[macOS] Place `shadPS4/user` folder in `Application Support`
Attempts to resolve #509
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@ -82,11 +82,19 @@ static std::filesystem::path GetBundleParentDirectory() {
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static auto UserPaths = [] {
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static auto UserPaths = [] {
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#ifdef __APPLE__
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#ifdef __APPLE__
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std::filesystem::current_path(GetBundleParentDirectory());
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const auto base_dir = GetBundleParentDirectory();
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const auto user_dir = base_dir / "user";
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if (std::filesystem::exists(base_dir)) {
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return std::filesystem::path{user_dir};
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} else {
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const auto base_dir = std::filesystem::path(getenv("HOME")) / "Library/Application Support/shadPS4";
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const auto user_dir = base_dir / "user";
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std::filesystem::create_directories(user_dir);
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return user_dir;
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}
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#endif
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#endif
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std::unordered_map<PathType, fs::path> paths;
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std::unordered_map<PathType, fs::path> paths;
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const auto user_dir = std::filesystem::current_path() / PORTABLE_DIR;
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const auto create_path = [&](PathType shad_path, const fs::path& new_path) {
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const auto create_path = [&](PathType shad_path, const fs::path& new_path) {
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std::filesystem::create_directory(new_path);
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std::filesystem::create_directory(new_path);
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@ -155,4 +163,4 @@ void SetUserPath(PathType shad_path, const fs::path& new_path) {
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UserPaths.insert_or_assign(shad_path, new_path);
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UserPaths.insert_or_assign(shad_path, new_path);
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}
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}
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} // namespace Common::FS
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} // namespace Common::FS
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