added psf file format
This commit is contained in:
parent
47e2619b51
commit
8afc346f55
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@ -3,7 +3,7 @@
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cmake_minimum_required(VERSION 3.16.3)
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set(CMAKE_CXX_STANDARD 20)
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set(CMAKE_CXX_STANDARD 23)
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set(CMAKE_CXX_STANDARD_REQUIRED True)
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if (NOT CMAKE_BUILD_TYPE)
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@ -127,11 +127,21 @@ set(HOST_SOURCES src/Emulator/Host/controller.cpp
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src/Emulator/Host/controller.h
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)
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set(COMMON src/common/types.h
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src/common/endian.h
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src/common/concepts.h
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src/common/io_file.cpp
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src/common/io_file.h
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)
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set(FILE_FORMAT src/core/file_format/psf.cpp
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src/core/file_format/psf.h
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)
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add_executable(shadps4
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src/common/assert.cpp
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src/common/assert.h
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src/common/bounded_threadsafe_queue.h
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src/common/concepts.h
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src/common/debug.h
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src/common/disassembler.cpp
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src/common/disassembler.h
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@ -139,8 +149,6 @@ add_executable(shadps4
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src/common/discord.h
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src/common/error.cpp
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src/common/error.h
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src/common/io_file.cpp
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src/common/io_file.h
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src/common/path_util.cpp
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src/common/path_util.h
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src/common/logging/backend.cpp
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@ -162,7 +170,6 @@ add_executable(shadps4
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src/common/string_util.h
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src/common/thread.cpp
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src/common/thread.h
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src/common/types.h
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src/common/uint128.h
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src/common/version.h
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${LIBC_SOURCES}
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@ -227,6 +234,8 @@ add_executable(shadps4
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src/core/hle/libraries/libkernel/time_management.h
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src/core/tls.cpp
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src/core/tls.h
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${COMMON}
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${FILE_FORMAT}
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)
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create_target_directory_groups(shadps4)
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@ -0,0 +1,242 @@
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// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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/**
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* (c) 2014-2016 Alexandro Sanchez Bach. All rights reserved.
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* Released under GPL v2 license. Read LICENSE for more details.
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* Some modifications for using with shadps4 by georgemoralis
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*/
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#pragma once
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#include <bit>
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#include <concepts>
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#include "common/types.h"
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namespace Common {
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/**
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* Native endianness
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*/
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template <typename T>
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using NativeEndian = T;
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template <std::integral T>
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class SwappedEndian {
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public:
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const T& Raw() const {
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return data;
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}
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T Swap() const {
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return std::byteswap(data);
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}
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void FromRaw(const T& value) {
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data = value;
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}
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void FromSwap(const T& value) {
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data = std::byteswap(value);
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}
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operator const T() const {
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return Swap();
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}
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template <typename T1>
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explicit operator const SwappedEndian<T1>() const {
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SwappedEndian<T1> res;
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if (sizeof(T1) < sizeof(T)) {
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res.FromRaw(Raw() >> ((sizeof(T) - sizeof(T1)) * 8));
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} else if (sizeof(T1) > sizeof(T)) {
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res.FromSwap(Swap());
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} else {
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res.FromRaw(Raw());
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}
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return res;
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}
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SwappedEndian<T>& operator=(const T& right) {
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FromSwap(right);
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return *this;
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}
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SwappedEndian<T>& operator=(const SwappedEndian<T>& right) = default;
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template <typename T1>
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SwappedEndian<T>& operator+=(T1 right) {
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return *this = T(*this) + right;
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}
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template <typename T1>
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SwappedEndian<T>& operator-=(T1 right) {
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return *this = T(*this) - right;
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}
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template <typename T1>
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SwappedEndian<T>& operator*=(T1 right) {
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return *this = T(*this) * right;
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}
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template <typename T1>
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SwappedEndian<T>& operator/=(T1 right) {
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return *this = T(*this) / right;
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}
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template <typename T1>
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SwappedEndian<T>& operator%=(T1 right) {
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return *this = T(*this) % right;
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}
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template <typename T1>
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SwappedEndian<T>& operator&=(T1 right) {
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return *this = T(*this) & right;
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}
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template <typename T1>
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SwappedEndian<T>& operator|=(T1 right) {
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return *this = T(*this) | right;
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}
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template <typename T1>
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SwappedEndian<T>& operator^=(T1 right) {
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return *this = T(*this) ^ right;
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}
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template <typename T1>
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SwappedEndian<T>& operator<<=(T1 right) {
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return *this = T(*this) << right;
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}
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template <typename T1>
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SwappedEndian<T>& operator>>=(T1 right) {
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return *this = T(*this) >> right;
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}
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template <typename T1>
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SwappedEndian<T>& operator+=(const SwappedEndian<T1>& right) {
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return *this = Swap() + right.Swap();
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}
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template <typename T1>
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SwappedEndian<T>& operator-=(const SwappedEndian<T1>& right) {
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return *this = Swap() - right.Swap();
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}
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template <typename T1>
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SwappedEndian<T>& operator*=(const SwappedEndian<T1>& right) {
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return *this = Swap() * right.Swap();
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}
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template <typename T1>
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SwappedEndian<T>& operator/=(const SwappedEndian<T1>& right) {
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return *this = Swap() / right.Swap();
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}
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template <typename T1>
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SwappedEndian<T>& operator%=(const SwappedEndian<T1>& right) {
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return *this = Swap() % right.Swap();
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}
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template <typename T1>
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SwappedEndian<T>& operator&=(const SwappedEndian<T1>& right) {
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return *this = Raw() & right.Raw();
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}
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template <typename T1>
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SwappedEndian<T>& operator|=(const SwappedEndian<T1>& right) {
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return *this = Raw() | right.Raw();
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}
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template <typename T1>
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SwappedEndian<T>& operator^=(const SwappedEndian<T1>& right) {
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return *this = Raw() ^ right.Raw();
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}
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template <typename T1>
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SwappedEndian<T> operator&(const SwappedEndian<T1>& right) const {
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return SwappedEndian<T>{Raw() & right.Raw()};
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}
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template <typename T1>
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SwappedEndian<T> operator|(const SwappedEndian<T1>& right) const {
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return SwappedEndian<T>{Raw() | right.Raw()};
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}
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template <typename T1>
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SwappedEndian<T> operator^(const SwappedEndian<T1>& right) const {
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return SwappedEndian<T>{Raw() ^ right.Raw()};
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}
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template <typename T1>
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bool operator==(T1 right) const {
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return (T1)Swap() == right;
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}
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template <typename T1>
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bool operator!=(T1 right) const {
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return !(*this == right);
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}
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template <typename T1>
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bool operator>(T1 right) const {
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return (T1)Swap() > right;
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}
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template <typename T1>
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bool operator<(T1 right) const {
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return (T1)Swap() < right;
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}
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template <typename T1>
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bool operator>=(T1 right) const {
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return (T1)Swap() >= right;
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}
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template <typename T1>
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bool operator<=(T1 right) const {
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return (T1)Swap() <= right;
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}
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template <typename T1>
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bool operator==(const SwappedEndian<T1>& right) const {
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return Raw() == right.Raw();
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}
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template <typename T1>
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bool operator!=(const SwappedEndian<T1>& right) const {
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return !(*this == right);
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}
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template <typename T1>
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bool operator>(const SwappedEndian<T1>& right) const {
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return (T1)Swap() > right.Swap();
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}
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template <typename T1>
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bool operator<(const SwappedEndian<T1>& right) const {
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return (T1)Swap() < right.Swap();
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}
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template <typename T1>
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bool operator>=(const SwappedEndian<T1>& right) const {
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return (T1)Swap() >= right.Swap();
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}
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template <typename T1>
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bool operator<=(const SwappedEndian<T1>& right) const {
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return (T1)Swap() <= right.Swap();
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}
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SwappedEndian<T> operator++(int) {
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SwappedEndian<T> res = *this;
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*this += 1;
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return res;
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}
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SwappedEndian<T> operator--(int) {
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SwappedEndian<T> res = *this;
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*this -= 1;
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return res;
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}
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SwappedEndian<T>& operator++() {
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*this += 1;
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return *this;
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}
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SwappedEndian<T>& operator--() {
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*this -= 1;
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return *this;
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}
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private:
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T data;
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};
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template <typename T>
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using LittleEndian = std::conditional_t<std::endian::native == std::endian::little, NativeEndian<T>,
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SwappedEndian<T>>;
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template <typename T>
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using BigEndian =
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std::conditional_t<std::endian::native == std::endian::big, NativeEndian<T>, SwappedEndian<T>>;
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} // namespace Common
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using u16_be = Common::BigEndian<u16>;
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using u32_be = Common::BigEndian<u32>;
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using u64_be = Common::BigEndian<u64>;
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using u16_le = Common::LittleEndian<u16>;
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using u32_le = Common::LittleEndian<u32>;
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using u64_le = Common::LittleEndian<u64>;
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@ -0,0 +1,59 @@
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// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include <cstring>
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#include <fstream>
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#include <iostream>
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#include "common/io_file.h"
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#include "psf.h"
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PSF::PSF() = default;
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PSF::~PSF() = default;
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bool PSF::open(const std::string& filepath) {
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Common::FS::IOFile file(filepath,Common::FS::FileAccessMode::Read);
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if (!file.IsOpen()) {
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return false;
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}
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const u64 psfSize = file.GetSize();
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psf.resize(psfSize);
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file.Seek(0);
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file.ReadRaw<u8>(&psf[0], psfSize);
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// Parse file contents
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PSFHeader header;
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std::memcpy(&header, psf.data(), sizeof(header));
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for (u32 i = 0; i < header.index_table_entries; i++) {
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PSFEntry entry;
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std::memcpy(&entry, &psf[sizeof(PSFHeader) + i * sizeof(PSFEntry)], sizeof(entry));
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const std::string key = (char*)&psf[header.key_table_offset + entry.key_offset];
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if (entry.param_fmt == PSFEntry::Fmt::TextRaw ||
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entry.param_fmt == PSFEntry::Fmt::TextNormal) {
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map_strings[key] = (char*)&psf[header.data_table_offset + entry.data_offset];
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}
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if (entry.param_fmt == PSFEntry::Fmt::Integer) {
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u32 value;
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std::memcpy(&value, &psf[header.data_table_offset + entry.data_offset], sizeof(value));
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map_integers[key] = value;
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}
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}
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return true;
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}
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std::string PSF::GetString(const std::string& key) {
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if (map_strings.find(key) != map_strings.end()) {
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return map_strings.at(key);
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}
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return "";
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}
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u32 PSF::GetInteger(const std::string& key) {
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if (map_integers.find(key) != map_integers.end()) {
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return map_integers.at(key); // TODO std::invalid_argument exception if it fails?
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}
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return 0;
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}
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@ -0,0 +1,48 @@
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// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include <string>
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#include <unordered_map>
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#include <vector>
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#include "common/endian.h"
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struct PSFHeader {
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u32_be magic;
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u32_le version;
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u32_le key_table_offset;
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u32_le data_table_offset;
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u32_le index_table_entries;
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};
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struct PSFEntry {
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enum Fmt : u16 {
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TextRaw = 0x0400, // String in UTF-8 format and not NULL terminated
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TextNormal = 0x0402, // String in UTF-8 format and NULL terminated
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Integer = 0x0404, // Unsigned 32-bit integer
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};
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u16_le key_offset;
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u16_be param_fmt;
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u32_le param_len;
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u32_le param_max_len;
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u32_le data_offset;
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};
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class PSF {
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public:
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PSF();
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~PSF();
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bool open(const std::string& filepath);
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std::string GetString(const std::string& key);
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u32 GetInteger(const std::string& key);
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std::unordered_map<std::string, std::string> map_strings;
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std::unordered_map<std::string, u32> map_integers;
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private:
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std::vector<u8> psf;
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};
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