string getPixelFormatString(s32 format);
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void videoOutRegisterLib(SymbolsResolver* sym);
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void PS4_SYSV_ABI sceVideoOutSetBufferAttribute(SceVideoOutBufferAttribute* attribute, u32 pixelFormat, u32 tilingMode, u32 aspectRatio, u32 width,
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u32 height, u32 pitchInPixel);
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@ -1,26 +0,0 @@
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#include "LibSceVideoOut.h"
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#include <debug.h>
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#include "../../../Util/Log.h"
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#include "../Loader/Elf.h"
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#include "Graphics/video_out.h"
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#include "Libs.h"
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#include "UserManagement/UsrMngCodes.h"
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#include "VideoOut/VideoOutCodes.h"
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namespace HLE::Libs::LibSceVideoOut {
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void LibSceVideoOut_Register(SymbolsResolver* sym) {
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LIB_FUNCTION("SbU3dwp80lQ", "libSceVideoOut", 1, "libSceVideoOut", 0, 0, HLE::Libs::Graphics::VideoOut::sceVideoOutGetFlipStatus);
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LIB_FUNCTION("U46NwOiJpys", "libSceVideoOut", 1, "libSceVideoOut", 0, 0, HLE::Libs::Graphics::VideoOut::sceVideoOutSubmitFlip);
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LIB_FUNCTION("w3BY+tAEiQY", "libSceVideoOut", 1, "libSceVideoOut", 0, 0, HLE::Libs::Graphics::VideoOut::sceVideoOutRegisterBuffers);
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LIB_FUNCTION("HXzjK9yI30k", "libSceVideoOut", 1, "libSceVideoOut", 0, 0, HLE::Libs::Graphics::VideoOut::sceVideoOutAddFlipEvent);
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LIB_FUNCTION("CBiu4mCE1DA", "libSceVideoOut", 1, "libSceVideoOut", 0, 0, HLE::Libs::Graphics::VideoOut::sceVideoOutSetFlipRate);
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LIB_FUNCTION("i6-sR91Wt-4", "libSceVideoOut", 1, "libSceVideoOut", 0, 0, HLE::Libs::Graphics::VideoOut::sceVideoOutSetBufferAttribute);
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LIB_FUNCTION("6kPnj51T62Y", "libSceVideoOut", 1, "libSceVideoOut", 0, 0, HLE::Libs::Graphics::VideoOut::sceVideoOutGetResolutionStatus);
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LIB_FUNCTION("Up36PTk687E", "libSceVideoOut", 1, "libSceVideoOut", 0, 0, HLE::Libs::Graphics::VideoOut::sceVideoOutOpen);
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LIB_FUNCTION("zgXifHT9ErY", "libSceVideoOut", 1, "libSceVideoOut", 0, 0, HLE::Libs::Graphics::VideoOut::sceVideoOutIsFlipPending);
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}
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}; // namespace HLE::Libs::LibSceVideoOut
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@ -1,8 +0,0 @@
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#pragma once
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#include "../Loader/SymbolsResolver.h"
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namespace HLE::Libs::LibSceVideoOut {
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void LibSceVideoOut_Register(SymbolsResolver* sym);
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}; // namespace HLE::Libs::LibSceVideoOut
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@ -3,14 +3,14 @@
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#include "LibC.h"
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#include "LibKernel.h"
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#include "LibSceGnmDriver.h"
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#include "LibSceVideoOut.h"
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#include <Core/PS4/HLE/Graphics/video_out.h>
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namespace HLE::Libs {
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void Init_HLE_Libs(SymbolsResolver *sym) {
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LibC::LibC_Register(sym);
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LibKernel::LibKernel_Register(sym);
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LibSceVideoOut::LibSceVideoOut_Register(sym);
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Graphics::VideoOut::videoOutRegisterLib(sym);
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LibSceGnmDriver::LibSceGnmDriver_Register(sym);
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}
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} // namespace HLE::Libs
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@ -1,6 +1,6 @@
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#pragma once
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#include "../Loader/SymbolsResolver.h"
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#include <Core/PS4/Loader/Elf.h>
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#define LIB_FUNCTION(nid, lib, libversion, mod, moduleVersionMajor, moduleVersionMinor, function) \
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{\
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@ -1,7 +0,0 @@
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#pragma once
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// SceVideoOutBusType
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constexpr int SCE_VIDEO_OUT_BUS_TYPE_MAIN = 0; //Main output
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constexpr int SCE_VIDEO_OUT_BUS_TYPE_AUX_SOCIAL_SCREEN = 5; //Aux output for social
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constexpr int SCE_VIDEO_OUT_BUS_TYPE_AUX_GAME_LIVE_STREAMING = 6; //Aux output for screaming
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