- fix grid mode not populating on first run(fresh run with no settings saved).

- refresh game list button.
This commit is contained in:
Jonah 2024-03-29 00:48:17 -06:00
parent 2007c0610e
commit aaa75a7ce1
1 changed files with 10 additions and 2 deletions

View File

@ -145,6 +145,8 @@ void MainWindow::CreateConnects() {
connect(ui->exitAct, &QAction::triggered, this, &QWidget::close);
connect(ui->refreshGameListAct, &QAction::triggered, this, &MainWindow::RefreshGameTable);
connect(ui->sizeSlider, &QSlider::valueChanged, this, [this](int value) {
if (isTableList) {
m_game_list_frame->icon_size =
@ -217,8 +219,10 @@ void MainWindow::CreateConnects() {
m_dock_widget->setWidget(m_game_list_frame);
m_game_list_frame->show();
m_game_grid_frame->hide();
m_game_list_frame->clearContents();
m_game_list_frame->PopulateGameList();
if (m_game_list_frame->item(0, 0) == nullptr) {
m_game_list_frame->clearContents();
m_game_list_frame->PopulateGameList();
}
isTableList = true;
m_gui_settings->SetValue(gui::m_table_mode, 0); // save table mode
int slider_pos = m_gui_settings->GetValue(gui::m_slide_pos).toInt();
@ -229,6 +233,10 @@ void MainWindow::CreateConnects() {
m_dock_widget->setWidget(m_game_grid_frame);
m_game_grid_frame->show();
m_game_list_frame->hide();
if (m_game_grid_frame->item(0, 0) == nullptr) {
m_game_grid_frame->clearContents();
m_game_grid_frame->PopulateGameGrid(m_game_info->m_games, false);
}
isTableList = false;
m_gui_settings->SetValue(gui::m_table_mode, 1); // save table mode
int slider_pos_grid = m_gui_settings->GetValue(gui::m_slide_pos_grid).toInt();