dummy libscesavedatadialog
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b0cd6e5178
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@ -120,6 +120,8 @@ set(LIBRARIES src/core/libraries/library_common.h
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src/core/libraries/libsceposix.h
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src/core/libraries/libscesavedata.cpp
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src/core/libraries/libscesavedata.h
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src/core/libraries/libscesavedatadialog.cpp
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src/core/libraries/libscesavedatadialog.h
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src/core/libraries/libscessl.cpp
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src/core/libraries/libscessl.h
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src/core/libraries/libscesysmodule.cpp
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@ -92,6 +92,7 @@ bool ParseFilterRule(Filter& instance, Iterator begin, Iterator end) {
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SUB(Lib, Net) \
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SUB(Lib, NetCtl) \
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SUB(Lib, SaveData) \
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SUB(Lib, SaveDataDialog) \
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SUB(Lib, Http) \
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SUB(Lib, Ssl) \
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SUB(Lib, SysModule) \
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@ -29,46 +29,47 @@ enum class Level : u8 {
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* filter.cpp.
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*/
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enum class Class : u8 {
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Log, ///< Messages about the log system itself
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Common, ///< Library routines
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Common_Filesystem, ///< Filesystem interface library
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Common_Memory, ///< Memory mapping and management functions
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Core, ///< LLE emulation core
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Core_Linker, ///< The module linker
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Config, ///< Emulator configuration (including commandline)
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Debug, ///< Debugging tools
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Kernel, ///< The HLE implementation of the PS4 kernel.
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Kernel_Pthread, ///< The pthread implementation of the kernel.
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Kernel_Fs, ///< The filesystem implementation of the kernel.
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Kernel_Vmm, ///< The virtual memory implementation of the kernel.
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Kernel_Event, ///< The event management implementation of the kernel.
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Kernel_Sce, ///< The sony specific interfaces provided by the kernel.
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Lib, ///< HLE implementation of system library. Each major library
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///< should have its own subclass.
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Lib_LibC, ///< The LibC implementation.
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Lib_Kernel, ///< The LibKernel implementation.
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Lib_Pad, ///< The LibScePad implementation.
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Lib_GnmDriver, ///< The LibSceGnmDriver implementation.
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Lib_SystemService, ///< The LibSceSystemService implementation.
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Lib_UserService, ///< The LibSceUserService implementation.
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Lib_VideoOut, ///< The LibSceVideoOut implementation.
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Lib_CommonDlg, ///< The LibSceCommonDialog implementation.
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Lib_MsgDlg, ///< The LibSceMsgDialog implementation.
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Lib_AudioOut, ///< The LibSceAudioOut implementation.
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Lib_AudioIn, ///< The LibSceAudioIn implementation.
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Lib_Net, ///< The LibSceNet implementation.
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Lib_NetCtl, ///< The LibSecNetCtl implementation.
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Lib_SaveData, ///< The LibSceSaveData implementation.
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Lib_Ssl, ///< The LibSceSsl implementation.
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Lib_Http, ///< The LibSceHttp implementation.
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Lib_SysModule, ///< The LibSceSysModule implementation
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Frontend, ///< Emulator UI
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Render, ///< Video Core
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Render_Vulkan, ///< Vulkan backend
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Loader, ///< ROM loader
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Input, ///< Input emulation
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Tty, ///< Debug output from emu
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Count ///< Total number of logging classes
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Log, ///< Messages about the log system itself
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Common, ///< Library routines
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Common_Filesystem, ///< Filesystem interface library
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Common_Memory, ///< Memory mapping and management functions
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Core, ///< LLE emulation core
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Core_Linker, ///< The module linker
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Config, ///< Emulator configuration (including commandline)
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Debug, ///< Debugging tools
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Kernel, ///< The HLE implementation of the PS4 kernel.
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Kernel_Pthread, ///< The pthread implementation of the kernel.
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Kernel_Fs, ///< The filesystem implementation of the kernel.
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Kernel_Vmm, ///< The virtual memory implementation of the kernel.
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Kernel_Event, ///< The event management implementation of the kernel.
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Kernel_Sce, ///< The sony specific interfaces provided by the kernel.
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Lib, ///< HLE implementation of system library. Each major library
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///< should have its own subclass.
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Lib_LibC, ///< The LibC implementation.
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Lib_Kernel, ///< The LibKernel implementation.
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Lib_Pad, ///< The LibScePad implementation.
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Lib_GnmDriver, ///< The LibSceGnmDriver implementation.
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Lib_SystemService, ///< The LibSceSystemService implementation.
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Lib_UserService, ///< The LibSceUserService implementation.
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Lib_VideoOut, ///< The LibSceVideoOut implementation.
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Lib_CommonDlg, ///< The LibSceCommonDialog implementation.
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Lib_MsgDlg, ///< The LibSceMsgDialog implementation.
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Lib_AudioOut, ///< The LibSceAudioOut implementation.
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Lib_AudioIn, ///< The LibSceAudioIn implementation.
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Lib_Net, ///< The LibSceNet implementation.
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Lib_NetCtl, ///< The LibSecNetCtl implementation.
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Lib_SaveData, ///< The LibSceSaveData implementation.
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Lib_SaveDataDialog, ///< The LibSceSaveDataDialog implementation.
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Lib_Ssl, ///< The LibSceSsl implementation.
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Lib_Http, ///< The LibSceHttp implementation.
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Lib_SysModule, ///< The LibSceSysModule implementation
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Frontend, ///< Emulator UI
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Render, ///< Video Core
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Render_Vulkan, ///< Vulkan backend
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Loader, ///< ROM loader
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Input, ///< Input emulation
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Tty, ///< Debug output from emu
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Count ///< Total number of logging classes
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};
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} // namespace Common::Log
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@ -18,6 +18,7 @@
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#include "src/core/libraries/libscenetctl.h"
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#include "src/core/libraries/libsceposix.h"
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#include "src/core/libraries/libscesavedata.h"
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#include "src/core/libraries/libscesavedatadialog.h"
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#include "src/core/libraries/libscessl.h"
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#include "src/core/libraries/libscesysmodule.h"
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#include "src/core/libraries/libscesystemservice.h"
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@ -49,6 +50,7 @@ void InitHLELibs(Core::Loader::SymbolsResolver* sym) {
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Libraries::Kernel::Registerlibkernel(sym);
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Libraries::Posix::Registerlibsceposix(sym);
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Libraries::AudioIn::RegisterlibSceAudioIn(sym);
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Libraries::SaveDataDialog::RegisterlibSceSaveDataDialog(sym);
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}
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} // namespace OldLibraries
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@ -0,0 +1,84 @@
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// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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// Generated By moduleGenerator
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#include "common/logging/log.h"
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#include "error_codes.h"
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#include "libscesavedatadialog.h"
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namespace Libraries::SaveDataDialog {
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int PS4_SYSV_ABI sceSaveDataDialogClose() {
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LOG_ERROR(Lib_SaveDataDialog, "(STUBBED) called");
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return ORBIS_OK;
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}
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int PS4_SYSV_ABI sceSaveDataDialogGetResult() {
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LOG_ERROR(Lib_SaveDataDialog, "(STUBBED) called");
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return ORBIS_OK;
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}
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int PS4_SYSV_ABI sceSaveDataDialogGetStatus() {
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LOG_ERROR(Lib_SaveDataDialog, "(STUBBED) called");
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return ORBIS_OK;
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}
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int PS4_SYSV_ABI sceSaveDataDialogInitialize() {
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LOG_ERROR(Lib_SaveDataDialog, "(STUBBED) called");
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return ORBIS_OK;
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}
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int PS4_SYSV_ABI sceSaveDataDialogIsReadyToDisplay() {
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LOG_ERROR(Lib_SaveDataDialog, "(STUBBED) called");
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return ORBIS_OK;
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}
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int PS4_SYSV_ABI sceSaveDataDialogOpen() {
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LOG_ERROR(Lib_SaveDataDialog, "(STUBBED) called");
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return ORBIS_OK;
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}
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int PS4_SYSV_ABI sceSaveDataDialogProgressBarInc() {
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LOG_ERROR(Lib_SaveDataDialog, "(STUBBED) called");
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return ORBIS_OK;
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}
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int PS4_SYSV_ABI sceSaveDataDialogProgressBarSetValue() {
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LOG_ERROR(Lib_SaveDataDialog, "(STUBBED) called");
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return ORBIS_OK;
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}
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int PS4_SYSV_ABI sceSaveDataDialogTerminate() {
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LOG_ERROR(Lib_SaveDataDialog, "(STUBBED) called");
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return ORBIS_OK;
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}
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int PS4_SYSV_ABI sceSaveDataDialogUpdateStatus() {
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LOG_ERROR(Lib_SaveDataDialog, "(STUBBED) called");
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return ORBIS_OK;
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}
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void RegisterlibSceSaveDataDialog(Core::Loader::SymbolsResolver* sym) {
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LIB_FUNCTION("fH46Lag88XY", "libSceSaveDataDialog", 1, "libSceSaveDataDialog", 1, 1,
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sceSaveDataDialogClose);
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LIB_FUNCTION("yEiJ-qqr6Cg", "libSceSaveDataDialog", 1, "libSceSaveDataDialog", 1, 1,
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sceSaveDataDialogGetResult);
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LIB_FUNCTION("ERKzksauAJA", "libSceSaveDataDialog", 1, "libSceSaveDataDialog", 1, 1,
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sceSaveDataDialogGetStatus);
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LIB_FUNCTION("s9e3+YpRnzw", "libSceSaveDataDialog", 1, "libSceSaveDataDialog", 1, 1,
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sceSaveDataDialogInitialize);
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LIB_FUNCTION("en7gNVnh878", "libSceSaveDataDialog", 1, "libSceSaveDataDialog", 1, 1,
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sceSaveDataDialogIsReadyToDisplay);
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LIB_FUNCTION("4tPhsP6FpDI", "libSceSaveDataDialog", 1, "libSceSaveDataDialog", 1, 1,
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sceSaveDataDialogOpen);
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LIB_FUNCTION("V-uEeFKARJU", "libSceSaveDataDialog", 1, "libSceSaveDataDialog", 1, 1,
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sceSaveDataDialogProgressBarInc);
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LIB_FUNCTION("hay1CfTmLyA", "libSceSaveDataDialog", 1, "libSceSaveDataDialog", 1, 1,
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sceSaveDataDialogProgressBarSetValue);
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LIB_FUNCTION("YuH2FA7azqQ", "libSceSaveDataDialog", 1, "libSceSaveDataDialog", 1, 1,
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sceSaveDataDialogTerminate);
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LIB_FUNCTION("KK3Bdg1RWK0", "libSceSaveDataDialog", 1, "libSceSaveDataDialog", 1, 1,
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sceSaveDataDialogUpdateStatus);
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};
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} // namespace Libraries::SaveDataDialog
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@ -0,0 +1,22 @@
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// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include "library_common.h"
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namespace Libraries::SaveDataDialog {
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int PS4_SYSV_ABI sceSaveDataDialogClose();
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int PS4_SYSV_ABI sceSaveDataDialogGetResult();
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int PS4_SYSV_ABI sceSaveDataDialogGetStatus();
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int PS4_SYSV_ABI sceSaveDataDialogInitialize();
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int PS4_SYSV_ABI sceSaveDataDialogIsReadyToDisplay();
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int PS4_SYSV_ABI sceSaveDataDialogOpen();
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int PS4_SYSV_ABI sceSaveDataDialogProgressBarInc();
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int PS4_SYSV_ABI sceSaveDataDialogProgressBarSetValue();
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int PS4_SYSV_ABI sceSaveDataDialogTerminate();
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int PS4_SYSV_ABI sceSaveDataDialogUpdateStatus();
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void RegisterlibSceSaveDataDialog(Core::Loader::SymbolsResolver* sym);
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} // namespace Libraries::SaveDataDialog
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