Change L2/R2 input threshold from >0 to separate on/off thresholds above 127. This should fix the "only works once" issue and also avoid glitches. Tested with xbox controller and keyboard. Add TRACE-level logging for this.
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@ -5,6 +5,7 @@
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#include "core/libraries/kernel/time_management.h"
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#include "core/libraries/kernel/time_management.h"
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#include "core/libraries/pad/pad.h"
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#include "core/libraries/pad/pad.h"
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#include "input/controller.h"
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#include "input/controller.h"
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#include "common/logging/log.h"
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namespace Input {
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namespace Input {
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@ -99,18 +100,32 @@ void GameController::Axis(int id, Input::Axis axis, int value) {
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state.axes[axis_id] = value;
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state.axes[axis_id] = value;
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// Scaled value is 0 .. 255
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// Rest point for L2/R2 is usually ~127 but may drift
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// It may also differ across controllers
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// Use some hysteresis to avoid glitches. 0->255 will also work just slightly later
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const int ON_THRESHOLD = 150;
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const int OFF_THRESHOLD = 135;
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if (axis == Input::Axis::TriggerLeft) {
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if (axis == Input::Axis::TriggerLeft) {
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if (value > 0) {
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LOG_TRACE(Input, "TriggerLeft {}", value);
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if (value > ON_THRESHOLD) {
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LOG_TRACE(Input, "L2 ON");
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state.buttonsState |= Libraries::Pad::OrbisPadButtonDataOffset::ORBIS_PAD_BUTTON_L2;
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state.buttonsState |= Libraries::Pad::OrbisPadButtonDataOffset::ORBIS_PAD_BUTTON_L2;
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} else {
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} else if (value < OFF_THRESHOLD) {
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LOG_TRACE(Input, "L2 OFF");
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state.buttonsState &= ~Libraries::Pad::OrbisPadButtonDataOffset::ORBIS_PAD_BUTTON_L2;
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state.buttonsState &= ~Libraries::Pad::OrbisPadButtonDataOffset::ORBIS_PAD_BUTTON_L2;
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}
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}
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}
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}
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if (axis == Input::Axis::TriggerRight) {
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if (axis == Input::Axis::TriggerRight) {
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if (value > 0) {
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LOG_TRACE(Input, "TriggerRight {}", value);
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if (value > ON_THRESHOLD) {
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LOG_TRACE(Input, "R2 ON");
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state.buttonsState |= Libraries::Pad::OrbisPadButtonDataOffset::ORBIS_PAD_BUTTON_R2;
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state.buttonsState |= Libraries::Pad::OrbisPadButtonDataOffset::ORBIS_PAD_BUTTON_R2;
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} else {
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} else if (value < OFF_THRESHOLD) {
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LOG_TRACE(Input, "R2 OFF");
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state.buttonsState &= ~Libraries::Pad::OrbisPadButtonDataOffset::ORBIS_PAD_BUTTON_R2;
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state.buttonsState &= ~Libraries::Pad::OrbisPadButtonDataOffset::ORBIS_PAD_BUTTON_R2;
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}
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}
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}
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}
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