documents: formatting, indentation fixup
This commit is contained in:
parent
d03de96b85
commit
b6db769a20
|
@ -72,13 +72,13 @@ This section will provide some preliminary steps to take and tips on what to do
|
|||
|
||||
- Pinpoint the area of the emulator where the crash occured\
|
||||
If the stack trace ends with functions that are relevant to rendering, it is safe to assume that the issue is with **rendering**.\
|
||||
Similarly, if a crash is in a library responsible for playing videos, your issue can be narrowed down to the scope of video playback in the emulator.\
|
||||
Similarly, if a crash is in a library responsible for playing videos, your issue can be narrowed down to the scope of video playback in the emulator.
|
||||
|
||||
- **⚠ Some crashes are intentional**
|
||||
- If you identify **Access violations for writing operations** where the function is (or in cases of game libraries, _looks like_ it is) copying memory,
|
||||
it most likely is an **intentional exception** meant to catch game data being written by the game.
|
||||
This is used by the emulator developers to identify procedures that have to do with game data changing.
|
||||
- Debugging tools usually include an option to not break on certain types of exceptions. **Exclude access violations and other intentional exceptions when debugging to skip these exceptions.**
|
||||
- Debugging tools usually include an option to not break on certain types of exceptions. **Exclude access violations and other intentional exceptions when debugging to skip these exceptions.**
|
||||
- You can also identify such cases if the game works in Release builds of the emulator. These intentional exceptions are development-time only.
|
||||
- Attempt to **Continue** and observe whether the stack trace and/or variables and registers change when you encounter exceptions.
|
||||
|
||||
|
|
Loading…
Reference in New Issue