- fix grid mode not populating on first run(fresh run with no settings saved).
- refresh game list button.
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parent
2007c0610e
commit
aaa75a7ce1
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@ -145,6 +145,8 @@ void MainWindow::CreateConnects() {
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connect(ui->exitAct, &QAction::triggered, this, &QWidget::close);
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connect(ui->refreshGameListAct, &QAction::triggered, this, &MainWindow::RefreshGameTable);
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connect(ui->sizeSlider, &QSlider::valueChanged, this, [this](int value) {
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if (isTableList) {
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m_game_list_frame->icon_size =
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@ -217,8 +219,10 @@ void MainWindow::CreateConnects() {
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m_dock_widget->setWidget(m_game_list_frame);
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m_game_list_frame->show();
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m_game_grid_frame->hide();
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m_game_list_frame->clearContents();
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m_game_list_frame->PopulateGameList();
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if (m_game_list_frame->item(0, 0) == nullptr) {
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m_game_list_frame->clearContents();
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m_game_list_frame->PopulateGameList();
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}
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isTableList = true;
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m_gui_settings->SetValue(gui::m_table_mode, 0); // save table mode
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int slider_pos = m_gui_settings->GetValue(gui::m_slide_pos).toInt();
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@ -229,6 +233,10 @@ void MainWindow::CreateConnects() {
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m_dock_widget->setWidget(m_game_grid_frame);
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m_game_grid_frame->show();
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m_game_list_frame->hide();
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if (m_game_grid_frame->item(0, 0) == nullptr) {
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m_game_grid_frame->clearContents();
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m_game_grid_frame->PopulateGameGrid(m_game_info->m_games, false);
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}
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isTableList = false;
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m_gui_settings->SetValue(gui::m_table_mode, 1); // save table mode
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int slider_pos_grid = m_gui_settings->GetValue(gui::m_slide_pos_grid).toInt();
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