dummy sceAudioIn lib

This commit is contained in:
georgemoralis 2024-04-04 20:04:18 +03:00
parent a049d4c491
commit 935842291d
6 changed files with 342 additions and 2 deletions

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@ -98,6 +98,10 @@ set(AUDIO_CORE src/audio_core/sdl_audio.cpp
)
set(LIBRARIES src/core/libraries/library_common.h
src/core/libraries/error_codes.h
src/core/libraries/libsceaudioin.cpp
src/core/libraries/libsceaudioin.h
src/core/libraries/libsceaudioout.cpp
src/core/libraries/libsceaudioout.h
src/core/libraries/libkernel.cpp
src/core/libraries/libkernel.h
src/core/libraries/libscecommondialog.cpp
@ -124,8 +128,6 @@ set(LIBRARIES src/core/libraries/library_common.h
src/core/libraries/libscesystemservice.h
src/core/libraries/libsceuserservice.cpp
src/core/libraries/libsceuserservice.h
src/core/libraries/libsceaudioout.cpp
src/core/libraries/libsceaudioout.h
)
set(LIBC_SOURCES src/core/hle/libraries/libc/libc.cpp

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@ -88,6 +88,7 @@ bool ParseFilterRule(Filter& instance, Iterator begin, Iterator end) {
SUB(Lib, CommonDlg) \
SUB(Lib, MsgDlg) \
SUB(Lib, AudioOut) \
SUB(Lib, AudioIn) \
SUB(Lib, Net) \
SUB(Lib, NetCtl) \
SUB(Lib, SaveData) \

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@ -55,6 +55,7 @@ enum class Class : u8 {
Lib_CommonDlg, ///< The LibSceCommonDialog implementation.
Lib_MsgDlg, ///< The LibSceMsgDialog implementation.
Lib_AudioOut, ///< The LibSceAudioOut implementation.
Lib_AudioIn, ///< The LibSceAudioIn implementation.
Lib_Net, ///< The LibSceNet implementation.
Lib_NetCtl, ///< The LibSecNetCtl implementation.
Lib_SaveData, ///< The LibSceSaveData implementation.

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@ -9,6 +9,7 @@
#include "core/hle/libraries/libs.h"
#include "core/hle/libraries/libscegnmdriver/libscegnmdriver.h"
#include "src/core/libraries/libkernel.h"
#include "src/core/libraries/libsceaudioin.h"
#include "src/core/libraries/libsceaudioout.h"
#include "src/core/libraries/libscecommondialog.h"
#include "src/core/libraries/libscehttp.h"
@ -47,6 +48,7 @@ void InitHLELibs(Core::Loader::SymbolsResolver* sym) {
Libraries::SysModule::RegisterlibSceSysmodule(sym);
Libraries::Kernel::Registerlibkernel(sym);
Libraries::Posix::Registerlibsceposix(sym);
Libraries::AudioIn::RegisterlibSceAudioIn(sym);
}
} // namespace OldLibraries

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@ -0,0 +1,280 @@
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
// Generated By moduleGenerator
#include "common/logging/log.h"
#include "error_codes.h"
#include "libsceaudioin.h"
namespace Libraries::AudioIn {
int PS4_SYSV_ABI sceAudioInChangeAppModuleState() {
LOG_ERROR(Lib_AudioIn, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceAudioInClose() {
LOG_ERROR(Lib_AudioIn, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceAudioInCountPorts() {
LOG_ERROR(Lib_AudioIn, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceAudioInDeviceHqOpen() {
LOG_ERROR(Lib_AudioIn, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceAudioInDeviceIdHqOpen() {
LOG_ERROR(Lib_AudioIn, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceAudioInDeviceIdOpen() {
LOG_ERROR(Lib_AudioIn, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceAudioInDeviceOpen() {
LOG_ERROR(Lib_AudioIn, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceAudioInDeviceOpenEx() {
LOG_ERROR(Lib_AudioIn, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceAudioInExtClose() {
LOG_ERROR(Lib_AudioIn, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceAudioInExtCtrl() {
LOG_ERROR(Lib_AudioIn, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceAudioInExtInput() {
LOG_ERROR(Lib_AudioIn, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceAudioInExtOpen() {
LOG_ERROR(Lib_AudioIn, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceAudioInExtSetAecMode() {
LOG_ERROR(Lib_AudioIn, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceAudioInGetGain() {
LOG_ERROR(Lib_AudioIn, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceAudioInGetHandleStatusInfo() {
LOG_ERROR(Lib_AudioIn, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceAudioInGetRerouteCount() {
LOG_ERROR(Lib_AudioIn, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceAudioInGetSilentState() {
LOG_ERROR(Lib_AudioIn, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceAudioInHqOpen() {
LOG_ERROR(Lib_AudioIn, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceAudioInHqOpenEx() {
LOG_ERROR(Lib_AudioIn, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceAudioInInit() {
LOG_ERROR(Lib_AudioIn, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceAudioInInput() {
LOG_ERROR(Lib_AudioIn, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceAudioInInputs() {
LOG_ERROR(Lib_AudioIn, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceAudioInIsSharedDevice() {
LOG_ERROR(Lib_AudioIn, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceAudioInOpen() {
LOG_ERROR(Lib_AudioIn, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceAudioInOpenEx() {
LOG_ERROR(Lib_AudioIn, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceAudioInSetAllMute() {
LOG_ERROR(Lib_AudioIn, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceAudioInSetCompressorPreGain() {
LOG_ERROR(Lib_AudioIn, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceAudioInSetConnections() {
LOG_ERROR(Lib_AudioIn, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceAudioInSetConnectionsForUser() {
LOG_ERROR(Lib_AudioIn, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceAudioInSetDevConnection() {
LOG_ERROR(Lib_AudioIn, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceAudioInSetFocusForUser() {
LOG_ERROR(Lib_AudioIn, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceAudioInSetMode() {
LOG_ERROR(Lib_AudioIn, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceAudioInSetMode2() {
LOG_ERROR(Lib_AudioIn, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceAudioInSetPortConnections() {
LOG_ERROR(Lib_AudioIn, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceAudioInSetPortStatuses() {
LOG_ERROR(Lib_AudioIn, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceAudioInSetSparkParam() {
LOG_ERROR(Lib_AudioIn, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceAudioInSetSparkSideTone() {
LOG_ERROR(Lib_AudioIn, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceAudioInSetUsbGain() {
LOG_ERROR(Lib_AudioIn, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceAudioInSetUserMute() {
LOG_ERROR(Lib_AudioIn, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceAudioInVmicCreate() {
LOG_ERROR(Lib_AudioIn, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceAudioInVmicDestroy() {
LOG_ERROR(Lib_AudioIn, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceAudioInVmicWrite() {
LOG_ERROR(Lib_AudioIn, "(STUBBED) called");
return ORBIS_OK;
}
void RegisterlibSceAudioIn(Core::Loader::SymbolsResolver* sym) {
LIB_FUNCTION("IQtWgnrw6v8", "libSceAudioIn", 1, "libSceAudioIn", 1, 1,
sceAudioInChangeAppModuleState);
LIB_FUNCTION("Jh6WbHhnI68", "libSceAudioIn", 1, "libSceAudioIn", 1, 1, sceAudioInClose);
LIB_FUNCTION("8mtcsG-Qp5E", "libSceAudioIn", 1, "libSceAudioIn", 1, 1, sceAudioInCountPorts);
LIB_FUNCTION("5qRVfxOmbno", "libSceAudioIn", 1, "libSceAudioIn", 1, 1, sceAudioInDeviceHqOpen);
LIB_FUNCTION("gUNabrUkZNg", "libSceAudioIn", 1, "libSceAudioIn", 1, 1,
sceAudioInDeviceIdHqOpen);
LIB_FUNCTION("X-AQLtdxQOo", "libSceAudioIn", 1, "libSceAudioIn", 1, 1, sceAudioInDeviceIdOpen);
LIB_FUNCTION("VoX9InuwwTg", "libSceAudioIn", 1, "libSceAudioIn", 1, 1, sceAudioInDeviceOpen);
LIB_FUNCTION("48-miagyJ2I", "libSceAudioIn", 1, "libSceAudioIn", 1, 1, sceAudioInDeviceOpenEx);
LIB_FUNCTION("kFKJ3MVcDuo", "libSceAudioIn", 1, "libSceAudioIn", 1, 1, sceAudioInExtClose);
LIB_FUNCTION("mhAfefP9m2g", "libSceAudioIn", 1, "libSceAudioIn", 1, 1, sceAudioInExtCtrl);
LIB_FUNCTION("KpBKoHKVKEc", "libSceAudioIn", 1, "libSceAudioIn", 1, 1, sceAudioInExtInput);
LIB_FUNCTION("YZ+3seW7CyY", "libSceAudioIn", 1, "libSceAudioIn", 1, 1, sceAudioInExtOpen);
LIB_FUNCTION("FVGWf8JaHOE", "libSceAudioIn", 1, "libSceAudioIn", 1, 1, sceAudioInExtSetAecMode);
LIB_FUNCTION("S-rDUfQk9sg", "libSceAudioIn", 1, "libSceAudioIn", 1, 1, sceAudioInGetGain);
LIB_FUNCTION("NJam1-F7lNY", "libSceAudioIn", 1, "libSceAudioIn", 1, 1,
sceAudioInGetHandleStatusInfo);
LIB_FUNCTION("3shKmTrTw6c", "libSceAudioIn", 1, "libSceAudioIn", 1, 1,
sceAudioInGetRerouteCount);
LIB_FUNCTION("BohEAQ7DlUE", "libSceAudioIn", 1, "libSceAudioIn", 1, 1,
sceAudioInGetSilentState);
LIB_FUNCTION("nya-R5gDYhM", "libSceAudioIn", 1, "libSceAudioIn", 1, 1, sceAudioInHqOpen);
LIB_FUNCTION("CTh72m+IYbU", "libSceAudioIn", 1, "libSceAudioIn", 1, 1, sceAudioInHqOpenEx);
LIB_FUNCTION("SxQprgjttKE", "libSceAudioIn", 1, "libSceAudioIn", 1, 1, sceAudioInInit);
LIB_FUNCTION("LozEOU8+anM", "libSceAudioIn", 1, "libSceAudioIn", 1, 1, sceAudioInInput);
LIB_FUNCTION("rmgXsZ-2Tyk", "libSceAudioIn", 1, "libSceAudioIn", 1, 1, sceAudioInInputs);
LIB_FUNCTION("6QP1MzdFWhs", "libSceAudioIn", 1, "libSceAudioIn", 1, 1,
sceAudioInIsSharedDevice);
LIB_FUNCTION("5NE8Sjc7VC8", "libSceAudioIn", 1, "libSceAudioIn", 1, 1, sceAudioInOpen);
LIB_FUNCTION("+DY07NwJb0s", "libSceAudioIn", 1, "libSceAudioIn", 1, 1, sceAudioInOpenEx);
LIB_FUNCTION("vYFsze1SqU8", "libSceAudioIn", 1, "libSceAudioIn", 1, 1, sceAudioInSetAllMute);
LIB_FUNCTION("vyh-T6sMqnw", "libSceAudioIn", 1, "libSceAudioIn", 1, 1,
sceAudioInSetCompressorPreGain);
LIB_FUNCTION("YeBSNVAELe4", "libSceAudioIn", 1, "libSceAudioIn", 1, 1,
sceAudioInSetConnections);
LIB_FUNCTION("thLNHvkWSeg", "libSceAudioIn", 1, "libSceAudioIn", 1, 1,
sceAudioInSetConnectionsForUser);
LIB_FUNCTION("rcgv2ciDrtc", "libSceAudioIn", 1, "libSceAudioIn", 1, 1,
sceAudioInSetDevConnection);
LIB_FUNCTION("iN3KqF-8R-w", "libSceAudioIn", 1, "libSceAudioIn", 1, 1,
sceAudioInSetFocusForUser);
LIB_FUNCTION("VAzfxqDwbQ0", "libSceAudioIn", 1, "libSceAudioIn", 1, 1, sceAudioInSetMode);
LIB_FUNCTION("CwBFvAlOv7k", "libSceAudioIn", 1, "libSceAudioIn", 1, 1, sceAudioInSetMode2);
LIB_FUNCTION("tQpOPpYwv7o", "libSceAudioIn", 1, "libSceAudioIn", 1, 1,
sceAudioInSetPortConnections);
LIB_FUNCTION("NUWqWguYcNQ", "libSceAudioIn", 1, "libSceAudioIn", 1, 1,
sceAudioInSetPortStatuses);
LIB_FUNCTION("U0ivfdKFZbA", "libSceAudioIn", 1, "libSceAudioIn", 1, 1, sceAudioInSetSparkParam);
LIB_FUNCTION("hWMCAPpqzDo", "libSceAudioIn", 1, "libSceAudioIn", 1, 1,
sceAudioInSetSparkSideTone);
LIB_FUNCTION("nqXpw3MaN50", "libSceAudioIn", 1, "libSceAudioIn", 1, 1, sceAudioInSetUsbGain);
LIB_FUNCTION("arJp991xk5k", "libSceAudioIn", 1, "libSceAudioIn", 1, 1, sceAudioInSetUserMute);
LIB_FUNCTION("DVTn+iMSpBM", "libSceAudioIn", 1, "libSceAudioIn", 1, 1, sceAudioInVmicCreate);
LIB_FUNCTION("3ULZGIl+Acc", "libSceAudioIn", 1, "libSceAudioIn", 1, 1, sceAudioInVmicDestroy);
LIB_FUNCTION("4kHw99LUG3A", "libSceAudioIn", 1, "libSceAudioIn", 1, 1, sceAudioInVmicWrite);
};
} // namespace Libraries::AudioIn

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@ -0,0 +1,54 @@
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include "library_common.h"
namespace Libraries::AudioIn {
int PS4_SYSV_ABI sceAudioInChangeAppModuleState();
int PS4_SYSV_ABI sceAudioInClose();
int PS4_SYSV_ABI sceAudioInCountPorts();
int PS4_SYSV_ABI sceAudioInDeviceHqOpen();
int PS4_SYSV_ABI sceAudioInDeviceIdHqOpen();
int PS4_SYSV_ABI sceAudioInDeviceIdOpen();
int PS4_SYSV_ABI sceAudioInDeviceOpen();
int PS4_SYSV_ABI sceAudioInDeviceOpenEx();
int PS4_SYSV_ABI sceAudioInExtClose();
int PS4_SYSV_ABI sceAudioInExtCtrl();
int PS4_SYSV_ABI sceAudioInExtInput();
int PS4_SYSV_ABI sceAudioInExtOpen();
int PS4_SYSV_ABI sceAudioInExtSetAecMode();
int PS4_SYSV_ABI sceAudioInGetGain();
int PS4_SYSV_ABI sceAudioInGetHandleStatusInfo();
int PS4_SYSV_ABI sceAudioInGetRerouteCount();
int PS4_SYSV_ABI sceAudioInGetSilentState();
int PS4_SYSV_ABI sceAudioInHqOpen();
int PS4_SYSV_ABI sceAudioInHqOpenEx();
int PS4_SYSV_ABI sceAudioInInit();
int PS4_SYSV_ABI sceAudioInInput();
int PS4_SYSV_ABI sceAudioInInputs();
int PS4_SYSV_ABI sceAudioInIsSharedDevice();
int PS4_SYSV_ABI sceAudioInOpen();
int PS4_SYSV_ABI sceAudioInOpenEx();
int PS4_SYSV_ABI sceAudioInSetAllMute();
int PS4_SYSV_ABI sceAudioInSetCompressorPreGain();
int PS4_SYSV_ABI sceAudioInSetConnections();
int PS4_SYSV_ABI sceAudioInSetConnectionsForUser();
int PS4_SYSV_ABI sceAudioInSetDevConnection();
int PS4_SYSV_ABI sceAudioInSetFocusForUser();
int PS4_SYSV_ABI sceAudioInSetMode();
int PS4_SYSV_ABI sceAudioInSetMode2();
int PS4_SYSV_ABI sceAudioInSetPortConnections();
int PS4_SYSV_ABI sceAudioInSetPortStatuses();
int PS4_SYSV_ABI sceAudioInSetSparkParam();
int PS4_SYSV_ABI sceAudioInSetSparkSideTone();
int PS4_SYSV_ABI sceAudioInSetUsbGain();
int PS4_SYSV_ABI sceAudioInSetUserMute();
int PS4_SYSV_ABI sceAudioInVmicCreate();
int PS4_SYSV_ABI sceAudioInVmicDestroy();
int PS4_SYSV_ABI sceAudioInVmicWrite();
void RegisterlibSceAudioIn(Core::Loader::SymbolsResolver* sym);
} // namespace Libraries::AudioIn